Warhammer 40K Space Marine in black and red armor with skull emblem, wielding weapons, neon green glow behind, #NEW40K.

A New Chaplain Reveal, Armageddon Armor, and Lumineth Resolve

Games Workshop served up three very different flavors of Warhammer news today.

First, there is a Space Marine character with assault army appeal. Meanwhile, the Guard got the crunchy rules preview of the bunch. Then, Age of Sigmar brought the mood piece, with a Lumineth story full of steel, light, and doubt.

The New Chaplain Reveals A Fast Assault Leader That Is Ready for Any Chapter

Chaplain Reveal

The Chaplain with Jump Pack feels like a model built to remind people why Chaplains always land. He has the skull helm, the rosarius, the crozius, the purity seals, and the giant book. So, visually, he checks every box. He is also framed as the ideal partner for Vanguard Veterans. That pairing adds +1 to wound to a unit that already looks dangerous. That is a nasty combo on paper. It also helps that the sculpt has no chapter specific markings.

Chaplain Reveal back

So, while he absolutely screams Blood Angels, he should fit Raven Guard, Salamanders, or any other Codex chapter cleanly. This is the kind of miniature that sells a role immediately. You look at him and know exactly where he belongs, which is usually a very good sign. For more details, see the original Warhammer Community reveal.

Armageddon Pushes Guard Armor Into Two Brutally Fun Directions

Armored troops and green battle tanks advance through a ruined city with smoke and rubble; Warhammer Community logo in the corner.

The biggest gameplay update belongs to the Astra Militarum, and it is aimed squarely at vehicle fans. Armoured Infantry is the faster, trickier option. It lets officers issue Orders to SQUADRON units, and that alone opens some fun list building.

Infographic about Detachment Rule for Armoured Infantry: Squadron Command, On My Signal, and Keywords, with green accents and circular emblem.

Meanwhile, smaller SQUADRON units gain On My Signal, which lets them make a Normal move when enemies get too close. That means your light armor can bait, screen, or reposition in genuinely annoying ways.

Two tactical cards labeled Opening Salvo and Combined Fire, showing armored infantry battle tactics with unit icons and brief sections for WHEN, TARGET, and EFFECT.

Then the Stratagems pile on. Opening Salvo gives a disembarked unit +1 to wound in shooting, which is very spicy. Combined Fire also removes cover and boosts attack Strength by 2 against the chosen target. So, a wall of Chimeras and supporting guns can suddenly hit much harder than expected.

Green armored battle tank model with riveted plates and large cannon, set among rubble in a ruined battlefield scene (Warhammer Community)
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Steel Hammer goes the other way and leans into full super heavy nonsense. Those TITANIC and SQUADRON units can shoot into engagement range, even with Blast weapons.

Detachment Rule card: Steel Hammer – Ceaseless Cannonade, with Astra Militarum engagement rules.

TITANIC units can also gain the CHARACTER keyword. So yes, a Baneblade Warlord is on the menu. Assault Hatches then lets passengers charge after disembarking from a moved TITANIC transport.

Two game cards: left is an Enhancement card titled 'Steel Hammer: Assault Hatches' with a rusted helmet image; right is an 'Engine of Wrath' Epic Deed Stratagem card with green borders and bullet-rule text.

Engine of Wrath follows that up by turning the tank itself into a brutal melee finisher. Frankly, it reads like a love letter to anyone who thinks subtlety is for other regiments. For more details, see the original Warhammer Community preview.

A Lumineth Victory Framed by Pride, Duty, and Old Fear

Fantasy knight in gold ornate armor rides a horned, armored beast; Warhammer Community logo sits in the top-left corner, emphasizing a heroic Warhammer scene.

On the Age of Sigmar side, the Lumineth fiction goes much harder than a simple battle recap. Lyrior Uthralle leads the piece, and the story balances action with a lot of introspection.

Gold ornamental flourish with curling ends and blue tassels, a decorative banner motif on a white background.

First, it frames the Lumineth as a people made to shine. However, that gift comes with a crushing burden. They are expected to be noble, precise, pure, and ideal. That setup matters, because the battle itself shows what that expectation looks like under pressure. Lyrior watches the Ossiarch advance break against ordered Vanari lines, cavalry charges, Hurakan attacks, and massive mountain spirits. So, on the surface, this is a clean Lumineth win. Yet the story never lets that victory feel simple. Lyrior treats success as the bare minimum, and he keeps circling back to the danger of arrogance. That is the hook here. The best part is not that the undead retreat.

Ornate gold scroll arch with three blue tassels hanging against a snowy, pale purple background.

Instead, it is the sense that the Lumineth are always one mistake away from repeating old disasters. As a result, the piece lands like a lore check on what makes this faction interesting. They are brilliant, disciplined, and terrifyingly aware of how badly brilliance can go wrong. Taken together, these updates are a strong snapshot of modern Warhammer. You get a killer model, some juicy rules, and a lore piece with real bite.

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Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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