This video bat rep features the brand spanking new Daemons vs. Catachans. Click through to see the lists!
This video will air on our YouTube channel at 9am PST on Monday, January 8th.
The Daemon list features a wide variety of units to show off some of the new Daemon stratagems and fun tricks. Note, the points costs have been removed from the list as the Codex is not yet out.
Unit | Force Org | Cost | # | Total | Weapons | Cost | # | Total | Total |
Battalion Detachment | Khorne | Command Points | 3 | 0 | |||||
Skarbrand | HQ | 1 | 0 | 0 | |||||
Bloodmaster | HQ | 1 | 0 | 0 | |||||
Bloodletters | Troop | 30 | 0 | Daemonic Icon, Instrument | 1 | 0 | |||
Bloodletters | Troop | 10 | 0 | Instrument | 1 | 0 | |||
Bloodletters | Troop | 10 | 0 | Instrument | 1 | 0 | |||
Flesh Hounds | Fast Attack | 20 | 0 | 0 | |||||
0 | 0 | ||||||||
Battalion Detachment | Nurgle | Command Points | 3 | 0 | |||||
Poxbringer | HQ | 1 | 0 | 0 | |||||
Poxbringer | HQ | 1 | 0 | 0 | |||||
Nurglings | Troop | 3 | 0 | 0 | |||||
Nurglings | Troop | 3 | 0 | 0 | |||||
Nurglings | Troop | 3 | 0 | 0 | |||||
0 | 0 | ||||||||
Battalion Detachment | Slaanesh | Command Points | 3 | 0 | |||||
Herald of Slaanesh | HQ | 1 | 0 | 0 | |||||
Herald of Slaanesh | HQ | 1 | 0 | 0 | |||||
Daemonette | Troop | 20 | 0 | Instrument | 1 | 0 | |||
Daemonette | Troop | 20 | 0 | Instrument | 1 | 0 | |||
Daemonette | Troop | 20 | 0 | Instrument | 1 | 0 | |||
0 | 0 | ||||||||
Totals | 145 | 0 | 0 | 0 | |||||
Command Points: | 12 | Detachments: | 3 |
Here’s my Catachan list which a variation of I have been playing for a while now and have had very good results with it.
Unit | Force Org | Cost | # | Total | Weapons | Cost | # | Total | Notes |
Brigade Detachment | Catachan | CP | 9 | 1175 | |||||
Company Commander | HQ | 30 | 1 | 30 | Power Fist | 8 | 1 | 8 | Aquila |
Straken | HQ | 75 | 1 | 75 | 0 | ||||
Company Commander | HQ | 30 | 1 | 30 | Power Fist | 8 | 1 | 8 | |
Harker | Elites | 50 | 1 | 50 | Payback | 0 | 1 | 0 | |
Astropath | Elites | 30 | 1 | 30 | Laspistol | 0 | 1 | 0 | |
Astropath | Elites | 30 | 1 | 30 | Laspistol | 0 | 1 | 0 | |
Bullgryn | Elites | 35 | 6 | 210 | Bullgryn Maul | 7 | 6 | 42 | |
Ministorum Priest | Elites | 35 | 1 | 35 | Chainsword | 0 | 1 | 0 | |
Infantry Squad | Troops | 4 | 10 | 40 | Plasma | 7 | 1 | 7 | |
0 | H.Bolter | 8 | 1 | 8 | |||||
Infantry Squad | Troops | 4 | 10 | 40 | Plasma | 7 | 1 | 7 | |
0 | H.Bolter | 8 | 1 | 8 | |||||
Infantry Squad | Troops | 4 | 10 | 40 | Plasma | 7 | 1 | 7 | |
0 | A.Cannon | 12 | 1 | 12 | |||||
Infantry Squad | Troops | 4 | 10 | 40 | A.Cannon | 12 | 1 | 12 | |
0 | Plasma | 7 | 1 | 7 | |||||
Infantry Squad | Troops | 4 | 10 | 40 | A.Cannon | 12 | 1 | 12 | |
0 | Plasma | 7 | 1 | 7 | |||||
Conscripts | Troops | 4 | 30 | 120 | 0 | ||||
Hellhound | Fast Attack | 73 | 1 | 73 | Inferno Cannon | 20 | 1 | 20 | |
0 | H.Flamer | 17 | 1 | 17 | |||||
Hellhound | Fast Attack | 73 | 1 | 73 | Inferno Cannon | 20 | 1 | 20 | |
0 | H.Flamer | 17 | 1 | 17 | |||||
Scout Sentinels | Fast Attack | 35 | 3 | 105 | H.Flamer | 17 | 3 | 51 | |
Leman Russ Conquerer | Heavy Support | 122 | 1 | 122 | H.Bolter | 8 | 1 | 8 | |
0 | Conqueror Cannon | 25 | 1 | 25 | |||||
Manticore | Heavy Support | 135 | 1 | 135 | H.Bolter | 8 | 1 | 8 | |
Wyvern | Heavy Support | 95 | 1 | 95 | H.Bolter | 8 | 1 | 8 | |
Basilisk | Heavy Support | 100 | 1 | 100 | H.Bolter | 8 | 1 | 8 | |
Vulture | Flyer | 112 | 1 | 112 | Twin Punisher Cannon | 40 | 1 | 40 | |
Totals | 112 | 1625 | 367 | 1992 | |||||
Command Points: | 12 | Detachments: | 1 |
Who do you think will win?
