This batch of Warhammer news feels like a busy handoff between editions, Aqshy seasons, and store events.
The 40K crowd gets campaign stakes and a new Space Marine kit reveal. Meanwhile, Age of Sigmar players get fresh seasonal rules and a meaningful balance pass. Also, store regulars get a Beastman freebie and a coin tied directly to Armageddon participation. Taken together, this is the kind of update week that nudges people to play, paint, and show up.
Imperium Wins Death Mire Week One and Unlocks New Outriders

The Siege of Death Mire has its first result, and the Imperium has taken the opening round. After thousands of reported games, Imperial forces blunted the Ork attacks against the hive’s outer walls. That means they withdraw to a stronger second line, while the Orks get a deserved shouting at. It is a fun bit of campaign theatre, because Games Workshop is treating player results like battlefield momentum.

Since the winning faction earns a miniature reveal, Space Marines get the spotlight with new multipart Outriders. These are not just the old bike Marines with a new box label. The kit is more poseable, and the sergeant can take a thunder hammer, power axe, or power sword. Meanwhile, the bikes can lean left or right, which makes a fast unit look less static.

Week two moves the fight to The Cloisters, a shanty town between Tempestor Victorum and the hive core. Players can report one online result with a My Warhammer account, using any army but dedicating victory to Orks or Space Marines. Store results decide Gallows Spaceport, and online reporters enter a draw for 40 new 1,000-point armies. That split nicely rewards both global play and local store attendance.
Scourge of Aqshy Brings Matched Play Into the Realm of Fire

Age of Sigmar’s new General’s Handbook season is getting extra fuel through Scourge of Aqshy. Over the week, every faction receives free downloads with variant warscrolls and some mix of artefacts, heroic traits, enhancements, spell lores, or prayer lores.

These replace Scourge of Ghyran, although some popular Ghyran warscroll ideas survive the move from life to fire. However, players must choose between a unit’s normal warscroll and its Aqshy version when building a roster. You do not get to stack both, which keeps the experiment cleaner. The rules are Matched Play legal throughout the 2026-27 season, so they are not throwaway narrative toys.
Some interact with new fury and rage mechanics, while others show how armies adapt to Aqshy’s violence. Order kicks things off first, covering Cities, Daughters, Fyreslayers, Idoneth, Kharadron, Lumineth, Seraphon, Stormcast, and Sylvaneth. That should keep list chatter lively before the season settles.
July Store Rewards Tie Free Models to Campaign Energy

July’s store promotion leans into both Kill Team and 40K’s Armageddon push. The Miniature of the Month is a Fellgor Ravager, one of the shaggy Beastman raiders from the Chaos kill team. That is a good pick, because the model gives painters fur, weapons, straps, skin, and grimy armour to play with. These free miniatures arrive from 11 July while stocks last, and the exact miniature may vary by store.

Meanwhile, the Pick ’n’ Mix paint offer encourages people to build a brutal Beastman palette, with any 10 paints including the most expensive free. Staff can also help with painting, and there is a YouTube guide. In some regions, hobbyists assemble the free model in-store.

The coin is more involved this month. To claim the Old Foes coin and display card, you must bring June’s Armageddon coin and submit a Death Mire campaign result. That is clever store design, since collecting now rewards actually playing. Also, friends new to Warhammer can choose a free Space Marine or Stormcast Liberator, get a tutorial, and try 40K or Age of Sigmar.
Battlescroll Tweaks Reset the Early Aqshy Meta

The quarterly Battlescroll arrives alongside the new General’s Handbook, and it is clearly trying to smooth the meta. The focus is points, especially pulling back overperforming battletomes and helping armies currently fighting uphill. Still, several rules tweaks matter. Eltharion’s Valourous Intervention and Drycha’s Merciless Ambush become commands.

Therefore, Drycha cannot combine hers with Counter-charge, and Eltharion cannot also use All-out Defence in that phase. More importantly, both now cost command points, limiting their efficiency without gutting the tricks. Underperforming armies get targeted help too. Seraphon can progress through multiple Great Plan steps, potentially reaching every Asterism by the end.

Idoneth gain a new battle trait letting Namarti chain attacks with Akhelians, including shooting, while combat chains grant Namarti an extra attack. Gloomspite Gitz gain Creeping Gloom, hiding friendly non-Monster, non-War Machine units near selected terrain from enemies more than 9 inches away. Kruleboyz also improve, with Sneaky Sneakin’ and Venom-encrusted Weapons moving to Any Hero Phase, plus freer Dirty Tricks. That sounds subtle, but timing flexibility wins games.

Overall, this is a strong week because the updates connect to actual table activity. Death Mire makes 40K games matter beyond local bragging rights, while Scourge of Aqshy gives AoS players new list toys. Meanwhile, the Battlescroll keeps the season from launching stale, and the store rewards tie painting, playing, and recruiting together. That is exactly how a summer Warhammer push should feel when plans line up.

