Warhammer 40000 battle scene with a red flying vehicle and armored soldiers on a ruined battlefield title reads The Siege of Death Mire

Final Death Mire Results, Hungry Ogors, and Raldoron Returns

Warhammer had one of those news days that hits several shelves at once.

The big headline is Armageddon, where the Siege of Death Mire settled. Meanwhile, Age of Sigmar keeps feeding Ogor players with specialized army rules. Also, Blood Angels fans get a Heresy hook that sounds wonderfully grim.

Death Mire Ends in the Most 40K Way Possible

Promotional Warhammer banner for Draw Eternal War with teal cross swords logo over a battlefield scene

The Siege of Death Mire wrapped after three weeks of global battles, and the result is deliciously Warhammer. The Imperium started strong in Weeks One and Two. Space Marines held the outer walls, then won again in the Cloisters. However, Ork players came roaring back in Week Three and took the Hive Heart with 53.7% of reported battles.

War torn city with green and red battle area overlays green zones have eagle emblems red zones show horned skulls amid fires and smoke

They also won in Warhammer stores, overrunning Gallows Spaceport and cutting off fast reinforcement routes. So, instead of a clean victory, Hive Death Mire collapses into a long war of attrition. That feels perfect for Armageddon, because nobody gets peace there. Better yet, both factions get rewards because the campaign ended in a draw. Space Marines receive the Vengeful Hosts detachment, built around jump pack infantry hitting harder after ingress or charge moves.

Three green skinned orc miniatures armed with heavy weapons posed on circular bases for tabletop wargaming
Detachment Rules poster for a game Vengeful hostsImperator Unleashed States that an Adeptus Astartes Infantry unit may re roll hit rolls of 1 after an ingresscharge move

Meanwhile, Orks receive Equatorial Hordes, which gives up to three Mob or Kommandos units Scouts 6 inches.

Detachment Rules poster Equatorial HordesJungle Know Wotz Ork tribes know their territories and can find a trail to sneak up on their quarry in Declare Battle Formations up to three MOBKOMMANDOS units with Scouts 6 up to the end of the battle

That is wonderfully kunnin’, especially for Boyz and Kommandos crashing forward early. The article also shows multipart Ork Boyz with sluggas, shootas, and special weapons. Nob options include an ammo runt and a squig pal.

Ogor Armies of Renown Let You Pick Your Hunger

Warhammer battle scene with orc and Chaos miniatures clashing in a dusty battlefield central orc wields a large axe

The Ogor Mawtribes battletome is getting three Armies of Renown, and each pushes a different appetite. Meatfist Mawtribe is the straightforward brawler choice, built to cross the table and punish anything foolish enough to hit them.

Meatfist Mawtribe Battle Trait card Bloodthirsty Arrogance  a passive rule that inflicts 1 mortal wound on the attacker when a friendly Meatfist Infantry unit saves a 1 and did not charge

Its Bloodthirsty Arrogance trait causes mortal damage back when Meatfist infantry roll unmodified save rolls of 1 against combat attacks.

Game card Snott Gnoblar Thief from Meatfist Mawtribe Artefacts of Power At start of any turn Declares pick a visible enemy hero with artifacts of power Effect roll a dice if roll is equal to or lower than the battle round the target loses its power

Also, Snott, Gnoblar Thief can steal enemy artifacts as the rounds progress.

Beastclaw Alfrostun Battle Trait card Masked by the Endless Whitea Passive trait Friendly Alfrostun units are not visible to enemy units more than 12 inches away

Beastclaw Alfrostun leans into the Everwinter, making friendly Alfrostun units invisible to enemies more than 12 inches away.

Beastclaw Alfrostun battle trait card Grasp of the Everwinterdescribes a once per turn effect during the hero phase to declare and target enemy units in combat with Alfrostun then roll a D3 for each target to inflict mortal wounds equal to the roll

Then Grasp of the Everwinter can deal mortal damage to enemy units fighting your Alfrostun pieces.

Trait card Ooh That Looks Tasty from Mawseeker Gollopdescribes the Passive effect destroy an enemy to gain raw ingredients includes notes and effect text

Meanwhile, Mawseeker Gollop tracks raw ingredients from destroyed enemy units, then spends them on disgusting recipes.

Battle trait card for Mawseeker Gollop The Organ Platter A Once Per Turn Army ability Declare Spend 20 raw ingredients Effect nearby Gollop units within 12 of a Feastmaster gain Crit Mortal for the rest of the phase

The Organ Platter gives nearby Gollop melee weapons Crit Mortal, which should make combat snowball fast.

Two weathered game cards titled Urrgars Maulerguts Abilities side by side left card reads WELL BE THERE  IF THE PAYS RIGHT with deployment phase bullets right card reads THE HORNS HIT HOME about preparing a flank attack

Finally, two Regiments of Renown add mercenary flavor. Okar’s Torrbad brings a Huskard on Stonehorn and Thundertusk Beastriders to Destruction armies. Urrgar’s Maulerguts adds a Tyrant on Glutthorn and Maulbeast Cavalry to 13 factions, with outflanking pressure baked in.

Raldoron Faces the Blood Angels’ Old Nightmare

Warhammer The Horus Heresy Raldoron  Revenant book cover with a red armored warrior holding a sword amid candlelit surroundings

The Black Library reveal is shorter, but it has real bite for Horus Heresy readers. Raldoron: Revenant is a new Guy Haley novel starring the legendary First Captain of the Blood Angels. Raldoron is known for fluid leadership, battlefield pragmatism, and understanding his brothers’ hearts. However, those gifts are tested as the Legion mass-recruits Inductii during Horus’ war for the Garmon Cluster. These new warriors lack the training that usually restrains the sons of Sanguinius. Worse, they struggle with the Red Thirst, echoing the Revenant Legion that existed before Sanguinius transformed them.

Red armored Warhammer miniature with blue sword on rocky base standing over a pink fallen creature and skulls Warhammer Community logo top right

That is a cracking premise, because Blood Angels stories work best when nobility fights savagery. The question is not just whether Raldoron can win battles. Instead, it is whether he can keep the Legion from remembering what it used to be. The novel is coming to pre-order soon in regular hardback and Special Edition formats.

Overall, this batch lands because each reveal adds different fuel. The campaign gives 40K players new detachments and Ork hype. Meanwhile, Ogors get flavorful build paths, and Blood Angels fans get a darker Heresy character piece.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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