The newest MCP Rules updates cover both competitive roster building and cooperative scenario play.
Two fresh affiliations arrive through Intelligencia and the Thunderbolts, each using Power very differently. Meanwhile, Sensational She-Hulk adds another durable gamma bruiser with a distinctly reactive fighting style. Night of the Goblin also receives its third free scenario, giving Web Warriors players another cooperative challenge. This is a summary of community posts found here.
Leader, Red Hulk, and She-Hulk Add New MCP Rules and Affiliations

The Leader enters at 3 Threat as a control character rather than a straightforward damage piece. Mental Bolts can steal Power, while Engines of Destruction combines movement with several possible status conditions.

Additionally, his superpowers can Advance enemies or Throw characters, making him excellent at disturbing careful positioning. His Intelligencia Leadership rewards allied Critical results with Power, including some objective interactions.

Meanwhile, My Latest Invention punishes objective use with Slow, and Shadow Brokers can provide team-wide rerolls.

Red Hulk takes the opposite approach and turns Power into blunt-force momentum.

Blistering Strike can inflict Incinerate, which makes his Scorched Earth area attack considerably nastier. Likewise, Burning Drop teleports Ross into combat and spreads Incinerate around him, even onto friendly characters.

His Thunderbolts Leadership moves Power toward allies after the team damages enemies.

Vicious Cycle can then trigger another Thunderbolt attack, while War of the Strongest creates a massive high-risk swing.

Sensational She-Hulk rounds out the pack with Throws, Stagger, reactive damage, and strong dice insurance.

Hostile Witness also makes nearby objective carriers choose between spending resources, dropping objectives, or staying put.

Finally, full affiliation lists confirm the available building blocks for both new teams. Tactically, these characters feel less like isolated beaters and more like engines for entire roster plans. Intelligencia appears built for players who enjoy squeezing value from positioning, objectives, and incremental Power advantages. By contrast, Thunderbolts seem happiest when the first successful hit starts a chain of increasingly violent follow-up plays. Red Hulk should especially reward players who can judge when self-inflicted risk is worth the payoff. Meanwhile, She-Hulk creates another problem because attacking her repeatedly may become worse than leaving her alone. That tension is usually healthy for MCP because it creates decisions instead of automatic target priorities. More broadly, the pack gives gamma characters stronger identities without making every model solve problems through raw attack dice.
Night of the Goblin Stage 3 Turns Times Square Into a Rescue Mission

Night of the Goblin receives its final announced free Stage with Times Square: Downtown Collapse. Green Goblin has trapped civilians among wreckage and traffic, shifting the mission toward rescue rather than simple villain punching.
Players must clear debris, deal with Goblin’s minions, and create evacuation routes for emergency services. Importantly, the scenario uses miniatures, boards, and components already included in the Night of the Goblin box. It follows the Oscorp Lab spider hunt and Daily Bugle identity crisis as the third bonus Stage. Better still, Atomic Mass Games says more Print and Play adventures are planned for the Web Warriors.
From a player perspective, that continued support makes the cooperative box easier to revisit after finishing its original content. Additionally, it shows how MCP Alliances can grow through scenarios without demanding another miniature purchase every time. For campaign-style groups, that is exactly the sort of extra content that keeps a boxed game alive.
Final Thoughts
Overall, these MCP Rules releases expand both sides of the system without feeling like filler. Competitive players get two affiliations with clear personalities, while She-Hulk adds another interesting roster tool. Meanwhile, cooperative players receive a third free scenario using pieces they already own. Ultimately, the common thread is choice, whether manipulating Power, sequencing attacks, or deciding how to rescue civilians.

