Cover art for Conquest Outriders a fan made community project showing a wild medieval battle with armored soldiers clashing

Conquest Outriders Brings Faster Small-Scale Battles

Conquest can be a glorious monster on the table. However, not every night needs a full army grind.

Sometimes, players need quicker games that still feel bloody and tactical. That is where Outriders steps in. This is a summary of the communit post found here

Fan-Made Rules Aim for Fast Narrative Play

This community project comes from Ryan, a Colorado Springs Vanguard, with Para Bellum spotlighting the work. Outriders is built for 800 to 1,000 point games of Conquest: The Last Argument of Kings. Also, it uses the normal ruleset, so players are not learning a separate game. The pack includes bespoke objectives, army restrictions, scenarios, and 900 point starter-box armies.

Meanwhile, Weather Conditions and Secret Operations add narrative modifiers for regular games too. Games use a 3 by 4 foot table over six rounds. They include four scenarios and randomized secondaries like Zones and Resources.

Summary and Final Thoughts

Overall, Outriders sounds ideal for escalation leagues, demos, and busy weeknights.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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