Collage of two smartphones showing Warhammer 40,000 game screens, featuring a red-armored Space Marine and a glowing #NEW40K badge.

Warhammer 40K App Updates With 11th Edition Points and Aqshian Crusade Preview

The week’s rules news is about making games easier to run. 40K gets a cleaner app built for the new edition.

Meanwhile, Age of Sigmar gets campaign tools inside matched play. For players, that means less table clutter and more meaningful decisions.

New 40K App Tools Clean Up Game Night

Collage of three mobile screens for a Warhammer battle app: setup, army rules, and results in dark UI themes.

The Warhammer 40,000 app update feels like one of those changes players will appreciate after one round. It is now built for the new edition, with full Core Rules access and tools for list-building, missions, and reference. The standout feature is the War Journal, which lets players generate missions from Force Dispositions, choose terrain layouts, select deployment maps, and track victory points.

Two mobile screens from a Warhammer app: left shows Army Rules with Acts of Faith text; right shows Orks battle forge with unit cards, points, and menu.

The app also lets you link with your opponent, so you can see their roster, datasheets, rules, and stratagems on your own device. Therefore, fewer games should hinge on surprise rules hidden behind someone else’s phone screen. Best Coast Pairings integration is another strong move, since players can submit rosters and scores through MyWarhammer. Battle Forge also updates with new detachments, Force Dispositions, and Munitorum Field Manual points.

Grid of Warhammer 40k faction cards with labels: Adeptus Custodes, Adeptus Mechanicus, Aeldari, Black Templars, Blood Angels, Chaos Space Marines, Chaos Titan Legions, Dark Angels.

Thankfully, unlocked codex content remains available. The online Munitorum Field Manual replaces the old PDF rhythm with a live resource covering unit points, upgrade costs, Leader and Support attachments, Detachment Points, and Force Dispositions. It also adds languages, plus light and dark mode.

Aqshian Crusades Add Story to Matched Play

Warhammer Community battle diorama: richly painted miniatures clash on a ruined wooden bridge over lava and skulls

The General’s Handbook 2026-27 adds Aqshian Crusades, which sounds like a smart bridge between tournaments and narrative play. Players can link battles through three formats: Ash Road Foray for three games, Firestorm Offensive for five games, and Domination March for twelve.

Table: Crusade type, number of games, and length. Ash Road Foray: 3 games, 1 day; Firestorm Offensive: 5 games, 2 days; Domination March: 12 games, ongoing campaign.

As a result, a store day, weekend event, or long club campaign can all use the same framework. Organizers may mix battleplans freely, but suggested warpaths provide narrative structure and practical terrain planning. That matters, because using the same terrain set across a day keeps events moving. The Ash Road Foray examples show the flavor clearly.

Parchment-style table listing three crusades with their names, types, short synopses, and battleplan numbers: The Heartblood Offensive, The Long March, and Seizure of the Everblaze Pass.

The Heartblood Offensive sends raiders against frontier strongpoints near the Heartblood Sea. The Long March pushes an army through the fire-blasted Great Parch. Meanwhile, Seizure of the Everblaze Pass focuses on a vital realmgate.

Dark cave scene with glowing amber crystals; a card titled Emberstone Cache overlays the image, describing a Declare action and an effect that slivers the target with emberstone.

The article then walks through Heartblood’s battleplans. Bloodstained Coasts uses emberstone slivers, which can empower charging units with better hit or wound rolls.

Game card from Any Combat Phase titled 'Emberstone-Augmented Weapons'. Instructions: Declare a friendly unit to target with emberstone slivers. Effect: choose one of two effects for the rest of the turn—add 1 to hit rolls or add 1 to wound rolls for the target's combat attacks. Then, if you are the underdog, remove all emberstone slivers from the target's units; otherwise remove all emberstone slivers from each of your friendly units.
Game action card titled 'TO THE SHIPS!'—Declare a target: either the Heldenhain or a Sun Seekers objective; Effect: Remove that target from the battlefield.

What’s Yours is Ours makes alternating objective pairs worth three victory points. Finally, Escape From the Coast gives the underdog a twist that removes key objectives.

Strategic game board with Attacker's Territory top, Defender's Territory bottom, a grid of dashed lines, and circular terrain and token icons across the spaces.

Battle tactics also use six cards, each with Affray, Strike, and Domination steps completed in order.

Card titled 'Affray: Daring Rescue' with a subtitle and flavor text, featuring a gold semicircular badge that displays '5' and 'Victory Points' below it.
Card reading 'STRIKE: OUTPOST RESUPPLY' with a parchment-style background. Includes a rule explanation: 'A general must be precise as to where and when they assign reinforcements.' Instructions note that you complete this battle tactic at your end turn if you control an objective within enemy territory and that objective is contested by: at least 1 friendly unit that did not use a Move ability this turn, and at least 1 other friendly unit that charged this turn. A gold semicircular emblem with the number 5 sits above the words 'VICTORY POINTS', indicating the point value.

You choose two cards and may score from both each turn, creating real planning pressure. For more details, read the original article,

Summary and Final Thoughts

Overall, both updates make Warhammer easier to organize without sanding off personality. The 40K app reduces friction around missions, rules, points, and event tools. Meanwhile, Aqshian Crusades give Age of Sigmar matched play a strong narrative spine. That is a win for clubs, events, and regular game nights.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

Leave a Comment

Scroll to Top