In previous versions of Conquest the Biomancer put out absurd amounts of healing and force multiplying buffs to a Spires army. There was really no need for a guide on how to use the Biomancer because it was as simple as “take three and never loose a Regiment.” While the Biomancer’s healing has been toned down a bit, and he requires must more finesse to use effectively than before, he is still an extremely valuable tool. The Biomancer comes with the Biotic Renewal Draw Event which allows him to heal the Regiment he is in for D6 wounds (unless he find himself in a Brute Regiment then the healing is reduced to D3). In addition to the healing from his Draw Event, a Biomancer has the character action Mend Flesh. This actions allows him to select a Regiment within 8 inches and heal it for 2 wounds. This substantial amount of healing isn’t even all of the support a Biomancer can lend to your Spires army! In addition to the healing he also character specific Biomancies:
Category: Tactics
Tactics articles
Legacy – A Narrative Campaign Apocalypse Finale Mission
Hi All, I have been providing copies of the missions I run for my local 40k club. Some of these missions have worked great, some of the others….. Well, anyway, for our last game of the campaign I created my most ambitious mission yet. Check it out!
Horus Heresy Initial Daemon Rules Released!
While this is a very basic initial set of rules, GW has released a short supplement for adding Daemon units to the Horus Heresy.
Adeptus Titanicus – Beam him up!
While I feel that Adeptus Titanicus will perpetually live in my mind as that game I think looks really cool but never get around to playing, they keep making it harder to avoid jumping in. In today’s Warhammer Community article we got to see the new super-sized Conversion Beam weapons on display!
World Eaters: Angron deep-dive
Hey everyone, Danny from TFG Radio here, and today, I am going to start the journey of doing a deep dive on the units available within the World Eaters codex, starting with the Big Man himself! Of course, 10th edition might not be that far away, which means that I may have to revisit afterwards,…
Theory-Crafting the New Cogs of Vashtorr Army of Renown
Hi All,Yesterday we discussed the new Arks of Omen Army of Renown: the Cogs of Vashtorr. It’s a niche set of rules, very focused on daemon engines. That being said it does supply them with some decent buffs that can make for an interesting skew list. While I am not too experience with Arks of…
Vashtorr the Arki-Fine and…a Free Army of Renown?
Hi All, Another big dump of news and rules to check out on the community site! We got a peek at some of Vashtorr’s rules, as well as a free army of renown set of rules!
Codex Review: World Eaters, part 3
Hey everyone, Danny from TFG Radio here, and today, I am going to finish my full review of the World Eaters codex. Today, we go over some of the new units in the book as well as look at some sample lists, so you can get on the table and start getting those skulls. Be…
Narrative Review – World Eaters
Hi All Welcome to the FLG review of the narrative portions of the World Eater (WE) codex! As a fellow reviewer has pointed out, this book feels radically different and geared towards a new edition. Let’s see if that can reveal anything about the fate of the Crusade Rules system! Army Specific Rules: The custom…
Codex Review: World Eaters, part 2
Hey everyone, Danny from TFG Radio here, and the deep dive into the World Eaters codex continues just like the blood on the battlefield! Today, we are going to look into the stratagems, relics, and warlord traits available for those that follow Angron and the Eightfold Path! Of course, if you want to show your…