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Necron Detachments and a New Show Explore Ancient Machines and Dogfights

This is a fun spread for Warhammer fans. Necrons get detachments that push their slower units forward.

Meanwhile, Aeronautica Imperialis gives Warhammer TV a proper aerial war story. However, both updates make old factions feel active instead of static.

Necrons Gain Faster Silver Tide, Mobile Skimmers, and Titanic Vault Tricks

Massive Warhammer 40,000 battle scene in a ruined fortress, with Necron warriors and colossal war machines clashing on dust-filled ground.

The Necron rules preview is a toolbox for ancient murder robots. Hand of the Dynasty is the obvious “Silver Tide” detachment, since it gives Immortals and Warriors Assault on ranged attacks.

Infographic explaining Detachment Rules for Hypermotility Protocols: notes Immortals/Necron Warriors' ranged attacks, Assault, advance move, and Dynasty detachment rules in the bullets.

More importantly, those units can Advance without losing the ability to start actions, which is huge for objective play. Necrons often win by refusing to disappear, but this helps them reach the places they need to haunt.

Enhancements: Tools of Dominion upgrade card. Immortals unit only; ranged attacks gain Rapid Fire 1.

Tools of Dominion pushes Immortals harder by giving their ranged attacks Rapid Fire 1, turning mid-board bricks into nastier firebases.

Nanosaturation 1CP card: Hand of the Dynasty Stratagem. In response to enemy threats, Necron footsoldiers unleash a nanoscarab plague to saturate the site they hold. WHEN: opponent's Shooting phase, when an enemy unit targeted a friendly Immortals/Necron Warriors unit. TARGET: That Immortals/Necron Warriors unit. EFFECT: Your unit shoots using snap shooting, but can only target that enemy unit while doing so.

Meanwhile, Nanosaturation is a very Necron answer to being shot. After an enemy attacks Warriors or Immortals, the targeted unit can snap shoot back at that same enemy.

Three bronze-and-green Warhammer 40,000 machines hover on clear stands in a ruined landscape, with Warhammer Community logo in the top-left corner and #NEW40K at the bottom-right.

Skyshroud Spearhead shifts attention to Tomb Blades and Destroyer Cult units. Tomb Blades gain Deep Strike, and if they shoot after making an ingress move, they add +1 to hit.

Rule card titled 'Detachment Rules: Transdimensional Deployment.' Explains Tomb Blades units transported via dimension-shifting tech materialize in energy fields on the battlefield, with notes on Deep Strike. Bulleted rules: Tomb Blades units have Deep Strike; when a Tomb Blades unit is selected to shoot, if it moved this turn, that unit's ranged attacks have +1 to hit rolls.

That gives Necrons a fast disruption option rather than another slow pressure piece.

Card image showing an Upgrade called 'Deepening Madness' with flavor text about Lokhust Destroyers; 'Destroyer Cult Mounted' unit gains Assault.

Deepening Madness lets Destroyer Cult Mounted units gain Assault, so Lokhust Destroyers can keep pace without losing firepower.

Rule card titled 'Evasive Protocols: Skyshroud Spearhead Stratagem' describing a Necron mounted unit's jink to dodge hits.

Additionally, Evasive Protocols protects Mounted units by imposing -1 to wound when incoming ranged attacks have higher Strength than Toughness.

Armored soldiers march across a rocky battlefield toward a glowing, futuristic fortress.

Finally, The Phaeron’s Armoury is all about the Monolith, Obelisk, and Tesseract Vault.

Rule card reading 'Detachment Rules: Empowered Engines' with flavor text about Necron rulers unleashing war engines, Cryptek enhancements, and a special Hypercrypt detachment rule. It notes 'Necrons Titanic Fly' units have +6" Move and that this detachment bears the Hypercrypt tag and cannot be combined with another Hypercrypt detachment.

Empowered Engines gives Necron Titanic Fly units +6 inches of Movement, making floating fortresses far less clumsy.

Game card titled Enhancements: Prelocational Optimiser with a descriptive paragraph about Necron unit upgrades and two bullet options: LETHAL HITS and SUSTAINED HITS 1.

Prelocational Optimiser rewards units arriving through a Monolith’s Eternity Gate with Lethal Hits or Sustained Hits 1.

Warhammer 40K Stratagem card titled Subsurface Quantumweave (1CP). The Phaeron's Armoury Stratagem with green header and parchment-text description: 'The layers of this war machine's armour are interspersed with molecule-thin webs...' Rules: WHEN opponent's Shooting phase or Fight phase targets a friendly NECRONS TITANIC FLY unit; TARGET that NECRONS TITANIC FLY unit; EFFECT attacks that target your unit have -1 AP until that enemy unit has attacked. Side panel shows vertical icons (circular motif, tools, skull).

Subsurface Quantumweave then reduces incoming AP against Titanic Fly units by 1. Overall, these three detachments make Necrons feel surprisingly dynamic. You can march silver bodies forward, drop skimmers into awkward angles, or shove a giant death monument across the board. Better still, each costs one Detachment Point, so Strike Force lists can combine all three. That is exactly the modular identity 11th edition needs.

Aeronautica Imperialis Turns Imperial Stubbornness Into Aerial Drama

Close-up of a pilot wearing a vintage-style respirator mask and metal helmet, looking ahead inside a cockpit.

The Aeronautica Imperialis update is shorter, but it still has real hobby flavor. Episode one has arrived on Warhammer TV, bringing an aerial battle of attrition above a frozen world. The setup is pure 40k: Imperial Navy Thunderbolts fight lethal Saim-Hann aircraft, while stubborn humans face alien speed. The Thunderbolt is a tough Imperial fighter, but it is badly outclassed by Aeldari agility and reflexes here.

Red futuristic aircraft soaring over a snowy mountain landscape with two smaller craft in the distance; Warhammer Community logo top-right.

That contrast immediately gives the episode tension. The Imperium has numbers, grit, and a refusal to stop dying. Meanwhile, the Aeldari have better craft, better pilots, and that horrible confidence only ancient space elves can carry. The episode follows Kae, an experienced ace from a newly arrived wing that recently fought Chaos forces. However, fighting the Aeldari is a very different kind of nightmare. Her Thunderbolt’s flame markings and kill notches make her aircraft feel like a character too. For hobbyists, the close-up images offer livery inspiration for Thunderbolt models. Those kits exist as Forge World resin aircraft and smaller plastic versions for Legions Imperialis. Additionally, episode two is scheduled for 12 June, so this is a continuing dogfight.

Summary: Ancient Robots and Frozen-Sky Dogfights Both Add Momentum

Overall, this is a strong pair of updates because each one serves a different hobby appetite. Necron players get flexible detachments that improve movement, shooting, durability, and big centerpiece play. Meanwhile, animation fans get a focused aerial story with strong visual hooks and model inspiration.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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