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LVO 2026- Age of Sigmar Narrative Preview

As we get closer to the LVO we wanted to chat with the people who make our events tick.

Today we are having our annual interview with Narongsak “Naro” Hewitt who has been running the show at the LVO Age of Sigmar narrative for a while now!

1. Tell me a bit about you and the other organizers, what armies do you play?

Age of Sigmar Narrative Preview
Credit Animosity Campaigns

Great question. You know the saying, if someone has been playing since the days of Warhammer Fantasy Battle then there is no reason to ask them because they will be sure to let you know! We pretty much fall into that category.

Animosity Campaigns originally partnered with FLG to run an AOS narrative event at the SoCal Open many years ago, and later stepped up at the last minute to run a campaign for the LVO. We are very excited about the upcoming gathering of like minded tabletop gamers this October 2026 as it marks our 4th official event for the Las Vegas Open.

For Joel it’s either the cosmic forces of Order with Seraphon galloping down the battlefield upon prehistoric Aggradons or sometimes he will mix it up with some Destruction calling upon mushroom adorned Troggherds wielding colossal boulder clubs to slay his enemies.

For myself, the dark gods always call but it is the Changer of Ways that whispers into my ears with the most clarity and purpose.  At my command, flocks of mutated Tzaangors skirmishing across a barren battlefield being guided by pulses of arcane unnatural blue light from a Magister flying upon on a Disc of Tzeentch.

2. How do you structure your events? How do you try to involve players in the story?

We tend to attract players that want a break from competitive play, but are still interested in fair gameplay which can be a tough scale to balance in a narrative format. Players are placed into doubles teams and then those teams are paired off for battle. Scoring is interesting because not only are teams scored in BCP by wins but also a few other categories which include Dressed to Slay votes (Best costume), Geared and Feared votes (Best Prop), and Crews Chosen votes (Best Painted).

We also encourage players to write short narrative battle reports and even short stories about their battles or characters but the rewards for these kinds of submissions have yet to be revealed.

3. How do you develop your ideas for these events? Do you have the stories build on past events or start fresh every year? What is the latest narrative hook?

scrivenor

The world building and story setting has been ongoing for three of our events. We have a team of creative artists and writers from across the US, Canada, and the UK that have put their love and talent into creating an amazing story. The current story takes place in the realm of Aqshy and is centered around merchant sailing ships and piracy across the treacherous but profitable Karkino seas.

We began with the first campaign named Mutiny’s End, followed up with Mutiny’s End II: Corsairs vs Assassins, with our next installment Mutiny’s End III: The Wight Captain’s Curse. This next event is a pirate voyage into the Doomed Abyss where rival seafaring armies battle across distant battlefields in search of hidden treasure hoards.

4.  Are you using any Path to Glory rules or other special mechanics?

We try to adhere to the current season’s General Handbook but with a few twists.  We removed Battle Tactics scoring so players can just focus on the battleplan objectives and we also add in Path to Glory rules as well using a custom ruleset to auto advance select units on their path to glory without needing to track renown.  The less bookkeeping the better.

There is also a currency system, players wager realmstone coins against one another for winning battles.  In between games, players are further immersed into the narrative by visiting our game masters who are role playing as merchants. There, players are able to shop for items, spells, artifacts, and other enhancements that they can use during battles.

5. Age of Sigmar seems to be in a bit of a lull right now how do you plan on engaging your players?

Age of Sigmar Narrative Preview

Most of this year’s efforts have been through Discord and word of mouth.  The plan for next year is to approach podcasters and others with a strong voice in the AOS narrative play community.

6. Why should players attend this event compared to the many other options at the LVO?

The AOS Grand Narrative Experience at the LVO is an immersive Warhammer experience sprinkled with costumes, roleplaying, interactions with Game Masters, and epic battles. Every year we have return players that live and play within the word we’ve built and the story that they have helped to create.  Every battle leads to an outcome that shapes the narrative not only into the next battle but also into the next year’s campaign. Plus, it’s a really good reason to dress like a pirate! 😉

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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