Ork players get their turn in the spotlight, and this advice feels useful.
Rather than tossing models into a green pile, Adrian from Tabletop Titans builds around army dispositions. Dispositions shape scoring, fighting, and pressure. Also, they give Ork generals a path beyond the Starter Set.
Priority Asset Disposition Rewards Fast Bullies and Sneaky Scoring

The first list focuses on Priority Assets, which Orks reach through Rollin’ Deff. That Battlewagon and Beast Snagga detachment lets transports automatically advance six inches. Naturally, that pairs nicely with the once-per-game advance and charge Waaagh! However, Adrian adds Bully Boyz, because a second Waaagh! keeps Warboss and Nob units threatening longer.

Ghazghkull Thraka leads 10 power klaw Nobz with a Painboy, then rides in a Battlewagon with Boarding Ramps. That brick feels perfectly Orky: ugly, durable, and rude on the charge. Meanwhile, Mozrog joins big Squighog Boyz, giving the list another fast bully squad. The Boyz squads get a Warboss and Weirdboy, with Da Jump offering late-game backfield plays. Stormboyz, Boss Snikrot, Kommandos, and a Wartrakk then handle actions and board presence. Finally, Wazdakka adds speed, melee threat, shooting, and Lone Operative flexibility. So, the list balances punch, scoring, and movement tricks without losing its Orky soul.
Purge the Foe Disposition Brings Bigger Bricks and Meaner Shooting

The second list shifts toward Purge the Foe, where killing enemies while preserving units matters more. Therefore, Adrian reduces the unit count and combines Freebooter Krew with More Dakka. Freebooter Krew brings automatic advances, objective damage boosts, and ways to trigger Waaagh! on demand. Meanwhile, More Dakka unlocks Purge and gives the army steadier ranged output. Ghazghkull returns, but this time he leads Meganobz, making a slow but stubborn death brick.

A Beastboss on Squigosaur joins Squighog Boyz and takes Da Kaptin, helping clear battle-shock through mortal wounds. Then the shooting package gets properly spicy. Flash Gitz ride in a Trukk with a Bannernob and Git-Spotter Squig, letting them ignore cover. Tankbustas join a Big Mek with Shokk Attack Gun, while Long, Uncontrolled Bursts can add ignore cover. However, Kommandos, Snikrot, Gretchin, Boyz, and a Wartrakk still provide mission play.
Summary and Final Thoughts
Overall, this is a strong Ork list-building lesson because it starts with the mission plan. Adrian shows how dispositions pull detachments and units together. Priority Assets wants flexible scoring and pressure, while Purge the Foe favors tougher bricks and cleaner kills. However, both lists keep the same green heart: speed, brutality, tricks, and hilarious overkill. Also, new Ork starter sets are coming this month. Codex: Orks is also looming as the edition’s first codex.

