Diorama scene with three WWII-model tanks on a dirt road; a standing soldier figure waves from the left tank as a camouflaged vehicle rolls uphill in the background.

Flames of War Fury German Expansion Guide: StuGs, Tigers, and Army Deals

The Fury starter set gives German players a useful first bite of Flames of War. However, the real fun begins when those StuGs need a proper battlefield plan.

This guide shows expansion paths that avoid buying half the range immediately. Better yet, each route teaches combined arms while keeping the hobby pile under control. That matters for newer players who want games quickly, not endless assembly sessions. This is a summary of a Battlefront Community article you can find here.

Turning the Fury Germans Into Full Late-War Forces

Box for Fortress Europe: The Complete World War II Starter Set, featuring tanks and soldiers in a smoky battle scene.

The article first points players toward Fortress Europe as the natural next step after Fury. That two-player set keeps the American-versus-German theme and adds a full rulebook. It also includes extra dice, game aids, German infantry, two Pak40s, and two Tiger I sprues. Since Fury already gives players StuGs, the first suggested build leans into a Clausewitz StuG Assault Gun Company.

Army roster listing German units for Clausewitz StuG Assault Gun Company and Support, showing unit types, codes (LG###), counts, and point values, totaling 9 units and 100 points.

Taken from the Berlin book, this formation centers on StuG platoons with flexible support options. Players can add Panthers, Jagdpanthers, Panzergrenadiers, Panzersturm troops, or mobile flak as needed. By combining Fury and Fortress Europe, then adding StuGs and Tiger IIs, the army reaches 100 points.

Five German late-war Stug assault gun platoon miniatures on a dark game board, with Flames of War branding above and five vehicles arranged in formation.

It also lands at five formation units, which is a solid formation break for beginners. On the table, this route feels like a sampler platter for German late-war tools. Infantry can hold objectives or push forward with heavy armor support. Meanwhile, StuHs provide an indirect template, and Triple 15mm half-tracks cover aircraft or shred exposed infantry. The heavy tanks then bring the big centerpiece punch that many German players want. However, the list still avoids becoming just a parking lot of expensive cats.

Box for Flames of War German Tank Training Company miniature set showing multiple camouflage tanks and infantry on the front, with bold game title and subtext, 17 vehicles and 8 infantry teams included.

The second path uses the Tank Training Company army deal from the Berlin book. This box includes Panthers or Jagdpanthers, Panzer IVs, Hetzers or Marders, Panzer IIs, King Tigers, Wespes, and infantry.

Roster of German tank units and training platoons with point values; sections include Tank Training Company, Support, and Berlin Command Cards; total points 100.

Importantly, the article builds this option without extra purchases beyond Fury and that army deal. The resulting 100-point force reaches six formation units, which makes it sturdier than many starter expansions. It also gives newer players several tank types to test before committing to one style. Wespes bring mobile artillery for pinning targets before assaults, while King Tigers handle long-range intimidation. Because the force mixes armor, infantry, and artillery, it looks like the best teaching build.

Flames of War Panzer Kampgruppe starter set box showing numerous model tanks and infantry on a dark background.

Finally, the Panzer Kampfgruppe army deal pushes the starter StuGs toward a D-Day Compilation StuG SS Tank Company. That deal adds Panzer IVs, more StuGs, Tiger Is, infantry, half-tracks, Nebelwerfers, and 8.8cm guns.

Roster screen for D-Day-SS German forces; lists StuG SS Tank Company HQ and platoons, Support with Nebelwerfer battery and AA gun, D-Day: German Formation Support, D-Day: Waffen-SS Command Cards; total units 8, 100 points.

Again, the proposed force needs no extra boxes beyond Fury and the army deal. Its four formation units make it thinner, but the army has plenty of classic German menace. Nebelwerfers bring a wide salvo template, while 8.8cm guns threaten both tanks and aircraft.

Flames of War Fury late war starter set box with a World War II tank and soldiers in a battlefield scene

Also, SS Tigers stay dangerous longer thanks to their excellent Last Stand rating. Mounted infantry add suppression, mobility, and assault support from their half-tracks.

Summary and Final Thoughts

Overall, this is a practical expansion roadmap for German players starting with Fury, with clear next steps. The Clausewitz StuG route feels flexible, while the Tank Training Company teaches real variety. Meanwhile, the SS StuG build adds iconic late-war tools and plenty of bite.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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