LEGO battle scene: a large red skeletal monster lunges at yellow armored minifigures on a rocky battlefield, #NEW40K text overlay.

New 40K Points, Slaanesh Rules, and Battleforces Preview

The new edition drumbeat is getting loud with 40K Points, and these other reveals have a major impact.

We get points guidance, app news, Slaanesh mechanics, and four starter-friendly Battleforces. For players planning lists, this is the practical stuff behind the hype. It also gives hobbyists an excuse to start another army.

New 40K Points and App Updates Set the Launch Pace

Epic Warhammer 40,000 battle scene with red Space Marines clashing with orcs amid wreckage and yellow smoke; Warhammer Community logo top-left.

The new edition support package starts with the Warhammer 40,000 App and interactive Munitorum Field Manual. On June 17, updated points land in both places, alongside Detachment Points, Force Dispositions, and new-edition integration. The app adds a War Journal, plus the ability to view an opponent’s rules and datasheets during play. That is useful, because nobody loves passing phones around while arguing over one datasheet interaction. However, there is one warning for anyone squeezing in final 10th edition games: turn off auto-updates.

Three smartphone screens showing a Warhammer app: left screen lists detachments with point values, middle screen shows a War Journal header with battle image, right screen lists selectable opponent factions with cards.

Once updated, the app will no longer support the older edition. The points discussion is the meat here, and it follows the new core rules.

Vehicles with strong mid-range shooting, big combat monsters, fast melee infantry, large flying models, and Titanic units are generally going up. Psychic weapons, battle-shock manipulation, charge rerolls, and Surge Move units also gain value, so some of those rise too.

Centerpiece red multi-armed demon lunges over a rocky diorama, surrounded by yellow armored figures in battle; Warhammer branding visible in the scene.

Meanwhile, Fights First is less oppressive, big units of 20 or more cannot spread out as easily, Infiltrate plus Scout units must choose one, Stealth no longer stacks with Cover, and distant Indirect Fire is weaker. As a result, several of those units should come down. The two bigger list-building changes are great. Repeated powerful units can cost more after the first copy, which curbs spam without punishing collectors.

Also, certain standout weapons now cost points again, like the Redemptor’s macro plasma incinerator. Finally, balance updates remain quarterly, but the studio may step in monthly during the first three months.

Hedonites of Slaanesh Turn Temptation Into Table Control

Epic Warhammer fantasy battle scene with purple-skinned demons clashing amid ruins and purple mist.

The Hedonites preview feels wonderfully on-brand, because the army is not just faster Chaos with pretty blades. Instead, the new battletome builds around Paragons, Temptations, and Slaanesh suddenly losing interest.

Rule card titled Paragons of Slaanesh with sections Declare, Effect, and Designer’s Note on a parchment background showing game rules for Hedonites of Slaanesh.

At the start of your turn, if you have fewer than three Paragons, you can mark a Hedonites unit that has not already been chosen.

Illustration of Glutos Orscollion, Lord of Gluttony, seated among treasures, followed by a weapon stat block and keywords.

Some units, like Glutos Orscollion, already carry the keyword, but the system stays capped at three Paragons on the field. That creates a nice pressure point, since favorite pieces can become stars without the whole army becoming special.

Rule card image: Passive card titled 'FALL FROM GRACE' with flavor text about Slaanesh; Effect: a friendly non-Unique Paragon loses the Paragon keyword when certain events occur (damage ≥3 points from same non-Attack ability, using a Charge with unmodified roll ≤5 after re-rolls, or a miscast spell).

However, Fall From Grace keeps things delightfully cruel. A non-unique Paragon loses the keyword after taking three or more damage from one non-attack ability, miscasting, or rolling a poor charge after rerolls. The fun part is how Paragons interact with Temptations.

Rule card titled 'CUTTING BARBS' from a tabletop game; describes a champion's ability to unleash a wave of vitriol on a foe, with sections Declare, Effect, Rise to the Insults, Turn Aside from the Insults, and keywords Temptation and Slaanesh.

