Join us for the live show on our Twitch channel by following this link! The show starts at 11am, PST.
Show Notes
Date: 9-6-17
Intro
- Follow us on Twitter, Facebook, Twitch, and YouTube! Join our Forums, too! If you would like to be a guest on the show, email Reece at Contact@FrontlineGaming.org
- We sell tabletop games and supplies at a discount! Hit us up for your next gaming order at Orders@FrontlineGaming.org or visit our webstore at store.FrontlineGaming.org.
- You think Reecius’ T-Shirts are cool? Buy yours, here!
News
- Games Workshop gave out quite a bit of awesome information at the NOVA Open seminar.
- The next 5 40k Codexes
- Necromunda news
- Shadespire news
- Chapter Approved news
- Nova Open recap.
- Reece, Frankie and the rest of the FLG crew’s experience and performance.
- Speaking of Conventions, the SoCal Open is just around the corner with a little under two months to go! Make sure to grab your tickets, we’ll have more 40k players than the BAO which is incredible for a first year event. The AoS, Warmachine and other events are all looking great as well. We’re excited to see everyone there.
- The LVO continues to sell strongly and many package deals are already sold out. The 40k champs is over 400 which means there are less than 100 tickets left! The 40k friendly is down to 14 tickets left. The AoS events are looking to be very popular, too! We’re far ahead of last year’s sales. Infinity is selling very strongly and we anticipate our largest Infinity event this year by far. Grab those tickets, soon!
- The 30th Anniversary Primaris Marines combat squads are up for pre-order this week, snag some if you want to grab some more minis!
- Next week: Deathguard inbound and Mortarion! Hold crap he is a beast.
- There’s more information about the Blight War raging in the AoS universe!
Upcoming ITC Events
40k
- 1000pt 40k Tournment- ITC Format/Missions, Your Hobby Place – Fredericksburg, VA, September 9th, 2017
- SCGC: 1K Brawl, Temecula CA, September 9th, 2017
- Lake Charles 40k Open, Paper Heroes, Lake Charles, LA, September 9th, 2017
- MAJOR: Battle in the Bush 5, Orange City Bowling Club Ltd, Orange, New South Wales, Australia, September 9th, 2017
- 2000 PT Brohammer ITC tournament at Tabletop Glory, Lakeland, FL, September 9th, 2017
- “ZLOBR LEAGUE in ZLÍN” – Czech Republic – ZLÍN, September 9th, 2017
- Warhammer 40k Tournament, Green Tower Games, Santa Clarita, CA, September 9th, 2017
- Warhammer 40 ITC Tournament, Millennium Games, Rochester, NY, September 9th, 2017
- Hubcon 2017 40k RTT, Hattiesburg, MS, September 9th, 2017
- Fight for the Fort, Gamer’s Hideout, Saint Robert, MO, September 10th, 2017
- Invasion, Grim skole, Kristiansand, Norway, September 15-17th, 2017
AoS
- Age of Sigmar ITC Tournament September, Gameology, Montclair, Ca, September 2nd, 2017
- Warhammer Age of Sigmar ITC Rougue Trader Tournament, Strategicon, Los Angeles, CA, September 2nd, 2017
- Dicehammer Sigmar DOUBLES Tournament ITC, Comic Quest, Lake Forest, CA, September 9th, 2017
- Age of Sigmar ITC Battlehost Tournament, Green Tower Games, Santa Clarita, CA, September 16th, 2017
Full 40k ITC Rankings, Here.
1 | Sam | Henley | 614.89 | 5 of 5 |
2 | Paul | McKelvey | 598.25 | 5 of 5 |
3 | Brandon | Grant | 587.47 | 5 of 5 |
4 | Nick | Nanavati | 580.33 | 5 of 5 |
5 | Andrew | Ford | 579.01 | 5 of 5 |
6 | Mitchell | Pelham | 574.34 | 5 of 5 |
7 | Ryan | Olson | 553.32 | 5 of 5 |
8 | Trent | Northington | 542.89 | 5 of 5 |
9 | Nate | Bates | 542.78 | 5 of 5 |
10 | Aaron | Hayden | 533.37 | 5 of 5 |
Full AoS ITC Rankings, Here.
1 | Samuel | Valdez | 442.32 | 4 of 5 |
2 | Zach | Lopez | 422.06 | 4 of 5 |
3 | James | Thomas | 410.93 | 4 of 5 |
4 | Vlad | Nica | 399.64 | 4 of 5 |
5 | Michael | Burch | 384.01 | 4 of 5 |
6 | Jarrett | Zazuetta | 379.77 | 4 of 5 |
7 | Joshua | Harvey | 355.68 | 4 of 5 |
8 | Tyler | Hamil | 351.58 | 4 of 5 |
9 | Matthew | Pashby | 336.91 | 3 of 5 |
10 | David | Rogers | 328.64 | 4 of 5 |
Completed Commissions
I am still trying to guess, based on what we know so far, how Death Guard will be legitimately competitive. It’s a tough balance and I appreciate that that GW is trying to get creative to bring some life into an army that has been pretty limp for many years.
On Facebook they said that the army is supposed to be viable and fun because it can move slowly and shoot, then get close and start procc’ing auras, then fight in melee, so it is active in all parts of the game.
Maybe, but the army is full of slow, expensive units that are not all that amazing in assault (especially without the mobility to readjust positioning in later turns or to reach melee quickly in the early turns), and are even more so-so in shooting. A Plague Marine with a blight launcher is decent shooting but is 34 points and 24″ range on a guy that moves 5″. Compare that to mortars, or dark reapers, or flyers, or snipers, etc. And then add in that so far, Death Guard seems to have much less access to improved points efficiency from rerolling to-hit and to-wound…
Seems like that DG are bad at mobility, shooting, and melee in exchange for being able to do a small amount of each + be durable. But with how points efficient and deadly the melee and especially the shooting of other armies can be, I don’t think the durability is worth all that much as a trade-off.
