The new edition drumbeat is getting loud with 40K Points, and these other reveals have a major impact.
We get points guidance, app news, Slaanesh mechanics, and four starter-friendly Battleforces. For players planning lists, this is the practical stuff behind the hype. It also gives hobbyists an excuse to start another army.
New 40K Points and App Updates Set the Launch Pace

The new edition support package starts with the Warhammer 40,000 App and interactive Munitorum Field Manual. On June 17, updated points land in both places, alongside Detachment Points, Force Dispositions, and new-edition integration. The app adds a War Journal, plus the ability to view an opponent’s rules and datasheets during play. That is useful, because nobody loves passing phones around while arguing over one datasheet interaction. However, there is one warning for anyone squeezing in final 10th edition games: turn off auto-updates.

Once updated, the app will no longer support the older edition. The points discussion is the meat here, and it follows the new core rules.
Vehicles with strong mid-range shooting, big combat monsters, fast melee infantry, large flying models, and Titanic units are generally going up. Psychic weapons, battle-shock manipulation, charge rerolls, and Surge Move units also gain value, so some of those rise too.

Meanwhile, Fights First is less oppressive, big units of 20 or more cannot spread out as easily, Infiltrate plus Scout units must choose one, Stealth no longer stacks with Cover, and distant Indirect Fire is weaker. As a result, several of those units should come down. The two bigger list-building changes are great. Repeated powerful units can cost more after the first copy, which curbs spam without punishing collectors.
Also, certain standout weapons now cost points again, like the Redemptor’s macro plasma incinerator. Finally, balance updates remain quarterly, but the studio may step in monthly during the first three months.
Hedonites of Slaanesh Turn Temptation Into Table Control

The Hedonites preview feels wonderfully on-brand, because the army is not just faster Chaos with pretty blades. Instead, the new battletome builds around Paragons, Temptations, and Slaanesh suddenly losing interest.

At the start of your turn, if you have fewer than three Paragons, you can mark a Hedonites unit that has not already been chosen.

Some units, like Glutos Orscollion, already carry the keyword, but the system stays capped at three Paragons on the field. That creates a nice pressure point, since favorite pieces can become stars without the whole army becoming special.

However, Fall From Grace keeps things delightfully cruel. A non-unique Paragon loses the keyword after taking three or more damage from one non-attack ability, miscasting, or rolling a poor charge after rerolls. The fun part is how Paragons interact with Temptations.

Normally, many Temptations force your opponent to choose between two miserable outcomes. If a Paragon uses them, you choose instead. Cutting Barbs can reduce an engaged enemy unit’s control score to one, or make it easier for Hedonites to hit.

Enthralling Vanity can give Hedonite attacks Crit (2 Hits), or strip most combat weapon abilities from the target.

The Lord of Hysteria adds Master of the Revels, potentially giving a Sybarite unit extra melee attacks.

Meanwhile, Godseeker Cavalcade lets units near battlefield edges run and charge, keeping the army brutally fast.

Centre of Attention rewards a hero near the middle with hit modifiers, while Crown of the Ur-Slaanesh revives half a destroyed non-hero infantry unit.


Finally, Last Ecstasy lets dying models splash mortal damage back in combat.
Four New Battleforces Offer Fresh Army Jumping-On Points

The Battleforce reveal is straightforward but useful, especially for anyone using the new edition as a hobby reset. Four boxes cover Astra Militarum, Tyranids, Chaos Space Marines, and Necrons, and each one feels like a proper army seed. The Astra Militarum Platoon gives Guard players the combined-arms spread: Cadian Command Squad, Commissar, 10 Cadian Shock Troops, two Field Ordnance batteries, a Basilisk, and a Rogal Dorn. That box screams “learn the Guard basics” in the best way.

Meanwhile, the Tyranid Swarm brings a Hive Tyrant or Swarmlord build, three Warriors, a Lictor, three Von Ryan’s Leapers, 10 Hormagaunts, and 10 Termagants.

Chaos players get a Lord Discordant, two Obliterators, a Venomcrawler, 20 Cultists, and 10 Legionaries.

Finally, Necron collectors receive a Catacomb Command Barge, Canoptek Doomstalker, and three Ophydian Destroyers. Five Flayed Ones, 20 Warriors, and six Scarab Swarms round it out.
Overall, the updates balance rules infrastructure and hobby temptation. The points article helps competitive players plan, while the Slaanesh preview shows faction personality. Meanwhile, the Battleforces give returning players easy projects. If the new edition lands smoothly, these updates help people start playing fast.

