Close up of a fantasy warrior miniature in armor with a red cape and raised sword leading a group on a grassy battlefield diorama

Conquest The Orders Get Their First Warband of Legend

Conquest The Orders are stepping into First Blood with serious swagger.

However, this is more than a shiny faction spotlight. Might of the Orders introduces the game’s first Warband of Legend. For Hundred Kingdoms players, that means themed list-building with real bite. This is a summary of a community post found here.

Might of the Orders Brings Elite Faith, Duelists, and Brutal Flexibility

Conquest The Orders warband rules

Warbands of Legend are a new style of First Blood force, built around tighter themes and more specific army construction. Instead of using the normal faction spread, they get curated regiments, reorganized Heroes, exclusive upgrades, and unique army rules. However, Retinues are not available, because these Warbands already lean into their specialized identity.

Might of the Orders focuses on the Hundred Kingdoms’ militant holy orders, led by figures like the Priory Commander of the Sword and the Errant of the Shield. The Warband can include Orders warriors, Militia, Militia Bowmen, Order of the Sword, and Penitents of St. Lazarus as Mainstay options. So, players can go nearly all-elite or mix in levied troops for bodies and objective work. Its rules are wonderfully aggressive. Kleon’s Dogma lets the first Orders Command Card each round trigger one of three edicts, granting Flurry, Regeneration, or Bravery for that activation.

Conquest The Orders force

Meanwhile, Pursuit of Duty lets Orders Characters perform a free Duel Command Ability during the Command Phase. However, pride has a price, because they can never refuse enemy Duels. Honored Heraldry also keeps banners alive, letting another nearby warrior carry the Standard when the bearer falls. The upgrades add even more flavor. An Ashen Dawn Leader can become a Vindicator and invoke all three edicts. Also, an Errant of the Shield can become a Questing Knight with Vanguard and Dauntless. The sample lists show two very different builds.

“The Masters” uses Order of the Sword as a crushing elite core, supported by Militia and Sealed Temple precision. “The Afflicted” leans into St. Lazarus resilience, backed by mounted punch from Crimson Tower and Ashen Dawn. Therefore, this Warband looks elite, punchy, and surprisingly adaptable.

Summary and Final Thoughts

Overall, Might of the Orders gives First Blood a strong themed entry point. It captures the martial pride, faith, and arrogance of the Orders without flattening them into one playstyle. However, the real appeal is how much decision-making sits inside each round.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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