The Red Terror is clearly today’s headline act, but it is not arriving alone.
Kill Team gets a monster hunt, The Red Terror, and more ways to build strange scenarios

The main event is Terror on Devlan, and it sounds like exactly the sort of cinematic side box Kill Team can use well. Instead of another even fight between matched squads, this expansion frames the action as a hunt.

Spectre Squad, an elite reconnaissance team, goes after the Red Terror while Termagants and a Ripper Swarm turn the whole mission into a Tyranid nightmare.

Moreover, the set is built like a self-contained scenario pack rather than just a model drop. It includes 10 Spectre Squad operatives, a Vox-Relay Beacon, the Red Terror Nemesis operative, 10 Termagants, one Ripper Swarm, a 72-page dossier, 66 tokens, 27 mission cards, and 40 Spectre Squad datacards.

So, there is a lot here for people who like event-style play. The article also makes clear that Spectre Squad is the intended force, yet any kill team can try its luck against the monster. That is a smart call, because it opens the box to much broader replay value. Meanwhile, Games Workshop says the set is only available while stocks last, which gives it that familiar limited-run pressure.

Then the preview widens out with Nemesis Operatives, which may be the more important long-term release. Rather than focusing on one specific boxed encounter, this expansion gives players rules for building huge threat datacards, from Redemptor Dreadnoughts to Screamer-Killers.

As a result, Kill Team gets a toolbox for solo, cooperative, and head-to-head missions that feel bigger and stranger than the standard format. Moreover, the article highlights example operatives like an Armoured Sentinel and an XV8 Crisis Battlesuit, which immediately tells you how broad the design space is. Then it layers in specific mission packs around the Archivist and the Ambull, which is where things get especially fun.
The Archivist is a Zoat NPO for missions called Betrayal and Negotiation, and those titles alone tell you this is not a trustworthy ally. Meanwhile, the Ambull arrives with Borewyrm Infestations and the kind of claws that make close combat sound like a very bad life choice. So, Kill Team is clearly leaning harder into monster-movie and dungeon-crawl energy, which honestly suits it.

The preview also keeps feeding the regular team pipeline. Celestian Insidiants bring Adepta Sororitas witch hunters with null maces, condemnor stakethrowers, and a full set of specialist build options like Censor, Abjuror, and Reliquarius.

Meanwhile, Murderwing delivers the opposite flavor with aerial Chaos shock troops, a Chaos Lord, and build choices between Raptors, Warp Talons, and specialists like the Huntmaster and Skysear. Games Workshop also says rules for both teams are available as free downloads, while the Lord folds into standard Warhammer 40,000 through Codex: Chaos Space Marines.

Then there are datacards, with 36 for the Celestian Insidiants and 38 for the Murderwing, covering operative rules, equipment, ploys, universal gear, and selection aids. So, this is one of those previews where the support material matters almost as much as the miniatures.

Dont forget, the LVO tickets are also onsale while they last! Whether you’re aiming for the top table in Warhammer 40k and many other game systems, looking to master new techniques in the Hobby Hub, or just want to shop the massive Exhibitor Hall, the LVO is the ultimate hobby vacation.

