Chapter Tactics is a 40k podcast which focuses on promoting better tactical play and situational awareness across all variations of the game. Today PeteyPab, and Abusepuppy talk about the fundamental 40k skills players need to know in order to succeed in the 40k competitive scene. Peteypab also interviews the TO of one of the first large 40k tournaments to successfully use Chess Clocks following the 2018 LVO.
Show Notes:
- Wondering where to find live coverage of the LVO? Click here for a comprehensive guide!
- Want to advertise on Chapter Tactics? Email me! I offer standard industry rates, with a special rate discount for TO’s and event organizers who want to promote their events to a larger audience.
- Click here for a link for information on downloading best coast pairings app where you can find lists for most of the events I mentioned.
- Chapter Tactics is back! With Weekly episodes and a lot of tactical insight, this is your place for all things 40k in 8th edition.
- Check out the last episode of Chapter Tactics here. Or, click here for a link to a full archive of all of my episodes.
- Want more tactical information about the new edition? Check out our 8th Edition article archive to help get a leg up on the competition!
- Commercial music by Music by: www.bensound.com
- Intro by: Justin Mahar
Need help with a list idea? Got a rules question? Want to talk tactics? Then email me at…
frontlinegamingpeteypab@gmail.com
Please do not send an army list in a format such as Army Builder, send them in an easy to read, typed format. Thanks!
Epic job you two. Am I really becoming a boogie-man? Lol. Keep up the good work!
The spark from which every terror is kindled, my friend.
Chess clocks are nothing new. I’ve been at tournaments using them since 2013 when I started playing this game. I’ve lobbied TO’s to use them. The only resistance is from slow players. Chess clocks are a great idea. Glad to see the LVO finally started to incorporate them.
Good podcast. In regards to the luck portion, I remember commenting on an Abuse Puppy article on 3++ a few years ago – the article was essentially a condensed version of this topic, and in the comments I recounted a game I had played at LVO 2015, and how I had lost because of a single dice roll (a run move) and Abuse pointed out to me that the dice roll was not why I lost the game. When I thought back I was able to start compiling all the micro moments that led to the game coming down to a single roll and realized that he was right – there were many reasons why I didn’t win – the fact that I could have won with a single roll was actually the lucky part. I had not played well enough to expect to win –
That philosophy stuck with me – along with something else he had said – that it is never your dice’s fault, even when it is your dice’s fault – and now I really try to take that mindset.
We even took the time in games at home to plot every dice roll and then just to record situational dice (just record armour saves, or wounds etc) and we found that we were absolutely off base with our perception of the rolls – that our remembrance was deeply affected by how certain situations went for or against us and that the dice numbers were actually all within expected range – and while you may not get the results you want when you want, the dice were largely impartial, and we only remembered certain key moments
I’m glad those two things stuck with you, because they are both really big when it comes to improving your skills as a player. I started the section off talking about luck because I think it’s the thing that people assume that they have little to no control over, when in reality it’s something that you can affect quite a bit.
Not to butter your biscuit too thickly but the dice thing is the single biggest marker that I have used to try and better my game. I still struggle in games to turn my head around sometimes but I always come back to it as a refocus point
Being a chessplayer, too, I promoted playing with chess clocks here in Good Old Germany since 2011. But it was last year when we finally got a break-through.
I think that the player community is a little bit conservative so it needs long breath to run down to marathon.
Obviously time is a criteria in 40k tournament play but it needed a shocking, time abusing moment in a big tournament in order to change old habits.
I wish you the very best to transform the tournament game in USA because it will have an great impact in Europe as well.
You talked about wanting to make the pod cast better. Step one is better post production. Sean was much louder than you were, and this type of volume problem is generally how it is in every episode. Invest in some legitimate sound software like Adobe Audition that can give you access to real tools like Voice Volume Levelers, proper dynamic EQs etc. Make sure to figure out recording people as different tracks so levels can be adjusted per track as well. Good sound quality is a must with a podcast, everything else comes second.
Agreed!