StarCraft tabletop game promo showing new miniatures on a detailed battlefield with a blue mech on a stone platform and alien figures captioned NEW MODELS REVEALED

StarCraft Tabletop Miniatures Game Expands With Iconic New Units

The Koprulu Sector is getting a bigger tabletop war.

Archon’s first wave built the foundation for all three StarCraft factions. However, this next wave looks more tactical and more characterful. For miniatures players, that means new problems, new tools, and sharper army choices.

Siege Tanks, Immortals, Zeratul, and Ravagers Change the StarCraft Battlefield

Blue and white sci fi siege tank model on a red circular base in a dusty battle scenery with a neon blue border banner reading SIEGE TANK above

The new StarCraft: Tabletop Miniatures Game wave adds four major reinforcements, and each one brings a distinct battlefield role. Terrans get the Siege Tank, which is the first large vehicle in the game and sits on a huge 150mm base. In Tank Mode, it acts like a heavy armored vehicle that can advance with the line.

Promotional artwork showing a blue armored siege tank model in a desert battlefield ready to siege with SIEGE TANK text above and a blue emblem in the corner

However, once it locks into Siege Mode, it becomes a long-range artillery platform built to punish clustered enemies and control huge zones. Better yet, spotters can help it threaten units that thought they were outside normal range.

Golden armored mech creature with blue crystal wings on a stone base against a yellow hex pattern and IMMORTAL banner

Protoss players get the Immortal, a Size 3 walker on a 100mm base. It is designed to anchor objectives, absorb punishing attacks, and crack armored targets with twin Photon Disruptors.

Promotional banner featuring a golden robotic figure with blue energy cores on a hex pattern gold background and IMMORTAL text above

Also, its defensive abilities can reduce incoming damage enough to force opponents into serious commitment.

Product image showing two Zeratul miniatures cloaked version and standard version on rocky battlefield bases with gold header art

Zeratul then adds a very different Protoss tool. Instead of brute force, he brings speed, stealth, and precise melee pressure. That makes him a nightmare for enemy heroes, elite units, and exposed support pieces.

Promotional banner showing two purple Ravager miniatures Version A and Version B 80mm on a rocky purple backdrop with the word RAVAGER above

Meanwhile, the Zerg Ravager evolves the Roach strain into living artillery. Its Corrosive Bile marks an area before impact, forcing opponents to move, suffer, or get trapped by the Swarm.

Stone temple ruin with a long ramp mossy tiles and blue glowing rune panels along the walls

Finally, the new Lost Temple-inspired terrain adds High Ground and Ramps. Most units must use ramps to climb, so access points become tactical chokeholds. That is classic StarCraft design translated neatly into miniature warfare. For more details, read the original Archon Studio article.

Summary and Final Thoughts

Group of detailed fantasy miniatures posed on a ruined stone board including a blue armored walker golden crab like walker and purple spiked creatures
image

Overall, this looks like a strong second step for the game. The new units do not just add cool sculpts, although they definitely do that. Instead, they add artillery, anchors, assassins, area denial, and vertical terrain play. That should make battles feel closer to the video game’s tactical identity. If future previews deliver strong rules examples, this wave could really open up the system.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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