Frankie and Reece chat about the rocky Indomitus release and various 9th ed 40k updates!
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Show Notes
Date: 7-15-20
Intro
- Follow us on Twitter, Facebook, Twitch, and YouTube! If you would like to be a guest on the show, email Reece at Contact@FrontlineGaming.org
- We sell tabletop games and supplies at a discount! Hit us up for your next gaming order at Orders@FrontlineGaming.org or visit our webstore at store.FrontlineGaming.org.
News
- We’ve got a brand new FLG Mat for you: Autumn Field! This lovely mat is available at 25% off during the release period. And we still have our popular Grasslands 2 at a discounted price for a short while longer.
- The Indomitus release was a bit rocky process but is testament to how incredibly popular 40k is at this time. Let’s chat about what hapenned and where we go from here.
- The 40k app was announced this past week and met with mixed responses. Let’s chat about it.
- Also, as a point of clarification, the missions we will be playing in tournaments are in the Grand Tournament 2020 Mission Pack. It hasn’t been made abundantly clear so far but now that it is up for pre-order we wanted to make sure everyone knew that.
- Frontline Gaming is now stocking Dungeons and Dragons 5th ed books in our web-cart! You can grab some at discounted prices the next time you are shopping with us!
Upcoming ITC Events
Tactics Corner
Completed Commissions
- Ghaz and Makari, painted by the FLG Paint Studio!
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Now that 9th’s secrets are mostly laid bare. Could you elaborate on why you think negative leadership abilities are more important in 9th? If anything it seems like they are less relevant.
For squads of smaller size, I think morale is potentially a bit more dangerous (albeit more random.) For example, on a small unit of Marines, killing a couple of them with a Leadership modifier in effect can easily result in the entire squad running away (kill two, pull one to morale, remaining two fail their attrition checks on a 1/2), whereas before this was impossible.
The fact that none of the leadership abilities were FAQed to affect Attrition tests is pretty unfortunate, however.
Been a while since I agreed with Reecio but have to agree don’t know why people are so agreived about a $5/month app considering the price of everything in this hobby…
Also appreciate the perspective on the boxset, people don’t understand production planning ?♂️
9th question
How do barrage style units (basilisks, TFC etc) interact with the new -1 to hit terrain? These units don’t need LoS but if you were to draw LoS on a unit behind terrain then the -1 would come into play.
Seems weird trying to frame people using the word “expensive” as somehow meaning something different than people saying “value” just to bash them.
They are the same thing. Expensiveness/Value is always relative and subjective. There is no neutral, objective price-limit for “expensive” (or value), and neither are the two terms defined as describing these different concepts.
A 100 dollar coffee is expensive (in most people’s opinion, though a few might disagree). A 100 dollar car is usually not regarded as expensive (or, if you prefer to use the synonym, seen as bad value/good value).
Same for an app or a box. Of course it’s subjective, relative perception of “value” if I see it’s too “expensive”. There exists no objective, non-subjective version of that.
Also, it’s the cost of one or two box of models per year. Even outside of relative value, it’s objectively quite a bit of money ; they seriously don’t ask for change money.