The Final Hunt are back in Fane of Nyrro, and this update has real table impact. Instead of being a simple compatibility patch, it reshapes how the cadre supports Dusk lists.
The big draw is a self-contained hunting package that can operate away from the main warlock. For Warmachine players who enjoy fast pieces setting up lethal angles, this sounds nasty in the best way. This is a summary of the Steam Forge community article found here.
Final Hunt Gives Fane a Deadly Independent Flank Module

Steamforged frames the update around design space, which makes sense once you look at Fane of Nyrro’s identity. The army’s unit-to-unit damage is meant to sit lower than many rivals, while its warlocks bring dangerous personal power. However, that creates an obvious battlefield problem: your warlock cannot be everywhere at once.

Final Hunt now fills that gap by acting as a self-sufficient package with strong internal synergies, respectable damage, and limited interaction with Fane’s broader hunger economy.

Lanyssa Ryssyl is the key change. She was once planned as a lesser warlock for House Kallyss and a full warlock for Fane, but she is now a lesser warlock in both armies.

Importantly, that does not stop her from leading Command-level 30-point games, so the Frozen and Forgotten starter matchup still works fine for intro play. In tournament-style army building, though, the change means Lanyssa can ride alongside full Fane warlocks instead of replacing them. That is a big list-building unlock.

The shared rule across these Fane Final Hunt models is Ally of Necessity, which removes them from the hunger economy entirely. As a result, they can work outside the warlock’s control range without feeding or distorting the faction’s core mechanics. On the table, the package revolves around Flank and Sprint. Lanyssa gains Flank from any Final Hunt model, then uses Crimson Ballet to charge, kill, and reposition. That creates a very Warmachine rhythm: set up the first angle, cash in the kill, then sprint into position for the next threat. Her spell Subdue keeps fury management contained to the cats, and its lack of range restriction helps when everyone starts flying around the board.

Benkei and Sasha also update their Flank to work with any Final Hunt model. Their animi let them stalk upfield under layered protection, although they are much easier to handle without those effects active.


Since Lanyssa can cast those animi for them, the cats can spend more fury on attacks before sprinting back.

Cylena shifts toward the same plan by trading Prey for Flank and Swift Hunter for Sprint. Meanwhile, the Last Watch lose Righteous Fury but gain Bitter Reprisal, making them better at contributing to Flank chains.


Summary and Final Thoughts
Overall, this looks like a smart rules pass rather than a random tweak. Final Hunt now gives Fane of Nyrro an independent flank threat without breaking the army’s hunger design. Also, the playstyle sounds fun because it rewards careful positioning, staged threats, and aggressive movement. If you enjoy surgical pieces that kill, sprint, and set up the next problem, Lanyssa’s crew looks ready to hunt. That is exactly my kind of flank pressure.

