I stepped out of the parking garage, into the surprisingly cool DC weather. To my left a driver confidently careened the wrong way into “Exit-Only” part of the hotel drop off zone. It was time for another NOVA Open to begin.
Tag: tactics
Unlocking the Secrets of Nurgle Teams in Blood Bowl: A Comprehensive Tactica
Today, we delve deep into the fetid and formidable world of Nurgle teams, where the Father of Plagues reigns supreme. Join us as we explore their distinctive play-style, tactics, skill development, and the top Star Players to bolster your rot-infested roster as discussed on the Warhammer Community site.
Bloodbowl Teams – The Goblins
Today, we’re delving into the fascinating world of Goblin teams, notorious for their dirty tactics, chaotic playstyle, and love for secret weapons. Join us as we explore their unique strategies and reveal the top Star Players that will lead them to victory on the astrogranite!
GSC Stratagem Breakdown
I have had some time to put my GSC on the table for my first games of 10th Edition, and even with the decrease in the number of Stratagems each army has, GSC haven’t lost any of their flavor from 9th Edition. I was worried when I saw that each faction would only be receiving 6 Stratagems out of the gate in 10th Edition that the armies would lose some of their uniqueness. Thankfully this wasn’t the case. GSC were extremely lucky in these days of Index Hammer, and all of our Stratagems keep the flavor of the faction alive while remaining useful on the tabletop.
The Definitive Guide to Biomancing
In previous versions of Conquest the Biomancer put out absurd amounts of healing and force multiplying buffs to a Spires army. There was really no need for a guide on how to use the Biomancer because it was as simple as “take three and never loose a Regiment.” While the Biomancer’s healing has been toned down a bit, and he requires must more finesse to use effectively than before, he is still an extremely valuable tool. The Biomancer comes with the Biotic Renewal Draw Event which allows him to heal the Regiment he is in for D6 wounds (unless he find himself in a Brute Regiment then the healing is reduced to D3). In addition to the healing from his Draw Event, a Biomancer has the character action Mend Flesh. This actions allows him to select a Regiment within 8 inches and heal it for 2 wounds. This substantial amount of healing isn’t even all of the support a Biomancer can lend to your Spires army! In addition to the healing he also character specific Biomancies:
Proficient Planning- Key Upgrades for the Genestealer Cults
Hi everyone, Michael here with a review of the key upgrades for your Genestealer Cults units, through the proficient planning section. For more reviews and analyses, check out the Tactics Corner.
Theory-crafting – Eldar Corsairs (Anhrathe)
Hi All,As my most successful ITC season came on the backs of a fun, janky Eldar Corsair list I thought it might be worth examining whether the new Anhrathe units can be compiles into something vaguely competitive. Sadly the old Corsair Reaver Bands have gone the way of all legends but two new units have…
40k Simulation Center – Incubi go Brrrrr
Today I want to talk about Incubi! I just participated in The Portal 40k Spring GT and managed to go 4-1 with my Drukhari (the secret is to get super lucky and not pair up against Harlies, Tau or Custodes)!
9E Tau Codex Review: HQs- Cadre Fireblade
Today we look at the Cadre Fireblade, the cheapest of the Tau HQs proper. Click to read on, or check out the Tactics Corner for more reviews and strategies.
Kill Team: Genestealer Cults
Recently Frontline Gaming teamed up with some great Kill Team players, YouTube creators and even the Tournament Organizer for big events like LVO and the SoCal Open to bring you The Killzone Podcast — a podcast about competitive Kill Team! Today we’ve got Beeranid, one of the hosts of the new podcast, here to talk…










