Warhammer Tone Pro Paints are about to hit stores, and Games Workshop is explaining how the range actually works.
The core idea is refreshingly simple, with five numbered tones built around each colour family. Meanwhile, Warhammer TV is putting the new paints through a very practical hobby challenge. This week also brings Tallarn lore, 1,000-point battles, and the next episode of Arkanaut.
Warhammer Tone Pro Paints Use a Straightforward 1-5 Colour System

The new Warhammer Tone Pro Paints range contains 30 colours, with five tones available for each colour. Altogether, that creates 150 paints designed around a clear progression from dark to light. Tone 1 is the darkest, while Tone 5 is the lightest. In most families, Tone 3 serves as the natural midtone between two shades and two highlights. However, painters are not locked into starting from the middle. For Ultramarines, for example, the suggested ’Eavy Metal-style approach begins with Ultramar 2 as the main colour. From there, painters can shade with Ultramar 1 and progressively highlight using tones 3, 4, and 5.

That makes the system immediately understandable without turning painting into a rigid recipe. More importantly, the numbering should reduce guesswork when building smooth transitions across armour, cloth, or large panels. Experienced painters can still ignore the intended sequence whenever a different effect suits the miniature better. Likewise, colours can cross between families instead of remaining trapped inside their numbered sets.

Ultramar Blue can work alongside Blue Gorkshroom or Craventhrone Cloak for less predictable combinations. That flexibility matters because a five-step system could otherwise feel overly prescriptive. Instead, Games Workshop appears to be treating the numbers as navigation rather than rules. The entire range reaches Warhammer stores on Saturday, giving painters their first chance to test the system directly.
Warhammer TV Tests Tone Pro With Drybrushes, Tanks, and Kharadron Adventure

Warhammer TV is also giving hobbyists a practical look at the new paints through this week’s programming. Ultimate Paint-Off tackles its largest model yet, a Chaos Dragon from Warhammer: The Old World. However, the painters face a nasty restriction because they can only apply paint using the new Tone Pro dry brushes. They still have the full Tone Pro colour range available, so the episode should demonstrate drybrushing beyond basic terrain work.

Elsewhere, Loremasters heads back to the Horus Heresy for the Devastation of Tallarn. The episode covers Tallarn’s transformation from a verdant muster world into the famous toxic desert battlefield. Additionally, it explores the defenders’ tunnels, their counterattack, and some of the Heresy’s largest armoured battles. Tale of Four Gamers reaches another useful milestone as all four armies hit 1,000 points.

Consequently, viewers get Incursion-sized games plus discussions about lists, tactics, victories, defeats, and lessons learned. Friday then brings Arkanaut episode two, titled Endrinfall. Captain Orra’s crew has captured a Stormcast soul, but holding onto that prize is now the problem.

Finally, the Kill Lupercal soundtrack joins Warhammer TV’s growing collection of animation scores. The wider Warhammer+ service now includes more than 700 episodes, app features, the Warhammer Vault, competitions, and subscriber miniatures. Annual membership also offers 12 months for the price of nine.
Final Thoughts
Overall, Warhammer Tone Pro Paints look easier to understand than the sheer 150-paint count initially suggests. The numbered system gives newer painters direction, while experienced hobbyists still have room to mix families and break the sequence. Meanwhile, the Warhammer TV lineup smartly puts those paints into action instead of leaving them as catalogue swatches. Between Tallarn, Incursion games, Arkanaut, and the drybrush challenge, there is plenty beyond the paint launch itself.

