Hey everyone, Adam, from TFG Radio, here to talk (or type) your ears(eyes) off!
Well it looks like Games Workshop remained true to their word and released the FAQ in September, like they said. The internet is ablaze with everyone’s opinion on what is right or wrong with the FAQ and how it will destroy, or save, the game. There is a lot of pulling of hair and the gnashing of teeth going on, and as much as we all love a good mob scene, I will not be talking about that today. On this occasion, I will discussing my army and what changes I am thinking about in light of the new FAQ.
So, as has been documented on my podcast, I do run the Knight, Blood Angel, Astra Militarum list you were seeing in tournaments. It included the following:
Castellan
2 x Gallants
2x Smash Captains
3x Sscouts
2x Company Commanders
3x Infantry Squads
Tempestus Scions (w/Plasma Guns)
These also included most of the common gear you would see. Due to some of the new rules and errata in the recent FAQ, I will have to make some changes to the list. Luckily there were no pints increases for any of the units. I fully expect to see a points increase in the upcoming Chapter Approved, but I will worry about that when it happens. So, now knowing the list, lets see what we can do.
With the new restriction to the Command point(CP) farm, and the increase in the CP value of many of the stratagems that I use, it will really make me think about which stratagems to use and when. One of the good things is that I am now not required to take the typical warlord trait and relic for my guard. I still plan on making my Company Commander the warlord as it is easier to hide him than a castellan. I may still take the warlord trait but we’ll see.
I was also thinking of dropping the Blood Angel contingent altogether. I really haven’t had much success with the smash captains and was actually considering dropping them before the FAQ was released. Due to the increase in CP cost of one of their stratagem, the limitation of deep striking units to not deep striking turn one, and with the current rule for units with the fly keyword in the charge phase, I will most likely drop this detachment. The question is, “What do I replace it with?” I will have just under 500 points to spend. My initial thoughts was some Armiger Helverins with more guard shooting units. Other ideas include a third Gallant or maybe even some Deathwatch, since I am also in the process of building a Deathwatch army. I am leaning towards the first option as, I think, that will give me the most flexibility for when the points are adjusted in Chapter Approved. Fingers crossed.
That’s all for this week, I hope you enjoyed the read. Let me know your thoughts, and how you plan to change your army with the new FAQ, in the comments section. Don’t forget to visit our Facebook, Twitch, and Patreon pages to stay up to date on what we’re up to and when episodes drop!
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Overall I like the FAQ. One suggestion though would be to make the “extra relic” stratagem a universal one, so soup armies and single faction armies have the same relic cost and limit.
Thoughts?
For sure, it’s so silly Tau get three max but others running with 7…
One other change I was thinking of was to go IG brigade. I get about 21CP. Since I actually save CP by dropping the Blood Angels, it really doesn’t hinder my CP use for my knights
Certainly an option. A barebones brigade with company commanders, commissars, infantry squads, multilaser sentinels, and mortar heavy weapon teams runs you less than 620pts.
627 for tau if you want the cheapest 12cp lol
621 actually. Fireblades, fire warriors (either strike or breachers), firesight marksmen, kroot hounds, and sniper drones.