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!
nurglings are suprizingly good this edition. 3 units of 9 cost about as much as snot, and you can give them +1 attack from slippery, +1 str from poc bringer, +1 to wound with spell, and give that unit on contricrts (for example) -1 toughness, and get the nuglings up to 2+ to wound rerolling 1s against guard and 3s against toughness 4. They get that turn 1 charge thanks to scounting and being able to advance and charge from slippery. Support the big nurgling units with the GUO with bell and you can heal up nurgling bases you in your different unit,
Nurglings are easily one of the best units available to a Chaos player.
Yeah, Nurglings are an auto-take for me. Scouting is essential in 8th. Learned that the hard way with Orks, who have no scouting and just lose 70+ models turn one due to deepstriking shooting armies.
Yeah, it’s savage when that happens. Scouts and Nurglings are amazing for that reason.
It seems with the new CA rules for shooting at characters and the CA FAQ for the same, we can now snipe characters outside the shooting phase.
Things like Auspex Scan and dying Noise Marines can shoot characters in range, since the restriction only applies to the shooting phase.
Intended? Will be FAQed again?
You have always been able to target characters outside the shooting phase (pg 179 BRB, A CHARACTER
can only be chosen as a target in the Shooting phase…”). Be aware that GW has basically made clear that “as if it were the shooting phase” means basically exactly as the shooting phase.
Daemonettes are NOT fast. They are slow as all get out. If a vulnerable close combat is moving up the board without at least M 10” – something is very wrong here.
Daemonettes move+advance+charge. They are very fast, average of 10.5″ move with a Character nearby (which they should have).
They are plenty quick.
They do not advance and charge every turn. Most of the time they are just like every other 6” model (That moves 7”) that advances. Which is slow. Seekers are fast, Fliers are fast, Transports are fast. 7” move daemonettes are slow. Hell. Plaguebearers are as fast as them with the tree and the herald.
Think about that lorewise. Plaguebearers are as fast as daemonettes. Yeah…
Well, no point in debating it, lol.
We find they are always move+advancing when you need it, but hey, maybe your experiences with it are different…considering the book isn’t even out yet =P
We find them to be plenty fast and continue to enjoy using them. YMMV.
Im just gonna flat out say it: mono nurgle with skarbrand and a blob of fiends of slaanesh deep striking in is probably the best build.
That’s uh, a wild claim my friend. Let’s see how it pans out. Lol
It’s a bold play, Cotton! =p
When I get the $ after the month of taxes Im probably going to have you guys get a commision done.
1 GUO with the bell.
6 fiends of slaanesh
6-10 beasts
30 plaguebearers.
Saving up as much $ as possible to get my order I havent been this excited since CSM became good again! Month of May hopefully comes fast!
Sounds like a cool army!
Plague Drones x 3
Plague Drones x 3
Plague Drones x 3
HQGreat Unclean One
Herald of Nurgle]
Plaguebearers 30
Plaguebearers 30
Beasts of Nurgle ]: 3x
Beasts of Nurgle ]: 3x
Beasts of Nurgle ]: 3x Beast of Nurgle
The Masque of Slaanesh
Bloodletters 30 x
Fiends of Slaanesh ]: 5x
I heard a rumor there are a few new nurgle characters so until all details released so going to have some time to read a lot and probably change the list around.
Looks solid, buddy! I lean towards Khorne, myself but I think all the Daemons have something to like.
Deep striking bloodletters are super good with the charge. I think the fact deep strike is back now makes almost any daemon bomb deadly. The masque of slaanesh gives benefits from all units that it charges unless theres an update not just slaanesh so if masque and a bloodletter blob get a charge off its going to kill almost anything.
I mean, the Masque’s bonus is redundant with a big unit of Bloodletters, since they’re already hitting on 2+s.
Really liking this batrep format, keep em coming!
Glad you enjoyed it =)
Speaking about Daemons in ITC. Beasts of Nurgle are now 5 wounds. However they are 34 points only(or 2PL). Is there a reason Gangbusters isn’t based on PowerLevel?
Because right now, we are really discouraged from taking them. They aren’t great, they’re OK. But with Gangbusters, they are basically unplayble.
Maybe “select a unit:
1 point for every 2 models if they are 2PL or above each.
1 point for every model if they are 4PL or above each.
Take them in units of one or two, your opponents won’t bother taking Gangbusters.
