Mega war machine from Warhammer with a twin barrel cannon atop a armored chassis in a forest clearing

Warmachine News Brings Dozer & Smigg Back and Opens the Path of Menoth

This Warmachine news update lands with both rules crunch and some surprisingly grounded fiction.

Kithguard players get a serious artillery centerpiece. Meanwhile, Menoth’s return is explored through refugees rather than battlefield legends. Together, the two pieces show Warmachine working from very different angles. This is a summary of the community posts found here.

Dozer & Smigg Turn Kithguard Trap Doors Into an Artillery Network

Warmachine News

Dozer & Smigg return as Kithguard’s new 80mm super-heavy warbeast, and their entire design screams mobile siege battery. Their 14-inch Howitzer can deal with several defensive problems through specialized firing rules. Pyg Spotters grants Eyeless Sight against Stealth, while Indirect Fire lets shots ignore line of sight.

Warmachine News

Meanwhile, High-Angle Fire strips away cover bonuses, making trenches considerably less comforting.

Creeping Barrage rule text before removing a friendly Trapdoor marker this model can be forced to make a ranged attack on an enemy model within 4 inches of the marker
Warmachine News

However, Creeping Barrage is the real trick. Whenever a trap door marker disappears, Dozer & Smigg can be forced to shoot a nearby target. Consequently, Tunnel Rats and Medics become excellent partners because they manipulate trap doors and help manage Fury. Their Opening Fire animus creates another shot and can also be handed through the warlock’s battlegroup. Smigg even allows boosted attack and damage rolls outside their normal activation, then removes D3 Fury next control phase.

Warmachine News

General Gunnbjorn adds Rune Mark, Rock Wall, and a defensive feat.

wroughtmourn

Alternatively, Fell Captain Wroughtmourn supplies accuracy, damage, spell protection, and trap-door spell channeling that can trigger more bombardments.

wroughtmourn

That is some gloriously elaborate trollkin artillery nonsense. Dozer & Smigg release October 6, with their full rules already available through the app.

Menoth’s Return Is Told Through Refugees, Faith, and Sacrifice

Menoths

The latest Loremachine story approaches the Protectorate through Nadia, a young Menite refugee displaced by the new Orgoth invasion. Her family follows an older faith shaped by quieter traditions, particularly through memories of her conscripted father. However, approaching Orgoth forces force Nadia, her mother, and brother Maksim to abandon their Khadoran home.

Exemplar Errant Brother Gavril guides them south toward Protectorate territory, joining other displaced Menites along a dangerous refugee route. Their journey passes through sympathetic households, secret train travel, ruined wartime landscapes, and constant fear of discovery. Importantly, the story shows compassion crossing religious boundaries, rather than presenting every outsider as an enemy. Eventually, bandits attack near the Black River. Nadia floors one attacker with her beloved cast-iron skillet, while Gavril stays behind fighting so the refugees can escape.

The survivors finally reach Sul and later Imer, where Nadia joins thousands gathered around the Menite faith. There, Stallos, now called the Shield of the Righteous, prepares to recount how Feora brought the faithful back from the wilderness. It is a much more human way to reintroduce Menoth, with migration, belief, loss, and community carrying more weight than warjack statistics.

Summary and Final Thoughts

Overall, this Warmachine news batch shows why the setting works best when rules and fiction reinforce each other. Dozer & Smigg offer a distinctive artillery puzzle with excellent Kithguard synergies. Meanwhile, Nadia’s journey gives the returning Protectorate stakes beyond simply bringing an old faction back.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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