Warmachine loves a good mercenary curveball, and Constance Blaize brings a very loud one.
She arrives with Gallant, a super heavy warjack built like a holy wall. However, this pair is not just another support package hiding behind the army. Instead, they push forward, punish unfair armour boosts, and tempt every faction. This is a summary of the Steamforge community post found here.
Constance and Gallant Bring Aggressive Morrowan Muscle

Constance Blaize and Gallant are new true mercenaries, which means every Warmachine army can hire them. That alone makes the reveal worth watching, because universal options can reshape list building quickly. Fraser from the Warmachine dev team frames Constance as the game’s most aggressive journeyman warcaster so far. Usually, a journeyman wants to stay safe, since losing them can also cost their battlegroup piece. Constance does the opposite. Her Sacrosanct Light lets her stay close to Gallant and become effectively untouchable until he is destroyed. Since Gallant is ARM 22 and built with colossal stubbornness, that protection is not trivial. As a result, Constance can play near the front instead of cowering behind terrain.

Once she reaches the scrum, her damage ceiling gets surprisingly nasty. Requiem for the Fallen gives her tokens, and those can fuel a wild sequence. With Divine Illumination and Invocation, she can cast Flashing Blade six times beyond her two initial attacks. Better yet, she gets a favorable choice of die results on those rolls. For a journeyman solo, that is a ridiculous counterpunch. It also gives melee armies another threat opponents cannot ignore. Meanwhile, her support spells are simple but useful. Morrow’s Blessing adds magical weapons, which matters into spectral or incorporeal problems. Aegis helps against annoying enemy spell effects, especially the kind that makes regulars groan across the table.


Gallant is more than Constance’s bodyguard, though. He is an ARM 22, 36-box super heavy with self-fueling focus, speed 7, cavalry, and flight. That is a lot of profile in one model, especially with those giant thrusters. However, the really interesting rule is Atonement.


Gallant punishes enemy models that boost ARM through shields, bucklers, spells, feats, or special rules. In other words, if something tries to make the fight unfair, Gallant hits harder. That is excellent design, since it gives him a clear prey profile.
Summary and Final Thoughts
Overall, Constance and Gallant look like a true mercenary package with real table impact. Constance brings front-line aggression, magical utility, and surprising melee output. Meanwhile, Gallant anchors her, threatens armor-stacking models, and gives every faction a huge new question.

