Next week looks enormous for Cities of Sigmar players. So, this Sunday preview reads like a full faction relaunch beat.
It is not just one centerpiece kit either. Instead, it stacks a new battletome, a Cogfort, heroes, infantry, terrain, cards, and a Spearhead box into one release wave.
A full Cities of Sigmar wave arrives with a new book, a walking fortress, and loads of battlefield roles

The backbone of the release is the new Battletome: Cities of Sigmar. It comes with lore, artwork, miniature galleries, and the faction warscrolls. Meanwhile, a smaller gamer’s edition also arrives, and it includes 66 reference cards. That already makes the launch feel practical, not just flashy.

However, the obvious star is the Cogfort. Games Workshop describes it as built for total battlefield domination. The kit can become a Cannonade with a godbreaker cannon. Alternatively, it can become a Conqueror with a realmscorcher flame cannon. Better still, it has many cosmetic options. Even more importantly, every Age of Sigmar faction can field one as a Regiment of Renown. That is a big deal, because the model now feels like more than a Cities curiosity. It feels like one of those huge kits people will build entire lists around.

Meanwhile, the character support is broad and very deliberate. Erasmus Zonn rides Glyphwing and throws radiant magic through the Lantern of All-Knowledge and the Rod of Radiance.

Mallus Forgepriests bring a much grimmer energy, serving as blacksmiths, chaplains, and battlefield exorcists.

Aqshian Pyrocasters handle the destructive bright magic role with emberstone wands and explosive flame.

Then the Amethyst Knellmage leans fully into death magic, draining enemies before cutting them down with an amethyst scythe. So, the range is not just adding bodies. It is rounding out the magical and religious face of the faction.

The infantry and elite releases also feel nicely varied. Freeguild Gallants are foot champions with shields and one-handed weapons, built to intercept charges and push enemies back. That sounds very Cities of Sigmar, because it mixes discipline with grit.

Freeguild Grenadiers go the other direction. They are breach fighters with blackpowder weapons, flame-hurlers, and polearms, and they clearly want ugly close-range fights.

Then there are the Gate Gargants, which might be the most gloriously overbuilt unit in the whole wave. They literally act as a living gatehouse inside a Castelite formation. Each carries half a giant gate, while handlers on top fire multi-barrelled cannons. Frankly, that is the exact kind of absurd battlefield engineering this faction needed.

There is also a strong campaign and collection angle here. Dawner’s Triumph arrives as faction terrain, functioning as a memorial and source of inspiration for nearby troops.

Jorvan Kreel adds a wandering ranger-colonel with personal honor and legacy wrapped into his story.

Then Spearhead: Zenestra’s Zealots gives players a full force in one box. Pontifex Zenestra leads it alongside a Freeguild Marshal, a Relic Envoy, six Command Corps, and 10 Steelhelms. So, anyone starting the faction gets a cleaner doorway than usual.

Likewise, Ven Denst’s Hounds gives Grand Alliance Order armies a Regiment of Renown built around the ven Denst duo and 11 Wildercorps Hunters. Add the themed dice and warscroll cards, and the whole release feels very complete.

The rest of the preview keeps the week busy without stealing focus

Outside the main Cities push, the preview still sneaks in a few worthwhile extras. For Warhammer Underworlds, Thyrielle’s Zephyrites arrives as a complete Mastery-style Lumineth Realm-lords warband. The article says it works especially well with existing Mastery decks, and it highlights Tzul, the vulpine spirit, as a key piece. So, that is a smaller reveal, but it still sounds mechanically purposeful.

Meanwhile, Warhammer 40,000 gets a nostalgia hit through the Vostroyan Firstborn Made to Order return. The preview lists a full spread of classic kits, including commanders, a command squad, infantry, special weapon troopers, sniper teams, heavy weapons, and a platoon. Games Workshop also notes that they can be used with other regiment rules, such as the Cadians. Just as importantly, the Made to Order window runs until 25 May 2026 at 8am BST, with shipping within 180 days. So, this is a genuine collecting opportunity, not just a sentimental nod.

Warhammer TV also gets a small plug. Arena of Death brings Horus Heresy commanders into challenge games. Loremasters returns to Ghazghkull and Armageddon. Meanwhile, Ultimate Paint-Off tasks contestants with matching the ’Eavy Metal style on a Cities of Sigmar Cavalier-Marshal. The article also previews next week’s Community coverage, with Cities of Sigmar rules plus Faction Focus pieces on the Adepta Sororitas and World Eaters. Altogether, this preview does exactly what a good Sunday article should do. It sells one major faction wave clearly, then pads the edges with just enough extra hobby bait.

