Tabletop scene of Warhammer Necromunda skirmish miniatures arranged on an industrial battle mat, with boxed set box and preview banner visible at the front.

GW Summer Preview – Necromunda Gets a New Edition and Bloodbowl Big Guys Get a Facelift

The Big Summer Preview hit two different corners of the hobby.

Necromunda is getting a refreshed edition and a chunky starter box. Meanwhile, Blood Bowl fans get plastic legends and quicker ways to play. Together, these reveals are great news for skirmish gamers, league coaches, and chaos-loving hobbyists.

A New Necromunda Box Kicks Off Faster Underhive Campaigns

Two Warhammer miniatures: left figure in yellow top wielding a whip-like weapon, right figure in armor with a feathered mohawk on a display base.

Necromunda is heading into a new edition, and the core set looks built for immediate campaign play. The box has eight new plastic fighters per gang. It pits the Escher Blades of the Matriarch against the Goliath Forge Smelters. The Escher bring feathers, pelts, bold hair, and dangerous style.

Two Warhammer miniatures: a hulking orc/Ork in red armor wielding a massive axe, facing a punk-styled human with gadgets and a sidearm on numbered bases.

Meanwhile, the Goliaths look like forge-born bruisers in plate armour, carrying repurposed industrial tools. The box includes balanced sample rosters, so new players can start fighting right away. However, veterans can fold these models into existing gangs for specialized wargear and fresh options. The set also includes a double-sided playmat, dice, range ruler, templates, markers, tactics cards, and campaign cards.

Necromunda Core Rulebook with skull emblem, surrounded by game components: two grey rulers, orange circular tokens, small red punch-out tokens, and yellow/black dice.

Better still, the new rulebook aims to make Necromunda quicker, streamlined, and more balanced. Campaigns are becoming more flexible, while dice rolls are changing so every roll matters. That sounds small, but Necromunda lives on dramatic rolls.

Warhammer Community tabletop scene with industrial pipes and armored miniatures around a central reactor on a metal floor.

The set includes Zone Mortalis: Ruined Factoria Pipes, which will also get a standalone release. Separate cards will help track territories, build scenarios, and deploy dirty tricks.

Promotional image of two Necromunda Skirmish card boxes: Core Gang Tactics Cards and Campaign and Scenario Cards, with Warhammer branding in the background and a The Big Summer Preview logo nearby.

Finally, new gang books replace older publications and cover lore, fighters, equipment, Hired Guns, Brutes, Hangers-on, and Pets. Underhive Crew boxes for Escher, Goliath, Orlock, Van Saar, Cawdor, and Delaque add Leaders, Champions, Gangers, Prospects, and upgrade frames.

Two Necromunda books displayed side by side: 'Gangs of the Underhive' and 'Gangs of the Outlands' covers with Warhammer branding and a 'Big Summer Preview Show' sticker above-right.

Blood Bowl Adds Plastic Muscle and Sevens Mayhem

Orc warboss miniature with blue spiked armor, raised weapon, skull emblem on belt, standing on a grassy base (Warhammer preview figure).

Blood Bowl’s preview is smaller, but it lands fan-service hits. Morg ‘n’ Thorg is finally coming to plastic, which feels overdue for the game’s most famous Star Player.

Two heavyset orc miniatures with spiked armor, posing as if in a duel; one in red, the other in green, against a light gray background.

On the pitch, he remains the classic problem solver: smashing cages, trampling defenders, and enabling absurd touchdowns. Also, the kit includes three uniform options for Reikland Reavers, Gouged Eye, and Chaos All-Stars eras. Chaos Chosen, Chaos Dwarf, and Chaos Renegade coaches get a new plastic Minotaur.

Tall horned demon miniature on a grassy base; two smaller armored demon figures in gray panels below; Warhammer Community branding.

With Unchannelled Fury and Frenzy, it is built to cause sideline panic. The kit includes heads, pads, loincloths, and mutations, including crab claws, a tentacle, and tails.

Large flesh-colored monster with purple armor, green shorts, and a long clawed arm, posed on a round base; a Warhammer miniaturen model. (Note: concise description of purpose)

Meanwhile, Skaven, Underworld Denizens, and Chaos Renegades get a new Rat Ogre. Movement 6, Strength 5, and Mighty Blow make it fast enough to hunt and strong enough to punish. The kit includes three heads and two prehensile tails, which should please any aspiring Master Moulder.

Cover of Spike! The Fantasy Football Journal, Issue 22, Blood Bowl Sevens—featuring a chaotic fantasy battle scene; Warhammer Community logo in the top-left corner.
Collage of Blood Bowl game boards and components: a stone dungeon-style pitch, a green grass pitch with a central Blood Bowl emblem, and a modular interior board with numbered lanes; Warhammer Community branding in the corner.
image

Finally, Blood Bowl Sevens gets fresh attention as a faster seven-player format. Spike! Journal includes the rules, while the dedicated pitch supports quick club games and lunchtime leagues.

Summary and Final Thoughts

Overall, Necromunda gets the meatier reveal, with new rules, gangs, books, terrain, and starter support. However, Blood Bowl gets the characterful additions coaches love. Also, both reveals feel aimed at practical table use, not just display. One sells grimy campaign ambition, while the other sells violence, comedy, and quick matches.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

Leave a Comment

Scroll to Top