I don’t envy anyone trying to design a competitive table-top superhero game, but that is exactly what Atomic Mass Games has attempted with Marvel: Crisis Protocol. How did they do? Let us find out.
Author: Mark Gottlieb
Writer, Game Designer, and owner of Fortunate Sun Studios, I have always tried to lead a life in some way built around paying back to gaming, and the gaming community. This hobby, and everyone in it, saved my life on more than a few occasions, and now I get to put my heart into helping it thrive for everyone!