Poster for Warhammer Open Tacoma Washington featuring a teal skyline and bold TACOMA text with a location map pin

Warhammer Open Tacoma FAQ Clarifies New 40K Rules

Warhammer 40,000’s new edition already has players hunting edge cases and timing traps.
Thankfully, the Tacoma FAQ steps in before the big July update lands.

It is event-specific, but many rulings will matter to competitive players immediately. Also, it gives us a cleaner picture of how Games Workshop wants this edition played.

Tacoma Gets A Practical Rules Patch Before The July Update

This FAQ is official for Warhammer Open Tacoma, running July 17 to 19, 2026. It exists because formal errata takes time, especially with translation and app schedules. However, the document warns that final July wording may look different. The intent is still obvious: keep games clear, consistent, and less argumentative.

First, Command Point generation gets tightened. Outside Core CP, each player can gain only one CP per battle round, including discarded Secondary cards. Also, unnamed “use a stratagem for 0CP” abilities now reduce that stratagem by 1CP instead. That is a big deal for armies relying on free reactive tricks.

Meanwhile, a unit cannot make more than one normal move in a phase. Stratagem repeat rules also get stricter, since repeat-use permission only works when the stratagem is named. In addition, respawn stratagems that create identical replacement units become once per battle. That should calm some of the nastier recursion nonsense.

Detailed beige military tank model with large cannon and tracks on a white background scale model toy

The targeting changes are also worth noting. Several “cannot be shot outside 12 inches” effects now stretch to 18 inches. Therefore, hiding behind short-range untargetable rules becomes less oppressive. The old Grenade and Tank Shock references now mean Explosives and Crushing Impact. Desperate Escape effects become harsher too, causing hazard rolls and battle-shock. Objective control is checked first at every end-of-phase timing window.

Dedicated Transports must start with an embarked unit, or they are destroyed without triggering destruction rules. Revived Characters now return alone, unengaged, and with starting strength one. Healing can also revive non-Character models when everyone alive is already full health.

Genestealer Cults get Cult Ambush adjustments that ignore attached Characters for several calculations. Large Strategic Reserve models touching the battlefield edge face heavy limits, although aircraft clarify ranged shooting exceptions. Finally, keyword cleanup adds Mobile to several named models, adds Frame to several vehicles, and removes Frame from many aircraft-style units.

Summary and Final Thoughts

The FAQ section then tackles gritty table problems. Cover can vary by attacking model, so dice may need separate pools. Advanced transport disembarks use Rapid Disembark. CP increases can force failed stratagem use, which is spicy and brutal.

Flying units choose Take to the Skies before rolling movement or charges. Upgrades count as enhancements, so stacking them is limited. Strategic Reserve timing prevents first-round bounce tricks unless an ability specifically allows return. Also, destroyed models stop contributing keywords, which matters for units like Rubrics. Overall, this document is a strong tournament safety net. It trims abuse, clarifies sequencing, and keeps games moving. For full wording, read the original Warhammer Open Tacoma FAQ document.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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