Yeah, I know but then you get a lot of easy kill points. :/
Similar thing with Greater Daemons. They are all ready kinda meh. When they give away 4 pts… yeah… not gonna take em unless they are on the broken level like the Primarchs or Celestine, unless I’m taking like 3 of them.
It really discourages the more tame army of dudes + 1 big guy lists
From a competitive standpoint if you are going for a nirgle heavy based army already, you are going to have to give up gangbusters but deny them from killing a unit or more units every turn. Consider this: 3 squads of 3 give up 3 pointson gangbuster. But they have 5 wounds, a 5+ fnp, and if you can take multiple GUO with the resurrection upgrade like i think they are about to allow, then giving up 4 secondary points and make your opponent struggle to actually kill more units/ a unit per turn should work in your favor. On a 4+ Per squad all units of nurgle in the aura get a model back. Thats a 5 wound beast, a 3 wound drone, a 4 wound nurgling. Even if the 4+ auras dont allow multiple attempts, you will usually deny or slow down the opponent points if you get to turn 6.
Who cares about giving up kill points? That’s not a mission anymore, and 10 wounds worth of models with 5+ invuln and 5+ FNP isn’t really “easy.”
Almost every army in the game gives up full points on at least one, and often two of the secondary missions- that’s kinda how they are designed. The trick is working to make it more difficult for your opponent to claim those points.
Yeah but you can’t really avoid giving them the points when your big dude is a CC unit only. If he’s not getting in there(which will lead to his death because he’s a threat AND he’s 4VPs to boot) – why even take him?
The problem isn’t as much “big guys are bad”. It is “if you want to take a big guy – you should take a lot of them. The next ones won’t give up the points”
Which is the same with a lot of the secondaries. If you take enough to give your opponent 4VPs off of one – usually your best bet is to just take more of it, as your opponent won’t get the VPs from that.
And kill points I meant – easy to kill for the “units killed per turn” count.
And taking 1 big guy is already bad in the meta as pretty much everyone has a lot of anti-horde and some anti-tank. If you take a horde and 1 tank – you’re playing right into the meta’s plan. Which is why solo knights/greater daemons/etc are doing so poorly.
And when the ITC missions hit the already bad list over the head with 4VPs – it’s curtains.
The only exceptions are the borderline OP big guys like Primarchs
Taking just one big dude has been a bad idea since 3rd Ed. It’s just that the definition of “big dude” has changed and things like Fexen and WraithLords and Leman Russes aren’t up there any more. The advice for things like that has pretty much always been “One sucks, two are decent, three are better.”
Which is a problem. While the ITC missions do a great job in making 2nd player more appealing, they punish balanced armies the most. Which has more points to give away:
a) 3 superheavies
b) 6x 30 man squads
c) 3x 4 Kastelans
d) 1 superheavy
2x 30 man squads
4 Kastelans
The most varied fun list gives away 12 out of 12 points. And that’s just bad design
Lol, you’re example has a lot of holes in it, friend. For one, none of those are full armies, just parts of them. For two, you can score 12/12 points against any army in the game, regardless of list, so your example is aslo moot.
So your feedback? That’s just bad criticism; -)
Well obviously you can score 12 out of 12. However if your army doesn’t give away points for free, you can make it a lot harder for your opponent. He has to move arround the map, thinking about recon, behind enemy lines, etc or… he can just stand and shoot and win the game that way.
And do you seriously expect me to write out full lists in an example? LOL.
Even if I did, you’d see the wall of text of points and ignore it because it’s too long
How do you give away Points for free…? Lol, do you play where you don’t have to actually destroy those units? If so, pro tip here, you’re doing it wrong….lol =p
I’m just speaking from experience. I’m looking at my daemon lists. Looking at the solo greater daemon. And all I see is 4 free VP for my opponent as he will die on the first turn the opponent can shoot him.
So I take it out and just run more hordes instead.
Killing a greater daemon is not easy if used right and expect top players to keep running a daemon csm soup. So the shooting aspects clear the screen then you drop in your daemons. Not so easy to kill when fire support and high T fnp are right in your face. 6 cp for a greater daemon and 2 blobs are not going to be easy to kill or get points for.
I really enjoyed this format of but rep. Being able to see what’s happening as your talking about… clearly, without any/little background noise, was great. Maybe slow it down for what you feel were the crucial parts of the battle, but it’s still a great way to present.
Glad you enjoyed it 🙂
So I feel like I’m missing something obvious, but with rule of one how are Skarbrand and the Bloodletter bomb both able to deep strike?
Rule of one doesn’t ally before the game starts.
You are only limited to one use of a stratagem per phase during phases; before the game starts (and other times outside of the phase sequence), the limit explicitly does not apply.
AHas GW specifically made a ruling on strats that happen after the battle starts but before the first movement phase? Are they considered out of a phase so you can use them multiple times? Just curious.