Normally, many Temptations force your opponent to choose between two miserable outcomes. If a Paragon uses them, you choose instead. Cutting Barbs can reduce an engaged enemy unit’s control score to one, or make it easier for Hedonites to hit.

Rule card titled 'Enthralling Vanity' for 'Once Per Turn (Army), Any Combat Phase', on parchment background; sections: Declare, Effect, Mesmerised, Break their Gaze; explains tempting Hedonites of Slaanesh unit use of sub-ability Temptation and Crit (2 Hits) with target restrictions and keywords: Temptation.

Enthralling Vanity can give Hedonite attacks Crit (2 Hits), or strip most combat weapon abilities from the target.

Fantasy game card titled 'Lord of Hysteria' featuring an armored skeletal warrior wielding a double-bladed polearm; banner reads 'Master of the Revels' with flavor text about Temptation and Paragon rules and dice effects for the unit.

The Lord of Hysteria adds Master of the Revels, potentially giving a Sybarite unit extra melee attacks.

Parchement-style card titled 'Godseeker Cavalcade' with a passive ability card 'Godly Spoor,' flavor text about Slaanesh and Hedonites, and effect granting Charge within 9".

Meanwhile, Godseeker Cavalcade lets units near battlefield edges run and charge, keeping the army brutally fast.

Heroic Traits card: Centre of Attention ability with flavor text about dazzlng self-possession. Rules: Declare—pick a visible enemy unit within 12" to target. Effect—roll a dice; on 3+, while the unit is within 12" of the center and visible to the target, subtract 1 from hit rolls for attacks by that enemy unit targeting Hedonites of Slaanesh, then add 1 to hit rolls for combat attacks by Hedonites of Slaanesh units targeting that enemy unit.

Centre of Attention rewards a hero near the middle with hit modifiers, while Crown of the Ur-Slaanesh revives half a destroyed non-hero infantry unit.

Battle scene from a card game: ornate armored warriors clash with swords in a dark cavern.
Fantasy spell card titled 'Lore of Extravagance' showing 'Last Ecstasy' with flavor text, plus Declare and Effect sections detailing a Hedonites of Slaanesh ritual and dice rolls.

Finally, Last Ecstasy lets dying models splash mortal damage back in combat.

Four New Battleforces Offer Fresh Army Jumping-On Points

Warhammer 40k battle scene with green Imperial Guard tanks, squads, and ruined cityscape in the background.

The Battleforce reveal is straightforward but useful, especially for anyone using the new edition as a hobby reset. Four boxes cover Astra Militarum, Tyranids, Chaos Space Marines, and Necrons, and each one feels like a proper army seed. The Astra Militarum Platoon gives Guard players the combined-arms spread: Cadian Command Squad, Commissar, 10 Cadian Shock Troops, two Field Ordnance batteries, a Basilisk, and a Rogal Dorn. That box screams “learn the Guard basics” in the best way.

Horde of purple alien miniatures advancing across a rocky, desolate battlefield with a Warhammer Community logo in the top-right.

Meanwhile, the Tyranid Swarm brings a Hive Tyrant or Swarmlord build, three Warriors, a Lictor, three Von Ryan’s Leapers, 10 Hormagaunts, and 10 Termagants.

Warhammer miniatures battle scene on a ruined battlefield under a red sky, with numerous Chaos warriors and a large spiked demon centerpiece.

Chaos players get a Lord Discordant, two Obliterators, a Venomcrawler, 20 Cultists, and 10 Legionaries.

Warhammer tabletop battle scene with copper and black armored miniatures fighting on a rocky, cratered battlefield; glowing green energy weapons abound.

Finally, Necron collectors receive a Catacomb Command Barge, Canoptek Doomstalker, and three Ophydian Destroyers. Five Flayed Ones, 20 Warriors, and six Scarab Swarms round it out.

Overall, the updates balance rules infrastructure and hobby temptation. The points article helps competitive players plan, while the Slaanesh preview shows faction personality. Meanwhile, the Battleforces give returning players easy projects. If the new edition lands smoothly, these updates help people start playing fast.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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