This is a fun spread for Warhammer fans. Necrons get detachments that push their slower units forward.
Meanwhile, Aeronautica Imperialis gives Warhammer TV a proper aerial war story. However, both updates make old factions feel active instead of static.
Necrons Gain Faster Silver Tide, Mobile Skimmers, and Titanic Vault Tricks

The Necron rules preview is a toolbox for ancient murder robots. Hand of the Dynasty is the obvious “Silver Tide” detachment, since it gives Immortals and Warriors Assault on ranged attacks.

More importantly, those units can Advance without losing the ability to start actions, which is huge for objective play. Necrons often win by refusing to disappear, but this helps them reach the places they need to haunt.

Tools of Dominion pushes Immortals harder by giving their ranged attacks Rapid Fire 1, turning mid-board bricks into nastier firebases.

Meanwhile, Nanosaturation is a very Necron answer to being shot. After an enemy attacks Warriors or Immortals, the targeted unit can snap shoot back at that same enemy.

Skyshroud Spearhead shifts attention to Tomb Blades and Destroyer Cult units. Tomb Blades gain Deep Strike, and if they shoot after making an ingress move, they add +1 to hit.

That gives Necrons a fast disruption option rather than another slow pressure piece.

Deepening Madness lets Destroyer Cult Mounted units gain Assault, so Lokhust Destroyers can keep pace without losing firepower.

Additionally, Evasive Protocols protects Mounted units by imposing -1 to wound when incoming ranged attacks have higher Strength than Toughness.

Finally, The Phaeron’s Armoury is all about the Monolith, Obelisk, and Tesseract Vault.

Empowered Engines gives Necron Titanic Fly units +6 inches of Movement, making floating fortresses far less clumsy.

Prelocational Optimiser rewards units arriving through a Monolith’s Eternity Gate with Lethal Hits or Sustained Hits 1.

Subsurface Quantumweave then reduces incoming AP against Titanic Fly units by 1. Overall, these three detachments make Necrons feel surprisingly dynamic. You can march silver bodies forward, drop skimmers into awkward angles, or shove a giant death monument across the board. Better still, each costs one Detachment Point, so Strike Force lists can combine all three. That is exactly the modular identity 11th edition needs.
Aeronautica Imperialis Turns Imperial Stubbornness Into Aerial Drama

The Aeronautica Imperialis update is shorter, but it still has real hobby flavor. Episode one has arrived on Warhammer TV, bringing an aerial battle of attrition above a frozen world. The setup is pure 40k: Imperial Navy Thunderbolts fight lethal Saim-Hann aircraft, while stubborn humans face alien speed. The Thunderbolt is a tough Imperial fighter, but it is badly outclassed by Aeldari agility and reflexes here.

That contrast immediately gives the episode tension. The Imperium has numbers, grit, and a refusal to stop dying. Meanwhile, the Aeldari have better craft, better pilots, and that horrible confidence only ancient space elves can carry. The episode follows Kae, an experienced ace from a newly arrived wing that recently fought Chaos forces. However, fighting the Aeldari is a very different kind of nightmare. Her Thunderbolt’s flame markings and kill notches make her aircraft feel like a character too. For hobbyists, the close-up images offer livery inspiration for Thunderbolt models. Those kits exist as Forge World resin aircraft and smaller plastic versions for Legions Imperialis. Additionally, episode two is scheduled for 12 June, so this is a continuing dogfight.
Summary: Ancient Robots and Frozen-Sky Dogfights Both Add Momentum
Overall, this is a strong pair of updates because each one serves a different hobby appetite. Necron players get flexible detachments that improve movement, shooting, durability, and big centerpiece play. Meanwhile, animation fans get a focused aerial story with strong visual hooks and model inspiration.

