Frankie and Reece play some Daemons vs. Orks and Frankie looks to see if he can reverse his fortunes from the last bat rep.
Reece brought a fun Dread Mob!
Unit | Force Org | Cost | # | Total | Weapons | Cost | # | Total | Total |
Spearhead Detachment | Command Points | 1 | |||||||
Big Mek on Warbike | HQ | 81 | 1 | 81 | KFF | 20 | 1 | 20 | |
0 | Uge Choppa | 7 | 1 | 7 | |||||
Nob with WAAAGH!! Banner | Elites | 75 | 1 | 75 | Kustom Shoota | 4 | 1 | 4 | |
Killa Kans | Heavy | 51 | 3 | 153 | Rokkit Launchas | 12 | 3 | 36 | |
Killa Kans | Heavy | 51 | 3 | 153 | Rokkit Launchas | 12 | 3 | 36 | |
Deff Dread | Heavy | 74 | 1 | 74 | Dread Klaw (Pair) | 45 | 1 | 45 | |
0 | Skorcha | 17 | 2 | 34 | |||||
Killa Kans | Heavy | 51 | 3 | 153 | Rokkit Launchas | 12 | 3 | 36 | |
Spearhead Detachment | Command Points | 1 | |||||||
Big Mek | HQ | 55 | 1 | 55 | KFF | 20 | 1 | 20 | |
Grots | Troops | 3 | 29 | 87 | 0 | ||||
Meka-Dread | Heavy | 205 | 1 | 205 | Rippa Klaw | 18 | 1 | 18 | |
0 | Rattler Kannon | 16 | 1 | 16 | |||||
0 | Mega Charger | 0 | 1 | 0 | |||||
Deff Dread | Heavy | 74 | 1 | 74 | Dread Klaw (Pair) | 45 | 1 | 45 | |
0 | Skorcha | 17 | 2 | 34 | |||||
Gorkanaut | Heavy | 295 | 1 | 295 | Big Shoota | 6 | 2 | 12 | |
0 | Rokkit Launchas | 12 | 2 | 24 | |||||
0 | Skorcha | 17 | 1 | 17 | |||||
Killa Kans | Heavy | 51 | 3 | 153 | Rokkit Launchas | 12 | 3 | 36 | |
Totals | 48 | 1558 | 440 | 1998 | |||||
Command Points: | 7 | Detachments: | 2 |
Frankie brought a Nurgle Daemon army with loads of combos and some nasty units in it. Who do you think will win?
Unit | Force Org | Cost | # | Total | Weapons | Cost | # | Total | Total |
Battalion Detachment | Nurgle | Command Points | 3 | 1506 | |||||
Great Unclean One | HQ | 320 | 1 | 320 | Plague flail, Doomsday Bell | 0 | |||
Poxbringer | HQ | 70 | 1 | 70 | 0 | ||||
Plague Bearer | Troop | 7 | 30 | 210 | Instrument of Chaos, Icon of Chaos | 25 | 1 | 25 | |
Plague Bearer | Troop | 7 | 30 | 210 | Instrument of Chaos, Icon of Chaos | 25 | 1 | 25 | |
Nurglings | Troop | 18 | 3 | 54 | 0 | ||||
Pox Riders of Nurgle | Fast Attack | 63 | 9 | 567 | Instrument of Chaos, Icon of Chaos | 25 | 1 | 25 | |
Battalion Detachment | Nurgle | Command Points | 3 | 50 | |||||
Poilpox Scrivener | HQ | 75 | 1 | 75 | |||||
Epidemius | HQ | 100 | 1 | 100 | |||||
Sloppity Bilepiper | HQ | 60 | 1 | 60 | 0 | ||||
Nurglings | Troop | 18 | 3 | 54 | 0 | ||||
Nurglings | Troop | 18 | 4 | 72 | 0 | ||||
Nurglings | Troop | 18 | 4 | 72 | 0 | ||||
Fortification Network | Nurgle | Command Points | 0 | 0 | |||||
Feculent Gnalmaws | Fortification | 50 | 1 | 50 | |||||
Totals | 89 | 1914 | 75 | 1989 | |||||
Command Points: | 9 | Detachments: | 2 |
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!
Good for Reece for being OK with having all the salt graphics on his segments haha
Well, it was very salty so might as well laugh at yourself, you know? =P
I think that’s proven to be the healthiest laughs, so you’ll live forever
haha, troof =P
always hit on 6s should really be a thing…
And orks should get a rule:
“We ain’t aimin’ anywayz – orks can’t be affected by negative to hit modifiers in shooting phase”
lol, I love it!
Completely agree.
awesome list by frankie! I’d love to see that vs something reece views as a much stronger list.. love when you guys get competitive 🙂
I got my ass kicked, lol!
I womped a very similar army to this with my Footdar in practice so I underestimated it. Won’t make that mistake again, haha.
So if GW are going to errata away CSM using Daemon stratagems then will they change the daemon faction keyword on the lord of skulls and obliterator datasheets?
Logically, they are daemons. They just cant use strategems the same as Space marines cannot use AM strategems so the keywords are still there. Such as nurgle marked oblits benefit from epidemius. They just cant use the strategems but benefit from the respective chaosmarked auras.
Oh no I was referring to the fact that unlike every other daemon unit in the CSM codex that obliterators and the lord of skulls have their daemon keywords in the faction section. Set up like that they are completely legal in a daemons detachment and everything.
Loved the smack talk from Reece at the start of the video. So nice of you to give Frankie a morale boost by letting him win!
Lol, I got rocked, haha.
In terms of the new Field Base terrain, do you treat the big buildings in the middle as ruins – do you let infantry pass through or hide inside, or do you treat it as impassable?
I have a set ordered so am just curious how you guys play it.
We play them as ruins, makes it easy.
And thank you for your business.
No worries! I’m anxiously awaiting its arrival. Looks so good it’s even worth the cost of shipping to Canada and the Dollar exchange rate!
Also, I cant explain why the comment above used my real name? Bizarre.
Wow, after watching this I’m tempted to buy stock in a Vindicare assassin. Those characters are too good!
Unfortunately, I don’t think the Vindicare is the answer. He takes about two turns to kill an average character, assuming you hit and wound both times and roll decent on the damage rolls.
A big unit of Snipers is probably more reliable for trying to take them out.
Yeah, as non-lore driven as it is, you need 2+ Vindicaires to do the job.
Second gunman on the grassy knoll!
Vindicare (80 pts) hits and wounds on 2s, ignoring invulnerable saves. Accounting for disgustingly resilient (DR), he’ll throw down about 0.5 unsaved wound on average. (On average, 0.46 unsaved wounds, NOT accounting for a 6 to wound)
10 scout snipers (140 pts) hits on 3s, wounds on 5s, where only half the wounds are mortal. That’s 2.22 wounds before saves, where 1.11 are mortal wounds. After invulnerable and DR, those 2.22 wins her whittled down to a measly 0.25 unsaved wounds. That mortal wound becomes 0.37 unsaved wounds after DR.
While that 10 man unit is slightly more efficient than the Vindicare, keep in my that my analysis isn’t factoring in the chance of d6 wounds for the Vindicare. That is probably more than enough to offset the 0.16 difference between the two. Also that 10 man scout unit is nearly twice the points. The Vindicare also has positioning advantage as it can pop up anywhere to help with LOS.
In reality, the Vindicare isn’t the fix to the characters, but it’s all I got at the moment!