The Old World is getting another FAQ rules tune-up, and this one feels carefully targeted.
It arrives alongside the updated Core Set rulebook, which folds in earlier errata. However, players do not need the new book to stay current. The latest FAQ documents contain everything needed for the updated game.
The Old World Update Clarifies Rules and Rebalances Armies

This update is framed by JTY as part of the studio’s steady FAQ cycle. Since launch, the team has watched feedback and tournament behavior. Last summer’s core-rules changes effectively created a 1.5 version of the game. Now, the 1.5 core rulebook gathers those changes in print. However, the core rules remain untouched in this latest update. Instead, the focus is on questions, army entries, unit profiles, points, and special rules. That is probably right, because The Old World needs stability more than churn. Across Ravening Hordes, Forces of Fantasy, and Arcane Journals, some models dropped in points. Meanwhile, stronger units rose in cost to better match battlefield impact. Several profiles also gain tweaked characteristics, including Leadership, Movement, Strength, and Weapon Skill.

The most interesting change is Furious Charge appearing on more aggressive infantry. Chaos Warriors, Gors, Orc Boyz, Empire Greatswords, and Dwarf Slayers are named examples. Since the 1.5 update made many infantry blocks more defensive, this gives natural attackers more purpose. In play, hard-charging units should feel less like slow counterpunch pieces. Also, Furious Charge rewards pursuing enemies that Fall Back in Good Order. Battle March and the Matched Play Guide receive attention too. Grand Melee now prevents one unit from containing more than half an army’s total models. That should discourage skewed brick lists without banning big blocks. For more details, read the original article, Warhammer: The Old World FAQ – Designer’s Notes.
Summary and Final Thoughts
Overall, this update feels sensible rather than dramatic. It protects the 1.5 rules framework while smoothing questions and nudging army balance. Also, Furious Charge gives aggressive infantry more identity. For regular players, that means fewer arguments and better list choices.

