Chapter Tactics is a 40k podcast which focuses on promoting better tactical play and situational awareness across all variations of the game. Today Val takes over while Peteypab prepares for our crazy Black Friday sale and invites Steve Pampreen on to the show to talk about his Major event winning Ork list.
Show Notes:
- Want to check out the stats we talked about in the episode? Click on this link.
- Don’t forget to check out our new sponsor! Broken Egg Games, and Rum Runner Wargame Painting and Conversions.
- Click here for a link for information on downloading best coast pairings app where you can find lists for most of the events I mention.
- Check out the last episode of Chapter Tactics here. Or, click here for a link to a full archive of all of my episodes.
- Commercial music by Music by: www.bensound.com
- Intro by: Justin Mahar
Need help with a list idea? Got a rules question? Want to talk tactics? Then email me at…
frontlinegamingpeteypab@gmail.com
Please do not send an army list in a format such as Army Builder, send them in an easy to read, typed format. Thanks!
First, I fully agree that things happening “as if the movement phase” (or any other phase) should be handled that way, applying all appropriate rules of the phase that was referenced.
Problem is, GW hasn’t always been 100% consistent with that. For example, neither Fire & Fade nor Soul Burst nor Warp Time nor Twilight Pathways nor Move! Move! Move! etc.. generally allow a unit to embark on a transport, “because it is not the Movement Phase”, even though all these abilities allow units to move out of sequence “as if in the movement phase”.
The general interpretation of the BRB errata on embarking specifically stops that by referencing the movement phase (or at least, that’s how it’s generally played).
While that restriction makes sense from a balancing perspective, it’d probably be better if they’d just made that a unique restriction on Fire & Fade, for example, rather than use the “but it’s not the appropriate phase” justification.
Yeah, that is one of the exceptions that they have now (although to be fair to GW, in some parts of the edition they _did_ rule it that way.) I’m not sure if it even makes sense from a balance perspective, since you can’t embark/disembark the same turn and thus have already avoided the biggest potential problem; I’m honestly not certain what the rationale on that one is.
I agree GW has been remarkably inconsistent in regards to “as if was the X phase” type of things. Funny things like if it is not the shooting phase and Reapers do not get the hit on 3+ ability, means they can then target characters freely (as it is not the shooting phase). At first they always treated “as if” as “exactly as”. Then they backed off that with the transport thing (among others). Recently they seem to be back on the “exactly as” train. Remember sisters do this as well, or used to, we will see with the new rules coming out.
Val!!! I wanted to hear Steven’s better deployment 🙁
Steve went into great detail after we had to cut the podcast short. It was possibly the greatest 5 minutes of tactical genius I have listened to. You can blame Val as to why it was missing, he was so afraid he was going to wet himself and panicked.
Indeed. The truth is the podcast got cut short because I was going to pee myself and panicked.
Could have just dipped out on mute, but pee does strange things to the brain.
I guess we’ll just have to get Pamps back another time!
Val, don’t be so hard on yourself, if you had left us even for a minute I guarantee that whole house of cards would have collapsed. Sean would have just started screaming obscenities, I would have lit my office on fire, Steve would have absolutely just started crying…you know, normal Monday stuff.
You’re the glue that held all of it together.
You didn’t butcher my name! Awesome podcast, and the alliance open is indeed a greaaat organization. Defo recommend their tournaments to everyone!
Great episode.
It’s a shame Pamps didn’t talk more about the kommandos. He said that they were great and carried some games, but then didn’t give many examples. They deep strike, mob up and throw grenades?
They were the part of the list that I didn’t fully understand their role. But it’s all good, was still a very entertaining and informative episode.
They talk a lot more about Kommandos in the episode on the Ork codex, if you’re interested in hearing more about that.
Thanks for the kind words Val, we are truly honored! And thank you Peter for reaching out to us, I hope all the Data will enrich your efforts even more!
For those of you interrested in the lists and overall rankings you can check out the 2 documents underneath:
https://www.dropbox.com/s/p4cihhmhdg1o42t/Ranking%20Document%20Alliance%20Open%20Grand%20Tournament%202018.pdf?dl=0
https://www.dropbox.com/s/d8hd59zq9wogjr3/Alliance%20Open%20GT%202018%20Corrected%20Armylist%20Document%202.0.pdf?dl=0
Hope to see some of you at one of our Upcoming events!
And thanks again to all the great people of Chapter Tactics and Frontline Gaming for the shout out.
The Tabletop Alliance
-Alliance Open Events
-Alliance Armoury
Nice to hear some coverage of a european tournament, too!
Also congrats to Steve, what a lucky git, for winning a GT! Can anyone provide links to the VODs of the mentioned stream?
What did Steve mean about the Nob Rule preventing entire squads of boyz from running away? Was he talking about breaking heads on warbosses? Because I don’t think he had any actual units of nobs. I could be wrong.
Without having listened to it, I would assume he was talking about the Mob Rule, which lets them substitute the number of Models in their Unit, or a nearby one, for their Ld value. Given how Orks tend to roll, that often gives them effective Ld values in the 20-30 range, which is pretty hard to break.
He was talking about the Keepin’ Order rule on squads of Nobz. However, as was pointed out to him, the Nob in a squad of Boyz does not have that rule, and as such he was in error during his game against Knights.
Yeah, I fucked that one up. I messaged my opponents after and apologized. Thankfully It didn’t make a difference on stream game. I would have had a 1 wound nob punk the rangers instead of a full nob and boy.
For the knight game it made a bigger difference but I still would have won.
Just have to fall back to “no perfect game of 40k has been played” just bummed it had to be me to screw it up. Considering I haven’t gotten to play with new codex at all I think I did okay if that was my biggest mistake.
It’s easy to make an error like that. My intention wasn’t to highlight it, I just want to make sure I wasn’t missing something.
After rewatching it. I feel less bad. I only took morale because I forgot to deploy 13 orks and just assumed he killed them. So that would have made the game a ton more in my favor.
Hey guys, great show again. Val and Sean had a great dynamic and everyone else really blended in well.
Really feels like there’s been a positive change in the past few episodes and really looking forward to more!
Great podcast! Just a quick note, you are not allowed to warptime a unit that been teleported with the dark matter crystal. It is a bit of a wonky way to find it, but you have to look at the CSM FAQ and the basic rulebook FAQ. Any kind of extra movement cannot be used on units that arrive as reiforcements. It has been like this since the FAQ from last time.