Leagues of Votann Detachments and Free New 40k Battle Report Show Momentum

The new edition picture keeps getting clearer with every preview. However, this pair feels especially useful for active players.

The Kin get real detachment texture, not just stat-line efficiency. Meanwhile, Warhammer TV gives everyone a free look at Armageddon forces in action. Together, these updates help players understand how armies may actually function.

Leagues of Votann Gain Fast Sagitaurs, Smarter Scouts, and Hearthguard Punch

The Kin get three detachments, and each gives them a different battlefield rhythm. Armoured Trailblazers is the transport lover’s dream, because friendly Sagitaurs gain Scouts 6 inches.

That matters immediately, since Sagitaurs already have Blistering Advance, letting them drop passengers after advancing. Therefore, a lucky turn-one move can throw a squad up to 24 inches from the deployment zone. For a faction sometimes seen as sturdy but slower, that is a huge change in table presence. It means Votann can box opponents in, grab angles early, or protect Sagitaurs from bad deployments.

Enhancements banner announcing Optimised Attack Lines upgrade for the Sagitair unit, enabling mobile attack through debris and ruins.

Optimised Attack Lines then gives a Sagitaur Mobile, which lets it move horizontally through dense terrain. That is a big deal in 11th edition, because vehicle movement through terrain can decide whole games.

Outflanking Armour adds another trick, letting two reserve Sagitaurs make ingress moves for 1CP.

Meanwhile, Farseekers leans into Hernkyn as forward operators and target spotters.

Eye of the Hunt gives Hernkyn units +1 to hit against targets within 12 inches.

Pan-Spectral Lockons lets Pioneers mark a visible enemy unit within 12 inches as spotted. That increases detection range by three inches, which matters in the new hidden and detection system.

Scornful Analysis then turns Hernkyn observation into army-wide punishment, giving Votann attacks Ignores Cover against a marked enemy.

Warhammer 40,000 battle scene with crimson Space Marines fighting Tyranids on a ruined rocky battlefield; Warhammer logo in corner.

Finally, Hearthguard Covenant shifts into elite close-range violence.

Avatars of the Ancestors gives Kâhls, Einhyr Champions, Einhyr Hearthguard, and Ûthar re-rolls of 1 to wound within 9 inches. That is nasty on Hearthguard, since they carry multiple guns and want to bully the midfield.

High Kâhl can even let a destroyed Kâhl fight before removal on a 4+. Then Fury of the Hearth gives Hearthguard +1 Strength, and Sustained Hits 1 if you spend 1 YP.

Fantasy game card: Fury of the Hearth, Hearthguard Covenant Stratagem, with rules text about shooting phase, target unit, and effects (+1 S and sustained hits).”

As a result, these detachments create a satisfying army arc. Sagitaurs rush ahead, Hernkyn expose targets, and Hearthguard finish the grudge at close range. Because all three are 1 DP detachments, they can combine into one fast scouting force. Better still, that force can prepare targets before the elite hammer units arrive. That makes them feel less like squat bricks and more like a disciplined prospecting spearhead, which feels very Kin.

A Free Battle Report Shows Armageddon Armies Stretch Into Strike Force Games

Warhammer diorama showing a large armored Ork looting a battle scene next to a red Space Marine figure, with logos in the corner (Warhammer Community, Battle Report).

The Warhammer TV update matters because new 40k finally breathes on camera. Battle Report is free to watch, and it features Josh and Si using Space Marines and Orks from Armageddon.

That is useful, because launch boxes always raise the same question. What does this become after the starter collection grows? Josh uses Space Marines with the Gladius Task Force and Priority Assets Force Disposition. He also says Force Dispositions give players more control over the missions they want to play. That point is easy to underrate, because mission planning can shape both lists and collections.

The posted Space Marine army includes characters, Intercessors, Vanguard Veterans, Terminators, three Dreadnoughts, Heavy Bolter Eradicators, Desolation Marines, and Gladiators. Meanwhile, the Ork army brings Ghazghkull, multiple bosses, Painboyz, a Weirdboy, Boyz, Gretchin, Wartrakks, Dakkarigs, a Morkanaut, and Tankbustas. In other words, this is not just box contents pushed around a board. It is a proper Strike Force look at the new edition’s tempo.

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Additionally, the week ties into Armageddon with Ghazghkull in Black Library Book Club and Brainboyz testing Armageddon lore. White Dwarf 518 also joins the Vault, while Aeronautica Imperialis arrives later that week.

Summary: The Kin Get Depth, While New 40k Gets Easier to Picture

Overall, this is a strong preview pairing because it serves two different needs. Votann players get meaningful detachment direction, with speed, spotting, and elite pressure all supported. Meanwhile, the free Battle Report helps everyone picture how expanded Armageddon forces play at Strike Force size. More importantly, both updates make new 40k feel less abstract. The Kin look more mobile and coordinated than before, while the free game shows list construction beyond the starter box.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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