Games Workshop dropped a nicely varied batch of smaller updates here. So, while none of these posts is a giant tentpole reveal, they still say a lot about where things are heading.
Ork hype keeps rolling toward the Armageddon box, Warhammer TV is leaning into spectacle and hobby process, and Kill Team gets one of those balance passes that should matter on real tables. Altogether, this is the kind of news cycle that quietly keeps momentum high across several corners of the hobby.
Another little menace joins the Armageddon mob

Day 3 of Grot Week keeps the same cheeky energy, but the reveal still does useful work. The new Gretchin is framed as the first properly stabby one of the bunch, after the earlier reveals leaned more shooty, and that small shift gives the incoming unit more personality. He looks like exactly the kind of miserable little objective thief Ork players love, the sort of model that wins games by being ignored until it is far too late.

Meanwhile, the article also confirms that all of these Grot Week reveals are part of the Warhammer 40,000: Armageddon boxed set, with the full contents due to be shown on Friday. So, even though this post is tiny, it keeps the slow-drip reveal campaign moving and reinforces that the box is packing a real spread of Orks and Space Marines.
Trazyn turns a battle report into a proper gauntlet of traps

The Warhammer Plus update has more going on than its title suggests. The main event is the decider for this season of Trazyn’s Tesseract Trials, where Si and Chris are tied 1-1 before Astra Militarum face Tyranids in Trazyn’s murder-gallery of holographic nonsense.

The challenge format sounds great, because each force must tackle three tests: one shooting trial against Deathmark holograms, a combat trial against advancing Lychguard, and then another shooting challenge that asks whether anyone can bring down a Monolith.

That already feels more interesting than a straight battle report. Meanwhile, the same article also plugs a Da Mekboy’s Workshop episode on building the arena itself, a Loremasters instalment about Kravek Morne and the fighting around the Cadian Gate, and a Vault upload of White Dwarf 514 with Tzeentch lore, painting material, and Grand Cathay content.

Kill Team gets a balance pass aimed at elite pressure and stale matchups

The most substantial update here is the Kill Team quarterly balance pass, and its focus is pretty clear. Warhammer says the meta improved after the March Murderwing changes, but stronger elite teams were still exerting too much control, so this dataslate is aimed both at toning those teams down and freeing up weaker factions to use their rules more proactively.

That starts with buffs to the Seek & Destroy tac ops Dominate and Sweep & Clear, which should make them better into elite matchups. Then Battleclade gets a genuinely nice lift, with a more reliable Incantation of the Iron Soul, better Underseer action economy, and more flexible Concealed Apparatus gear. Hierotek Circle also gets a previous kill-op restriction reversed. Scout Squad picks up free Heavy Weapon Bipods and a stronger Sergeant support tool, while Wolf Scouts take the clearest nerfs, including tighter Charge access from Conceal and narrower benefits on several standout upgrades.
XV26 Stealth Battlesuits also get targeted improvements through a new Focused Markerlight action and reworked equipment. In short, this looks like a sensible pass that tries to widen viable choices without pretending the strongest teams were fine.

