FLG Judge Talk: Where to Find Stuff
Hey everyone! Adam, FLG Head Judge and host of TFG Radio, here this week to help you find where some […]
Hey everyone! Adam, FLG Head Judge and host of TFG Radio, here this week to help you find where some […]
The Pheromancer from Conquest’s Spires faction will either be the most exciting card you draw from your command stack during a game or the most disappointing. While the Biomancer’s buffing ability and healing is relatively straight forward, the Pheromancer will require much more finesse to use effectively on the battlefield. However, once a Spires general masters the card flipping, command stack altering, force multiplying buffs that the Pheromancer can put out they will be a truly scary opponent to face in a game of Conquest.
Hey Everyone! Adam, FLG Head Judge and TFG Radio host, hereto introduce myself and what this series is about.
The lore behind Para Bellum’s Conquest is one of the best, if not the best, in all of wargaming. The rich worldbuilding is on a level that is rarely reached by some fantasy authors, let alone wargame developers. The lore has inspired me to take a stab at some of my own fiction based on the world of Ea that Para Bellum Games has created. Hope you enjoy, and if you would like to see more of this content in the future be sure to let me know in the comments! Enjoy the read:
In previous versions of Conquest the Biomancer put out absurd amounts of healing and force multiplying buffs to a Spires army. There was really no need for a guide on how to use the Biomancer because it was as simple as “take three and never loose a Regiment.” While the Biomancer’s healing has been toned down a bit, and he requires must more finesse to use effectively than before, he is still an extremely valuable tool. The Biomancer comes with the Biotic Renewal Draw Event which allows him to heal the Regiment he is in for D6 wounds (unless he find himself in a Brute Regiment then the healing is reduced to D3). In addition to the healing from his Draw Event, a Biomancer has the character action Mend Flesh. This actions allows him to select a Regiment within 8 inches and heal it for 2 wounds. This substantial amount of healing isn’t even all of the support a Biomancer can lend to your Spires army! In addition to the healing he also character specific Biomancies:
There have been a ton of previews coming out of Adepticon from a small wargaming company called Games Workshop (maybe you have heard of them). They are doing a pretty good job at creating hype over their upcoming releases, but they could learn a thing or two from Para Bellum Games and their announcement for their upcoming Conquest releases. Sure, GW has a cool 5 minute animated video of Space Marines fighting Tyranids, but this is something we have all seen before. You know what we all haven’t seen before? A Battle Brontosaurus.
For such a small company, Para Bellum is doing an amazing job with their rapid fire release schedule, constant rules updates/FAQs (that actually balance the game), and the management of their growing community of Conquest players. I have jumped head first into the amazing universe of Conquest and I could not be happier. Below are a list of things coming to the game of Conquest in the very near future.
The 100 Kingdoms faction in Para Bellum’s Conquest miniature wargame has two strong choices when it comes to spellcasters, the Chapter Mage and the Theist Priest. Both have their strengths and weaknesses, making them effective in different ways. In this article, we’ll explore the effectiveness of these two characters and how they fit into a winning 100 Kingdoms strategy.
For all of us history nerds out there, this is really cool. Conquest: The Last Argument of Kings, a fantasy