Warmachine Dread Armada players now have a complete 100-point Aiakos list showing how the new Cryx army fits together.
Rather than simply rushing forward, this force steadily makes the table increasingly unpleasant for its opponent. Meanwhile, Doom tokens, shallow water, ranged defenses, and fast warjacks create several overlapping threats. For players starting Dread Armada, it also provides a useful roadmap beyond the Reaver Cutthroats Command Set. This is a summary of a community post found here.
Aiakos Turns the Warmachine Dread Armada Into a Slowly Closing Trap

Aiakos, Scourge of the Black Seas leads the force, with the Reaver Cutthroats forming its natural starting point. Kharybdis remains particularly important because its ability to summon shallow water helps establish the army’s signature Dreadtide game plan. Additionally, the list brings three Satyxis Storm Witches, ensuring those terrain effects remain readily available throughout the battle.


Aiakos commands two differently equipped Deepstalkers, each designed for a specific job. The first combines a Tidecaller, Spiker, and Vivisector, making it the more flexible support build. Tidecall helps shift Dreadtides into useful positions, while the 13-inch Spiker can apply Doom tokens from range. Crucially, those ranged attacks can also trigger Aiakos’ Warpath spell. The second Deepstalker is much more straightforward and considerably scarier. A Mariner prow increases its speed, while the Helldriver provides a two-inch melee reach. Combined with Warpath movement, this heavy can threaten an impressive 15 inches. That makes it the list’s missile, waiting until the opponent overextends before crashing into something valuable. Two cheaper Dredgers echo those heavier builds.
One carries Tidewatcher and Chemical Furnace, while another takes Ripteeth with a Reinforced Hull. Therefore, the army gets similar utility without spending Deepstalker points everywhere. Beyond the battlegroup, Gnara Dirge supports a sizeable Satyxis package. Two Blood Hag units, two Marauder units, and a Reaver unit give the force plenty of living models. That matters because the Devil’s Shadow Mutineers rely upon living allies for their unusual recursion mechanics. Meanwhile, the Satyxis can operate as their own fighting block rather than existing purely as support pieces. Threnodax, Lord of Ashes and Mortal Remains round out the character support. The resulting army advances behind layers of defensive technology rather than depending upon raw armour.

Aiakos has Submerge, while Amphibious, Force Barrier, Dreadtides, and similar effects make enemy shooting increasingly awkward. Consequently, the Cryx player can push forward while taking fewer clean ranged attacks than the opponent might expect. Storm Waters then makes that advance increasingly uncomfortable to approach. Enemies are slowed by Kharybdis’ shallow water, while nearby Cryx models become harder to engage effectively in melee. That buys Aiakos time, and time is exactly what Doom wants. His battlegroup can spend multiple turns placing Doom tokens onto priority targets before committing. Therefore, an opponent who waits too long risks allowing the Cryx damage engine to become progressively nastier. Yet charging forward is hardly inviting either. Doing so means crossing difficult water, entering Dreadtides, and moving toward several waiting counterattacks. That tension is where this list becomes interesting. It does not need to immediately overwhelm the table with speed. Instead, it advances until the enemy must decide between attacking through miserable conditions or letting Doom continue accumulating.
The full 100-point roster also includes the Devil’s Shadow Mutineers and command cards such as Bite and Hold, Blessings of the Gods, Careful Reconnaissance, Duck and Cover!, and Put the Fires Out. For players beginning Warmachine Dread Armada, the Reaver Cutthroats Command Set provides the recommended foundation before expanding toward this complete force.
Final Thoughts
Overall, this Warmachine Dread Armada list makes Aiakos look less like a reckless pirate and more like a patient predator. Doom tokens steadily raise the stakes, while Dreadtides make approaching the Cryx line increasingly costly. Meanwhile, the Deepstalkers provide both ranged setup and an exceptionally long melee threat. The Satyxis package adds bodies, speed, and recursion support without becoming dead weight. Most importantly, the army creates pressure through overlapping problems rather than relying upon one obvious trick.