I am really hoping there is some secret sauce in the new codex…points drops, really powerful aura combinations and psychic powers…just something to give all these slow, expensive units a lift. Really looking forward to seeing what the Tallyman does. Would love to be able to really roll hard with my Death Guard after 6 years of building and sculpting the army, but almost never playing them.
I think they are quite good, myself and give you lots of very solid units. Time will tell, of course, but in our games we’ve enjoyed playing them quite a bit.
Great, good to hear!
Can they still take hell drakes, warp talons, raptors, obliterators and bikers? On paper they are slow, before you consider other units to add to the army.
They’re actually faster than you think but hang tight until tomorrow for frankie’s review!
We already saw their chapter tactic that shows they can move and fire heavy or advance and fire assault without penalty. That alone makes them faster than people might think. Especially with a bell dude next to them for double advance rolls.
Will def take a listen when i have the time! Frankies Nurgle army was always an uphill fight back in 5th last time i fought him. Also a solid dark eldar player!
I think we need to judge their firepower based on everything. I’m interested to see the stats of the big mortar tank, that could easily solve range issues.
Also they’re still chaos marines, I would hope they still have access to predators and such.
Why is it I see this exact same statement on multiple forums? Is it all you? Are people copying you?
Who was that in reply to?
Nick.
I’ve seen this statement word for word in a few places. Just seemed odd.
Ah, got you. Well, Frankie is writing a Deathguard review behind me right now and he is stoked. He thinks it is a great book.
The problem with units like Celestine, Girlyman, etc is that when you see them ALL the time you just get too tired of them. You guys might say “not overpowered” but it is a fact that you are seeing them in almost every Imperium army and you are seeing a LOT more Imperium armies than Xenos armies in top tables of tournaments.
So every game instead of “hm… how do I deal with this unit”, you go “oh boy, this is the 3rd Celestine I face today…”
PS: I still don’t understand the point in reading of lists of top 10 and top armies as they are written here.
Also: great podcast today. Thank you for answering so many questions
Glad you liked it.
The reading of top 10 lists and top 10 armies as they are written? I don’t understand what you are saying.
The tradition of reading the best players in every army etc. I’m 99% sure 99% of the people tune out and go browse the web at that point 😀
Oh, haha. Yeah, we like to give people their moment in the sun if they earn it =)
Hey Reece, regarding the Malefic Lords models – there is a unit entry called “Rogue Psyker Coven” with models called “Rogue Psyker.” I’d be willing to bet a lot that those “Rogue Psykers” models on Forgeworld’s websites are supposed to represent those guys :-). Granted both entries (Malefic Lord and the coven) are bare-handed psykers so it wouldn’t be unreasonable to use them as a proxy for Malefic Lords. I just don’t think it’s fair to say you have to be buying those guys and not using other proxies when they aren’t really the correct model, either.
I could be wrong, of course, but I am fairly certain those are meant to be the Malefic lords.
It’s not hard to convert cool-looking chaos renegade psykers though. It would be pretty boring to see the same two models over and over again when the GW range has so much to work with.
If I played them I would consider converting Kairic Acolytes and such.
It comes down to the rule of cool. The gentleman I played at NOVA had 13 beastmen as his Malefic Lords and a 3rd party model as his Super Chicken….lol. Not fun at all, in any respect.
Yeah, well-converted Bray Shamans would be pretty cool, mutated beastmen are a thing in 40k after all. Just throwing down some Gors and calling them sorcerers… not so much.
Yeah, exactly! If it was a total beast man army with cool conversions? Awesome. But it was just beast men thrown in a miss matched army, lol.
What is the super chicken?
Daemon Lord of Tzeentch from Forgeworld, the giant turkey, massively overpowered and under-priced.
I’ve noticed in my local area, people are already complaining about Death Guard being too powerful. Based on incomplete information, some are declaring that codex creep is happening again. I haven’t even involved myself in this conversation, because I find it silly. The information is incomplete, and until you see the whole codex and test it on the table, you won’t really know if power creep actually happened. And if something was overpowered, New GW would FAQ it. Mind you this is a very small percentage even talking about the alleged return of codex creep, but still, the knee-jerk jumping to conclusions never fails, LOL!
They seem very durable (always have been) and very good at dealing damage when getting close. The obvious drawback is that they’re slow as heck, expensive, and lack high range (unless we’re missing some new toys). Definitely need to wait for the whole picture to become apparent before going “oh my god they get mortal wound auras therefore they’re OP.”
The drawbacks are the exact reason I think they’re fine. Strong, but not broken. There’s still a lot we don’t know until the codex releases, but there will always be a few who jump to conclusions based on incomplete information. And those who only look at the strengths, but ignore the weaknesses, and declare it to be OP.
Some people just seem to get off on bitching about things they don’t know about, against all logic and reason.
Having been into 40k since the start of 5th edition, this is something I learned very quickly. And it still holds true even now.
It was WWI where the marines were called “Höllenhunde,” by the Germans. The US used it on recruitment posters after the war, with a bulldog chasing a dachsund. Hilarious.
Thanks for the correction and that is awesome, haha
You mean “Teufel Hunden”.
I pray to Gork and Mork that GW will kinda buff the Warbikers and bring ‘eavy Armour back to the Boys in Chapter Approved or in the Ork Codex.