Looks like a ton of Astra Militarum Previews, Age of Sigmar news, and other goodies just dropped!
One piece is all about practical tabletop power. Another digs deeper into the new City of Ash Spearhead box. Meanwhile, the last one is a short but flavorful Horus Heresy lore spotlight. So, this roundup lands well for Guard players, Age of Sigmar skirmish fans, and Heresy diehards alike.
New Astra Militarum Previews Push Aggressive echanised Play Hard
The biggest rules reveal belongs to the Astra Militarum, and it has a very clear theme. Get in the transports, hit the gas, and bully the mid-board.

Commissar Graves is the centerpiece, especially when mounted in her custom Centaur, Vigilance. That version combines mobile Orders, real melee threat, and a nasty ramming rule through the Aquiline Prow.

More importantly, Mechanised Spearhead lets nearby Regiment units disembark within 6 inches and immediately receive a free Order. So, this looks built for a proper mechanised shove, with Chimeras and Centaurs vomiting infantry onto contested objectives. Graves can also be taken on foot, where she still functions as a hard-edged Leader with the same Brutal Disciplinarian ability.

The standard Centaur RSV also looks sneaky good. It carries 10 Guardsmen and two Characters, has Firing Deck 12, and can gain up to four extra OC from passengers through Rapid Strike Vehicle. That means it can pressure objectives without even opening the hatch.

Meanwhile, the Hippogriff AFV fills a different role. It is a lighter, faster gun platform with four main weapon options, plus either a heavy stubber or meltagun.

Then its Convoy Escort Vehicle rule lets it duck back behind cover after shooting, which should make it feel more annoying than durable. Add the option to field them in pairs, and this whole release screams speed, tempo, and layered utility rather than static gunline play.
City of Ash Adds Relics, Swingy Twists, and Some Deliciously Mean Spearhead Plays

The City of Ash expansion looks like it wants Spearhead games to feel busier, sharper, and a bit more cinematic. The core hook is a new set of battle tactics, commands, and twist decks tied to the Shattered Crossroads and Ashen Bastion boards.

Unlike standard cards that simply reward a clean objective grab, these rules pile extra pressure onto timing and board control. Relics are the big gimmick, and they look fun rather than fiddly.

The Barrel of Emberstone appears through the Equivalent Escalades twist, gives both players bonus points for controlling the large enemy-side terrain feature, and hands out +1 to wound for a nearby friendly unit once per turn. So, even a basic unit can suddenly hit like a truck.

Material Gains then raises the stakes further by rewarding whoever controls more relics. On the other board, Assassinate lets each player mark an enemy unit for extra points, while the underdog places the Inconspicuous Manhole.

That relic is wonderfully nasty, because it lets a unit redeploy through Embergard’s tunnels into friendly territory more than 6 inches from enemies.

Meanwhile, Grind Them to Dust lets a unit fight twice at the cost of D3 mortal damage and Strike-last, which feels especially spicy on Skaven reinforcements.

This all looks like the sort of expansion that makes Spearhead less predictable and much more full of dirty little plays.
The Space Wolves Spotlight Frames Fenris as a Legion of Violence, Saga, and Purpose

The Space Wolves lore drop is much shorter, yet it still lands because it sketches the legion’s whole arc in broad, dramatic strokes. The focus starts with the legion’s earliest operations under Enoch Rathvin, then moves through the discovery of Leman Russ, the Rangdan Xenocides, and the road to the Prospero Censure Host. That gives the whole spotlight a saga structure instead of a narrow campaign summary. In other words, this is less about one battle and more about the making of the VI Legion’s identity.
It also works as a reminder that the Wolves were never just berserkers in grey power armour. They were shaped by brutal early service, then sharpened further under Russ into the Imperium’s sanctioned executioners. The closing nod to the Wolf Cull and the coming Alpha Legion feature also keeps the larger Heresy web in view. So, while brief, this is a strong little lore sampler for anyone who likes their Heresy history grim, mythic, and full of old grudges.
Overall, this batch has a clear winner for tabletop impact, and that is the Guard reveal. However, City of Ash looks like the sneakiest source of actual gameplay spice, while the Space Wolves piece gives Heresy fans a neat lore refresher.

