A group of soldiers manning a heavy anti tank gun in a desert battlefield as armored tanks approach in the background

Firestorm Gazala Campaign Report – Round 1

Hi all, we are launching our Firestorm campaign covering Rommel’s great triumph in the desert!

In our previous article we covered the campaign historical background and the initial board set up. For this round, we rolled 4 battles (the minimum possible) and had to figure out how to account for the fact most of the allied players were Soviets. Apologies in advance for the un-african boards

Firestorm Gazala map start

Battle 1 – German Victory 6-3

Firestorm Gazala round 1

The Germans are off to a hard fought 6-3 victory managing to push back the Allies and take their first step towards Tobruk!

Tabletop wargaming battlefield with miniature village tanks roads and fields on a green mat

Battle 2: German Victory 8-1

Tactical battle map with yellow and blue unit counters roads and area labels red arrow points to a cluster near B 2C 2 area Firestorm Gazala

The Germans continue their assault winning initiative and attacking the french redoubt at Bir Hachem. They also get lucky and manage to destroy the fortifications meaning that no repeat assault is needed.

Firestorm Gazala battle
I am pretty sure this is the antithesis of a North Africa board but not everyone has the terrain

Battle 3- Italian Victory 7-2

Firestorm Gazala round 2

Back in ACTUAL North Africa the Italians defeat the American forces staging a daring rescue of some hapless officers.

Tabletop wargame battlefield with model tanks trenches ruins and a circular railway track on a desert toned gaming table miniature soldiers maneuvering across terrain
Tabletop wargame setup a gray concrete building with mini soldiers positioned inside and around it on a brown tan board
The officers must have been hiding in the tank

Battle 4 – German Victory 8-1

Firestorm Gazala battle 4

Another Soviet match up for the first round (it gets better later I promise) sees the Germans manage to capture the Infantry Firestorm unit and destroy the fortifications but no close out the pocket.

Tabletop wargame scene with miniature tanks infantry and ruined buildings on a grassy battlefield with fields and roads
Top down view of a tabletop wargame with green armored tanks APCs and infantry miniatures on a cork fiber battlefield with scattered token markers and small buildings nearby
Pictured sub par firepower rolls

With that the Germans misfortune of rolling a low number of initial battles is offset by a strong of 4 wins in a row. Following the strategic moves the biard is set as such:

Firestorm Gazala Campaign Map battle sectors unit tiles roads coast and a VP tracker

The allies will now only be -1 to their initiative rolls (as long as Rommell lives) which means they now have a much better chance of getting to attack!

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

Leave a Comment

Scroll to Top