The Soviets are out of time! They need to capture the last few German cities while the Axis forces have scattered their forces to try and hold them off for one final turn.
Hi there, this the the next article covering my local gaming group’s battle through the Bagration Firestorm campaign, using a modified set of 3rd edition rules. You can see the past articles here!
For this round there is no bonus to the roll to attack so it will be a straight roll off. Here is the map at the beginning of the turn:

For this final turn we rolled up 11 battles.
Game 1: Soviets Attack Osipovichi (Soviet Victory)

After briefing hold the territory on turn 1 the Soviets manage to wrest the vital railroad junction cutting off supplies to the majority of the German forces.

Game 2: Germans Attack Osipovichi (Soviet Victory)

The initial attempt by the Germans to retake Osipovichi falls just short leaving the rest of the flank in a worrying position.

Game 3: Soviets Attack Berezina (German Victory)

Dietrich Uthoff makes a name for himself as the wily german destroys two churchill crocodiles single-handedly stopping the New Zealander attack

Game 4: Germans Attack Orsha (Soviet Victory)

Knowing that the Soviets are limited in their ability to take cities the Germans go for the knock out blow hoping to hold onto just enough cities to eke out a win. However a stiff Russian defense sees them off.

Game 5: Soviets Attack Berezina (Soviet Victory)

Berezina is encircled after a German Heavy tank company is swarmed by a tide of soviet forces!

Note: At this point our group of 5 players had thoroughly burned out and we decided to use the Generals game feature to resolve the remaining games rather then take another 2-3 weeks to resolve them all.
Game 6: Soviets Attack Bykhov (German Victory)

Game 7: Germans Attack Osipovichi (Soviet Victory)

Game 8: Germans Attack Osipovichi (German Victory)

Game 9: Soviets Attack Mogilev (Soviet Victory)

Game 10: Germans Attack Mogilev (Soviet Victory)

Game 11: Germans Attack Slutsk (German Victory)

By winning the final initiative the Germans didn’t have a particularly impactful attack to make and decided to go for the meme option (in addition one German player had been very adamant that Slutsk be retaken, having become agitated when it was lost).

Wit that it was time to total up the points for each team:

As the point values were within 50 points the result is a draw!

Firestorm Bagration Conclusion:
Phew what a journey. Over the course of 6 months our group played nearly 60 Flames of War games. This makes it the longest campaign I have ever been a part of. While I think we are all ready for a change; it has been an incredible experience. I think I learned a lot as a player and a lover of history. Due to this campaign I finally have my Romanian army pretty much complete, and I am ready to not play another river crossing mission for a long time!

