Night of the Goblin already looked like a strong gateway game for MCP.
However, Atomic Mass Games is now giving players more to do after the first run. That matters because cooperative boxes live or die on replay value. Meanwhile, these new stages use components players already own. Together, that makes the expansion feel friendly, useful, and easy to try. This is a summary of a community post found here.
Free Print and Play Stages Add More Oscorp Chaos

The update focuses on Marvel: Crisis Protocol Alliances: Night of the Goblin, which is now swinging into stores as a cooperative entry point for miniature gaming. Players already have plenty to explore in the box, including building models, painting heroes, learning stages, and stopping Green Goblin’s plans. However, the article clearly understands what happens next.
Once people finish a game, they usually want another excuse to set up the board again. Therefore, Atomic Mass Games is releasing three new stages as a free Print and Play expansion. Better yet, these scenarios use the boards, miniatures, and components already included in the game box. That is exactly the right approach, because nobody wants a “free” expansion that secretly requires another shopping trip.
The new stages add fresh challenges across familiar locations, including chasing escaped spiders through the Oscorp Lab. Meanwhile, another scenario has players racing to save civilians trapped by collapsed buildings in New York City. The first stage, Oscorp Lab: Spider Catcher, is available now through the Organized Play section. Also, another new stage will be added over the coming weeks. For more details, read the original Atomic Mass Games article.
Summary and Final Thoughts
Overall, this is a smart little support piece for Night of the Goblin. It gives the box more legs without complicating the product line. However, the best part is how beginner-friendly it feels. New players can learn, replay, and expand the adventure without buying anything else immediately.

