Hello all, Jason here to talk about the units Reece chose for his first 25 wound Age of Sigmar Warband.
For those of you who are not aware, the FLG staff have decided to jump into the Age of Sigmar head first and start a 4 month learning league. The only modification to the current 4 page ruleset is the implementation of wounds being the list building tool at least until the organized play ruleset is released this summer. You can read all about the league here. I wanted to write a little bit about the models everyone has chosen for their warband and some of the reasons they chose them for their first 25 wounds. Today we look at Reece’s choices for his Wanderer warband.
First up, we have Reece’s Hero choice the Wayfinder.
The Wayfinder is a decent ranged hero that comes with a bravery buff and a very powerful once per game shooting attack. He comes stock with a standard 4+ save and bravery 8 and pumps out 3 rend -1 attacks per turn with an additional attack from his little hawk friend. Once per game the Wayfinder can launch a Hail of Doom arrow that does 3D6 attacks instead of is normal 3, which can potentially eliminate a small unit with a low save value. His Command Ability lets all friendly Wanderer units use his Bravery score instead of their own and if a ‘1’ is rolled when making those Bravery tests the unit is able to fire as if it is the shooting phase. Not too shabby!
Next up we have a unit of 5 Wardancers.
Though officially removed from the GW product line, these models still have stats in the Wood Elf Warscroll compendium and we’re using those stats for this league. While appearing fragile on paper with a 6+ save, the Wardancers have the ability to buff that up to a 4+ by performing one of their dances in the Hero Phase. They can use other dances to increase their to wound rolls and add rend -1 to their attacks or choose to make 3 attacks in melee as opposed to their standard 2. They also have a 6+ feel no pain type roll each time they take a wound due to their magical tattoos. They are very fast with an 8″ move.
For some ranged support, we have a unit of 11 Glade Guard
Glade Guard are a great all around ranged unit that has a 20″ range that once per game can fire enchanted arrows that rend -3, and with a large enough unit that will be enough to paste any unit no matter what their save is. While their Bravery isn’t much to write home about at 6 they can use the Wayfinder’s Bravery of 8 if nearby.
Last but not least we have some air support in the form of the Warhawk Rider.
Another transplant from the Wood Elf Rules Compendium, this is a fast moving unit able to move 16″ per turn which is great for moving quickly and taking out warmachines and weak characters hiding in your opponent’s backfield. Though it’s stats aren’t all that great it does get some to hit bonuses on the turn it charged and has a nifty ability to gain additional attacks in melee if it wipes out all models within 3″.
So there you have it, Reece’s first 25 wounds of Wood Elves (Wanderers) for our Age of Sigmar learning league. What do you think of his choices? What would you have taken instead?
Boooooo! No weedy Elves! Booooo! They’re too scrawny, don’t even make for proppa krumpin targets.
Haha, I think thsee skinny little hippie elves will be a blast!
That’s a really good looking, thoughtful list. Maximum shooty as well as maneuverable. Of the learning league lists published so far, I think this one’s my favourite.
Thanks! I tried to cover all my based with my army and do a little of everytbing.
When AOS came out and reece left his wood elves at the store, Jason let me play with them to learn with. They are hard and just got shot to death by stormcasts. Good luck reece, you always pick hard armies to play with.
It’s true that Stormcast Eternals have the benefit of toughness and firepower, but at 25 wounds there won’t be too many of them. That said, it does depend what or whether battleplans are being played; in a straight-up fight, the Stormcasts probably should smash everyone (luck notwithstanding). But unless Pablo’s going with prosecutor spam, they won’t be that fast. And with a few lucky dice rolls, this force would put a massive dent in them.
Yeah, Wood Elves are always a challenge to play well, I accept that. I think it will be fun all the same, and that once per game -3 rend attack on the Glad Gaurd should really help to even the odds vs. Stormcasts….I hope!
Would probably not be bad to add som Eternal Guard to this later, just to have a unit tank and stop the enemy from reaching the archers. EG in cover can be pretty tough, especially if you have sisters of the thorn buffing them :]
Yeah, Sisters of the Thorn looks awesome! That shield of thorns spell is really solid. I like the Sisters of Averlorn, too. They can put an ass whipping down with their magic arrows.
My wife has some dryads and branch wraiths. I am hoping those sylvaneth leaks help bring the trees and the wood elves back together again as a co.bined fighting force.
I agree! Those leaked images look so bad ass, too
The glade guard is very underwhelming when you compare them to the versatility of the waywatchers. The glade guard could be useful in bigger battle but only for their rend-3. For the general I personally use Orion he is devastating in both long range and close combat. He has a lot of heath (plus regen 1 a turn) the ability to unbind and can summon hunting hounds.
After that I would add some a tank unit and a support one. First some eternal guard but I find them tricky to play because to be very effective they have to always be in cover. They could be support with the sisters or a spellweaver (first choice better I think).