Hey everyone! Adam here, from TFG Radio, to explain to you why everything is going to be okay.
Whew! It has been a very interesting week to say the least. We have seen a lot of new rules that have been dropped on us. At the same time we have seen a quicker turnaround on the FAQs. Although we seen some things being toned down because of the FAQs, we are also seeing what I would call an arms race in that codexes will be getting better and bigger guns to go with all the new shiny little plastic men. Now there have been some people that have lamented this as they are seeing space marines, once again, get better and better equipment. Many people are saying that they are becoming overpowered (OP) and that the game is becoming even deadlier than before. Is it a bad thing though?
Of course not! I mean lets look at what is going on. Sure space marines are getting a lot of good stuff. Extra wounds, deadlier units, and killier guns are just a few things that they are getting but its not just them getting new things. As we have already seen, the Necrons are also getting new things. The new models in the army look cool and will probably deal much death. We have already seen some of the changes to the weapons that many units already have and hopefully these deadly changes will continue with big units like the Monolith. I can’t wait to see what they do with that. And remember this love will be spread to all of the armies in the game. This news arms race can only mean good things, right?
Of course it does! Everyone will be able to feel the deathly love that Games Workshop will be giving to every army in the game. I mean, depending on how games Workshop decides to roll this out, some players may have to wait a bit longer to get the apocalyptic weapons but I’m sure it will be fine. I mean constantly losing to armies that have better weapons, units, and strategies is something that comes with the territory and builds character, right? At least that’s what I tell myself. If Games Workshop happens to upgrade everyone’s weapons at once, oh boy will the games now become a bloodbath. Khorne will be even more pleased than he was before these upgrades. Pretty soon we will all have armies that are overpowered and if we have that then can we really say that they actually are overpowered?
We have seen something like this before in a small game called Warmachine. That game had plenty of overpowered units for everyone. Games ending on turn 1 were very common, whether it was because a player was able to get off their super combo right away or if their opponent was bad at guesstimating ranges. I know the game has somewhat moved away from that in recent years but the idea of big overpowering combos and units are still there. The idea of everything being overpowered, so nothing is, has worked so well for them that we see the game being played everywhere, right? Right?
That’s all for this week. Let me know what you think, and what you hope will change for some of your favorites units and weapons, in the comments section below. Don’t forget to visit our Facebook, Twitch, and Patreon pages to stay up to date on what we’re up to and when episodes drop!
And remember boys and girls, Frontline Gaming sells gaming products at a discount, every day in their webcart
GW have said that all weapons stats will be released at the same time as the first two Codexes.
Deadlier games do though, also means that they finish within the allotted times.
But what about terrain ? LoS ? It’s hard to shoot what you can’t see with most weapons.
The reference to warmachine show that you know exactly 0 thing about that game, so using it as reference might be a tad problematic.
Warhammer in pretty much any edition alway had *way* more overpowered and unbalanced stuff than warmachine, so at best you are litteraly working against your own argument
If everything is OP, sure, that’d work.
Unfortunately, it’s not everything that get’s all those buffs.
Outriders hitting with 19 attacks (before adding cc-focussed chapter tactics or doctrines) would be fine, if 3 Shining Spear would also get 19 attacks on the charge.
Blood Angels randomly getting +1 advance & charge all game long (including on vehicles… never mind that random +1 to wound as well as doctrines and, and, and) would be ok, if Cult-of-the-4-armed-emperor was only +1 advance & charge (but not on vehicles) for only one battle round as their schtick.
Hell, Ynnari have to spend a minimum of 4 CP on detachments just to get access to all the units to actually be allowed to spend 2 more CP on signature strats like United in Death, which in essence is just shock assault. If Marines had to bank 6 CP just to use Shock Assault for a single fight phase, things would certainly look different, lol.
Etc..
This. Playing a lot of Malifaux right now and it is kind of a runnning gag in our group that every Master is stupidly broken. Which is kind of true and works out. Anyone has their own engine of madness and if they get it going they win. You don’t as much as directly fight as try to keep that from happening while spinning yours up. The problem in 40k is that absolutely not everything is stupidly broken. Some factions roll 20 dice, hit on 3s or 4s, maybe have an ap 1 or not. Marines will somehow not cost significnatly more have 50% more dice, reroll a ton of them and that is above their layered buffs from doctrines/chapter tactics and stratagems giving them exponential increases in effectiveness. I honestly wonder if the people at GW know that reroll/strat/tac/doctrine do not add up but multiply.
Another patronising post trying to denigrate Warmachine.
Can’t remember the last time that game needed an errata for a book that came out two weeks earlier, then having to errata that errata the day after.
Didn’t Privateer have to rewrite an entire faction (Skorne) weeks after the the release of Mark 3?
If this wasn’t a brand new edition, and if the Space Marines were not already the dominant faction, and if it wasn’t likely to take a year to get all factions to the new unbalanced balance, then maybe I wouldn’t have such a sour taste in my mouth about it all. In the end it will be fine, but making that journey so painful when they had a perfect opportunity to START there is just fundamentally bad user experience design.
If your understanding is that all weapons are being upgraded at the same time, you’re wrong or have access to information that is not easily accessible to the public. From their own article:
“The Space Marine update is an especially significant one, as many of the classic, reliable weapons of the Imperium (including many fan favorites) are set to get an update to make them as cool and as grievously powerful as we all imagine them to be!” — Ok, this sounds like just Space Marines, but let’s keep reading. —
“Now, we know that LOTS of armies use these weapons, whether supplied by the Tech-Adepts of Mars or perhaps even “acquired” through less Imperium-friendly means to turn on their former masters. In any case, when Codex: Space Marines arrives in October, every other unit that utilises the same wargear – regardless of Faction – will get their weapon profiles upgraded accordingly.” — Ok, this is specific to anyone who uses imperium weapons. So they’ve expanded that a bit. —
“‘But what about my lovely xenos army?’ we hear you cry. Don’t worry – your weaponry will get the same treatment! While most of their wargear may not be as ubiquitous as the Imperium’s mass-produced arsenal, their weapons will also be looked at too, when each of their codexes comes around.” — Well that doesn’t sound good. Is there a timeline for this? Or can we expect rate of new codex publication to be on par with the start of 8th, and take a year?
If only this weren’t the start of a BRAND NEW EDITION, where it would make A LOT of sense to look at and review and publish I don’t know, all, of the major planned weapon changes. Maybe they could release a giant FAQ to update the stats of them, possibly do a review of the points of them at the same time, too? Would that be a good idea?