Two people hug in front of a Warhammer Event Companion sheet at a convention near a busy expo floor.

New 40K Event Companions Guide: Missions, Teams, Doubles, and Dominatus

The new edition’s event support is here, and this is practical stuff players will feel.

This preview is not about a flashy datasheet or model reveal. Instead, it explains how tournaments, doubles nights, team events, and narrative weekends will run. For organizers, this is housekeeping that keeps games moving.

40k Event Packs Clean Up Organized Play

Layout A map showing a red top zone (18") vs blue bottom zone (18"), with multiple terrain pieces and skull/AB/CD/EF icons across two halves for a tactical scenario.

The big change is that Warhammer 40,000 now has four Event Companion documents. The main companion covers events, mission sequence changes, pairings, base sizes, and terrain layouts. That sounds useful, because nothing slows an event like unclear terrain or players hunting answers mid-round. More importantly, Force Dispositions become central to event prep. When submitting a list, players choose one Force Disposition through their detachments, and that choice lasts all event.

Comparison poster: Disruption vs Reconnaissance with missions 'Smoke and Mirrors' and 'Surveil the Foe' at the top panels, VS in the middle.

As a result, players know their five primary missions and can practice. However, terrain keeps things from feeling solved too quickly. Each mission has three layouts, and organizers decide which appears each round or by roll-off. Since terrain is placed after pairings, games should feel tailored to the matchup. The diagrams use the common Terrain Area Set, so setup stays fast. Doubles also gets its own companion for the first time. It clarifies questions, like shared Command points or whether Orks can ride in a friend’s Wave Serpent. Also, Games Workshop intends to clarify that a single 3DP detachment can be used at 1,000 points.

Three-panel collage at a tabletop gaming event: left man adjusts miniatures, center two players hug, right player works on models; Warhammer Community logo top right.

Team events get sharper structure too. Teams must diversify Force Dispositions, with only one player per five choosing each style. Pairings include secret defenders, possible attackers, and layout choices, adding strategy before dice roll. Finally, Dominatus gets event guidance for narrative campaigns using the Armageddon deck. Mission layouts will hit the Warhammer 40,000 app, and the documents come in multiple languages.

Summary and Final Thoughts

This is a strong organized play package. It gives tournament players structure, doubles answers, team captains strategy, and narrative tools.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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