Tabletop fantasy battle scene with vividly painted miniatures a giant armored rider on a rock pedestal faces a line of orc soldiers on a grassy plain

CLASH! Character Rules Bring Five Legendary Warlords to Conquest First Blood

The new CLASH! Character Rules give Conquest: First Blood five wildly different Legendary Warlords.

Each character leads a complete 1,000-point Warband of Legend. However, their real appeal comes from rules that fundamentally change how their forces operate. Consequently, these boxes feel more like themed armies than simple starter collections. This is a summary of a community post found here.

Five Legendary Character Rules Bring Distinct CLASH! Playstyles

eleanor

Eleanor of Aquilea turns Imperial Warriors into a disciplined command network. Nearby troops gain stronger Resolve tools, while her Imperial Banner continues inspiring allies even after she falls.

CLASH Character Rules

Alekhaneros instead rewards aggressive Dweghom play through Flame Berserkers, Essence generation, and immediate Clash actions after losing Supremacy. Additionally, his spells can grant Elusive, Brutal, or extra movement to nearby Warriors.

CLASH Character Rules

Timoleon brings the strangest control package, with an escalating storm that improves as rounds progress. He can protect allies with Ice Block, push enemies away, or completely encase smaller targets in ice.

CLASH Character Rules

Meanwhile, Anveshak lets Sorcerer Kings mix Elemental Courts far more freely. His magic can redirect wounds, manipulate terrain effects, and use Confluence as magical fuel.

CLASH Character Rules

Finally, Ikasukoro is a brutal Yoroni wrecking ball supported by Zako, his resurrecting command partner. Zako issues powerful orders, while Ikasukoro can break nearby enemies and trigger additional command effects through Ka cards. Overall, the CLASH! Character Rules make each warband play around its leader rather than simply adding better stats.

Final Thoughts

These characters give CLASH! exactly the personality a smaller skirmish format needs. Moreover, each Warlord creates meaningful tactical differences without making the warbands feel gimmicky.

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Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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