Group of painted fantasy miniatures on a grassy battlefield with ruins in the background and a mounted hero in ornate armor near center-right, logo 'Conquest First Blood' visible in the sky area.5 characters]

Conquest First Blood Old Dominion Spotlight Shows Off a Grim, Resource-Driven Undead Army

Para Bellum’s latest faction spotlight makes the Old Dominion sound like one of the most distinctive forces in Conquest: First Blood.

So, this is not just another undead army that wins by shuffling forward and grinding people down. Instead, it looks like a force built around stubborn resolve, rising power, and some very nasty timing decisions. Moreover, the whole pitch leans hard into the faction’s ruined empire aesthetic, where fanatics, undead legions, disciples, and even sacred statues march under Hazlia’s shadow. This is a quick summary of their news that you can explore here.

Hazlia’s faithful fight through panic, build Dark Power, and unleash it at the right moment

The real hook here is how the Old Dominion converts losses into momentum. First, every Warrior benefits from Hazlia’s Shadow, which means they always pass Resolve tests on a roll of 1, and they can still test even while Broken, though Broken units only ever pass on that same lucky result. So, right away, the faction feels unnaturally stubborn and just plain hard to finish off. Meanwhile, the army’s other big mechanic is Dark Power, generated in each Command Phase from slain friendly Warriors, with Legions producing 1, Final Creed 2, and Fallen Pantheon 3.

That pool fuels Memory of Old abilities tied to individual units, such as Moroi teleporting within Command Range or Varangian Guard hitting Brutes and Monsters even harder. However, Dark Power is also used by key support and centerpiece models. The Archimandrite can convert it into Essence for spells, the Dark Cenotaph can unleash its sarcophagus powers, and the Fallen Divinity actually uses it as a lifeline, healing, ascending, and becoming stronger if enough power is available.

Altogether, this reads like a faction that rewards careful resource timing, accepts casualties as fuel, and then spikes brutally once the engine gets running.

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Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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