The Big Summer Preview came hungry and armored, with two reveals built for very different hobby instincts.
Ogors get a major refresh for Age of Sigmar, with new kits pushing them beyond older meat-wall stereotypes. Meanwhile, The Old World finally gets a two-army core set, pairing fresh Chaos against Grand Cathay. Together, these reveals feel like Games Workshop feeding AoS players and rank-and-flank veterans.
New Ogors Bring Fresh Muscle, Magic, and Mawtribe Personality

The Ogor Mawtribes Army Set is the first stop for the refreshed range, and it looks like a feast. It includes the new Tyrant, Gluttons, Ironguts, and Maulbeast Cavalry, alongside warscroll cards and a special battletome.

The Tyrant remains the brutal boss of the warglutt, but the new kit adds loads of customization. Heads, cleavers, hammers, back banners, and other options should help each warlord feel nasty.

Meanwhile, the Gluttons still do exactly what Ogors should do. They thunder across the table, crash through enemy lines, and solve tactical problems with bulk and violence. The kit includes clubs, ironfists, swords, and enough cosmetic variety to avoid cloned units.

Ironguts fill the elite bodyguard role, and their updated sculpts lean into scarred veteran character. Those details matter, because elite Ogors should look like they earned every meal.

The biggest new energy comes from Maulbeast Cavalry, ridden by veterans on hungry monsters from the far lands. They can also become Maulbeast Raiders, who wear prey down with crossbows before charging.


After that, Redd the Maw arrives as a huge centerpiece Slaughtermaster. He is treated as a prophet of the Gulping God, with Mawseeker acolytes and a Gorger dragging his cauldron.

Better still, he casts Gut Magic while smashing through lines, which is wonderfully on-brand. Butchers continue the blood-smeared shaman theme, while Cleavers offer elite infantry that hate wizards and priests.


Alternatively, Cleavers build as Gutseers, who chant aether-disrupting support for your casters. Finally, the battletome adds lore, art, photography, rules, and the new Mawseeker subset.


Warriors of Chaos and Grand Cathay Launch a True Old World Starter

The Old World reveal is huge because it finally gives a proper two-army core set. Better yet, the armies are points matched, so players can start balanced games straight from the box. The set includes 54 miniatures, covering Warriors of Chaos and Grand Cathay. Chaos gets an Aspiring Champion on Daemonic Mount and an Aspiring Champion with Battle Standard. It also gets 16 Chaos Warriors and four Chaos Knights.
Meanwhile, Cathay brings two Gate Keepers, including one with Battle Standard. It also fields 20 Jade Warriors, five Jade Lancers, and a Grand Cannon with Ogre Loader and crew. The box also includes rules, dice, templates, a playmat, and the essentials. The Cathay models are familiar, but the Chaos half brings brand-new Warriors and Knights.

The Champions can represent Chaos Lords, Exalted Champions, or Aspiring Champions, with plenty of weapon options. One can also carry a battle standard, which feels perfect for leading a spiked wall forward.

The Chaos Knights are heavy plate nightmares with great lances, designed to hit flanks like living wrecking balls. However, compatibility with Warrior hand weapons adds welcome conversion flexibility.

The new Chaos Warriors are the big infantry draw, with horned helmets, jagged weapons, and long-awaited plastic updates.

Then the reveal goes bigger with a new plastic Chaos Dragon. It can be built with a Lord or Sorcerer, while the unused character can be assembled on foot.

That is great kit value, because centerpiece monsters often live or die by alternate builds. The revised Old World rulebook includes the latest FAQ, but this is not a new edition.

Existing books remain valid, which should calm anyone worried about shelf obsolescence. The rulebook also includes Battle March, a 400 to 750 point format for fast games.

A Battle March General’s Companion adds example lists, campaign rules, six narrative scenarios, magic items, and extra rules. New Battle March boxes support Warriors of Chaos and Grand Cathay, either as starters or reinforcements. Chaos gets a Sorcerer, Marauder Horsemen, 20 Marauders, eight Warriors, and four Knights.

Cathay gets a Shugengan Lord on Great Spirit Longma, Jade Warriors, Jade Lancers, Iron Hail Gunners, and Crane Gunners.

Finally, Arcane Journal: The March of Chaos adds lore, art, new army options, and magic tricks. It also supports Chaos and Brayherd combinations, plus custom leaders. Card packs also arrive for Arcane Magic Ploys, Common Magic Items, and Lores of Magic.

Summary and Final Thoughts
Overall, this preview lands hard because both systems get meaningful support. Ogors receive new plastics, stronger identity, and a weirder magical center through Mawseekers. Meanwhile, The Old World gets the starter structure many players wanted from the beginning. Also, Chaos fans finally get modern plastics that still feel grim and old-school. If the goal was to make hobbyists check storage space, this preview succeeded.

