Warhammer’s summer campaign keeps rolling, and this week has a funny contrast.
On one side, the Imperium is tightening its grip on Hive Death Mire. Meanwhile, the Ogor Mawtribes have found a mercenary with a cannon and zero restraint. Together, these updates offer campaign stakes, a new Space Marine character, and pure Destruction energy.
The Imperium Wins Again and Reveals Kaius Konorius
The Siege of Death Mire has reached week two, and the Imperium has won again. After thousands of reported games, Imperial forces slowed the Ork attack and inflicted brutal losses. Since the winning faction earns a model reveal, Space Marine players get Kaius Konorius. He is not a fresh Primaris officer either. Kaius fought beside Marneus Calgar and Chaplain Cassius when all three were neophytes.

Later, during the Era Indomitus, he taught bladecraft to battle-brothers on Macragge. After Calgar’s near-fatal duel with Abaddon, Calgar summoned his old comrade as champion. Visually, Kaius wears armour reminiscent of the Victrix Honour Guard and carries Severance and Rebuke. Campaign-wise, the score now sits at 2-0 for the Imperium.

However, the Orks can still force a draw by taking both remaining zones. The remaining battlefields are Hive Heart and Gallows Space Port. Online results decide Hive Heart, while Warhammer store games decide the spaceport. Also, online submissions still enter players into a draw for 40 new 1,000-point Ork or Space Marine armies.
Grell Firefist Gives Ogors a Cannon-Happy Mercenary

The Ogor Mawtribes reveal introduces Grell Firefist, and she immediately feels like proper Destruction nonsense. She is a widely travelled mercenary who has killed almost everything and eaten most of it. Commanders hire her because she brings Blastbelch, her beloved cannon, and very little patience. Naturally, losing a hand to blackpowder did not make her more cautious. Instead, she kept chasing explosive mayhem, which is exactly the kind of life choice Ogors respect.

On the table, her Thunderous Diversion ability gives her shooting purpose beyond raw damage. If Grell wounds an enemy unit, a friendly Ogor Mawtribes unit fighting that target can retreat immediately.

Better yet, that Ogor unit can still charge later and avoids retreat mortal damage. That is huge, because Ogors usually want repeated charges more than grinding fights. It lets them escape bad combats, reset pressure, and go hunting for easier meat.

Meanwhile, Blastbelch has 12-inch range, D3+2 attacks, 4+ to hit, 2+ to wound, Rend 2, and Damage 2. If Grell uses Ogor-made Ammunition, she picks one visible enemy within 6 inches. Then all her shots must target it, but Blastbelch jumps to D6+2 attacks. That is a lovely gamble when one important target needs to disappear fast.
Summary and Final Thoughts
Overall, these updates hit two very different notes. Death Mire keeps the campaign pressure alive, although the Imperium looks firmly ahead. Meanwhile, Grell adds loud, useful weirdness to the refreshed Ogor range. If Death Mire is about control, Grell is about making control explode.

