Black-and-white photo of a row of vintage 1940s pickup trucks parked in a scrapyard or yard.

Flames of War Adds More Mobility and Two Strong Early War Entry Points

Battlefront’s latest updates hit two very practical parts of the hobby. First, one piece looks at the humble softskin transport, which is the sort of rule many players ignore until it wins a game.

Meanwhile, the other article is aimed squarely at people jumping into Early War with the new starter boxes. So, this is less about flashy wonder units and more about the kind of support pieces and boxed sets that actually shape how armies get built. As a result, both articles feel useful in a very grounded, tabletop-first way. This is a summary of Battlefronts articles on their community site.

Flames of War Trucks, tows, and battlefield repositioning give softskin transports incredible value

Flames of War stats

The softskin transport article is really about reminding players that trucks are not glamorous, but they absolutely matter. In Flames of War, softskin transports are added through command cards rather than living inside most core unit entries, and the official transport cards show why they are still worth a look. British infantry get one truck for every two infantry teams, American infantry get one for every six teams, and gun units generally get one vehicle per gun team, while Soviet gun units also get transport access through their own card.

Infographic panel for '17 PDR Anti-Tank Troop' with a field gun image and stat blocks for motivation, skill, hit and weapon data (game UI style).

On top of that, these transports are not fighting vehicles. They are unarmoured, break off if assaulted, and if a transport is destroyed, the passengers it carries are destroyed as well, which is a very sharp reminder not to treat them casually. However, that danger is part of the fun. These vehicles let infantry redeploy on long marches, help gun teams shift flanks, and make reserves far more flexible, especially for armies that want to get to the right patch of table before the real killing starts.

Flames of War truck

Battlefront’s own related coverage around command cards makes that role pretty clear, noting that softskin transport options can help represent reconnaissance companies, fast Kampfgruppen, and gun units that need to move where the fight is developing.

Spreadsheet titled Early War comparing nations (Germany, British, French, Horse Drawn Limber) with passenger counts and dash distances; right side shows Motivation, Skill, Hit on, Save values.
MID WAR stat table by nation (Germany, Britain, US, Soviet, Italy, Hungarian, Romanian) with movement: Passengers, Terrain Dash, Cross C Dash, Road Dash, Cross, plus Motivations, Skill, Hit on, Save columns.
Table listing Pacific region entries by country with measurements (inches) and ratings for Motivation, Skill, Hit on, and Save.
Table of late‑war vehicle stats by nation, showing passengers, terrain and dash distances, plus combat modifiers (Motivation, Skill, Hit on, Save). Rows include Germany, US, Soviet, Finnish, etc.

The practical rules also back that up. Lessons From the Front lists a 14” cross-country dash speed for softskins, which means they are genuinely useful for covering ground rather than just being decorative clutter.

Plastic toy military jeep with six toy soldiers standing and aiming rifles in the back, on a white background with a star insignia on the hood.

So, while they are fragile and definitely not something to leave under enemy guns, they bring exactly the sort of logistical flavor that makes historical forces feel more like real formations and less like disconnected stat blocks.

Three new starter boxes give Battlefront a cleaner entry point across Early War, Late War, and WWIII

Three World War II miniatures game covers: Blitzkrieg, Flames of War: Fury, and Fulda Gap, each showing tanks in combat against dynamic artwork.

The starter set article is really about Battlefront tightening up its on-ramp for new players across three different periods, and that is a smart move.

3D box art for Blitzkrieg: Flames of War — Early War Starter Set, with tanks advancing on a muddy battlefield.

First, Blitzkrieg handles the Early War slot, and it is clearly the headline for anyone wanting that fast, cinematic 1940 feel. Inside, you get 2 plastic Panzer 38(t)s, 3 plastic Light Mk VIs, plus unit cards, terrain cards, dice, and rules, which means it is built as a true pick-up-and-play introduction rather than a box that still needs homework before it hits the table.

Box cover for Flames of War: Late War Starter Set featuring a detailed armored tank advancing through rubble with soldiers nearby.

Meanwhile, Fury takes the same approach for Late War, throwing 2 plastic StuG assault guns against 3 plastic M4 Sherman tanks and leaning into that classic late-war duel of mobility, armor angles, and hard-hitting guns.

World War III: Folda Gap Starter Set game box with tanks, soldiers, American flag and Soviet hammer-and-sickle symbol in a battle scene

Then Fulda Gap does the same for WWIII: Team Yankee, with 2 plastic M1A1 Abrams facing 3 plastic T-80s, backed by the same cards, dice, terrain, and rules package. So, the real point of the article is not just that new products are up for pre-order.

Collection of model tanks in camouflage colors displayed on a white background.
image

Instead, it is that Battlefront now has a very clear starter box for Early War Flames Of War, Late War Flames Of War, and modern Team Yankee, with each one built around tank duels, straightforward force matchups, and immediate tabletop play.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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