Tabletop fantasy battle scene with armored miniatures on rocky, mossy terrain and glowing green weapons and shields into a forested backdrop.

Warmachine Fane of Nyrro Final Hunt Rules: Lanyssa and Flank Chains

The Final Hunt are back in Fane of Nyrro, and this update has real table impact. Instead of being a simple compatibility patch, it reshapes how the cadre supports Dusk lists.

The big draw is a self-contained hunting package that can operate away from the main warlock. For Warmachine players who enjoy fast pieces setting up lethal angles, this sounds nasty in the best way. This is a summary of the Steam Forge community article found here.

Final Hunt Gives Fane a Deadly Independent Flank Module

Close-up of a painted fantasy miniature with a skull face, ornate armor, and a red hood amid a rocky battlefield backdrop.

Steamforged frames the update around design space, which makes sense once you look at Fane of Nyrro’s identity. The army’s unit-to-unit damage is meant to sit lower than many rivals, while its warlocks bring dangerous personal power. However, that creates an obvious battlefield problem: your warlock cannot be everywhere at once.

Animated miniature of Hysene, the Executioner, armored warrior wielding a large ornate sword on a rocky base, banner above reads 'HYSENE, THE EXECUTIONER'

Final Hunt now fills that gap by acting as a self-sufficient package with strong internal synergies, respectable damage, and limited interaction with Fane’s broader hunger economy.

Winged fantasy warrior statue with black feathered wings, silver armor, and a raised curved sword.

Lanyssa Ryssyl is the key change. She was once planned as a lesser warlock for House Kallyss and a full warlock for Fane, but she is now a lesser warlock in both armies.

Winged blue-skinned female warrior in detailed armor wielding a red spear, on a fantasy game card image to represent a character.

Importantly, that does not stop her from leading Command-level 30-point games, so the Frozen and Forgotten starter matchup still works fine for intro play. In tournament-style army building, though, the change means Lanyssa can ride alongside full Fane warlocks instead of replacing them. That is a big list-building unlock.

Winged armored elf warrior figure with a sword, on a dark fantasy card screen reading 'Lanyssa Ryssyl, Aranser of Vengeance' with stats and spell text panels.
image

The shared rule across these Fane Final Hunt models is Ally of Necessity, which removes them from the hunger economy entirely. As a result, they can work outside the warlock’s control range without feeding or distorting the faction’s core mechanics. On the table, the package revolves around Flank and Sprint. Lanyssa gains Flank from any Final Hunt model, then uses Crimson Ballet to charge, kill, and reposition. That creates a very Warmachine rhythm: set up the first angle, cash in the kill, then sprint into position for the next threat. Her spell Subdue keeps fury management contained to the cats, and its lack of range restriction helps when everyone starts flying around the board.

Three fantasy miniatures on a rugged rocky diorama: a heavily armored knight, a dragon with a spiky mane, and a crouching dragon on a base with grass tufts and mossy rock features.
image

Benkei and Sasha also update their Flank to work with any Final Hunt model. Their animi let them stalk upfield under layered protection, although they are much easier to handle without those effects active.

3D model of Benkei, a white dragon-wolf warbeast with teal armor and spiked mane, perched on a rocky pedestal with a dark background.
Character card for Sasha, a wolf-like warbeast, with name, subtitle, and on-screen stats and abilities visible.

Since Lanyssa can cast those animi for them, the cats can spend more fury on attacks before sprinting back.

Character card for Cylen Raefyll in a fantasy game, archer with a bow; shows name, stats, and ability descriptions.
image

Cylena shifts toward the same plan by trading Prey for Flank and Swift Hunter for Sprint. Meanwhile, the Last Watch lose Righteous Fury but gain Bitter Reprisal, making them better at contributing to Flank chains.

Two ornate teal-silver armored warriors from a fantasy card game, shown as a unit card titled 'The Last Watch' with stats and descriptive text.
Ryva 2: blue-skinned elf warrior in ornate armor wielding twin swords on a game card with stats on the right.

Summary and Final Thoughts

Overall, this looks like a smart rules pass rather than a random tweak. Final Hunt now gives Fane of Nyrro an independent flank threat without breaking the army’s hunger design. Also, the playstyle sounds fun because it rewards careful positioning, staged threats, and aggressive movement. If you enjoy surgical pieces that kill, sprint, and set up the next problem, Lanyssa’s crew looks ready to hunt. That is exactly my kind of flank pressure.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

Leave a Comment

Scroll to Top