Signals from the Frontline Episode #417 AOS Audio Book?
25 thoughts on “Signals from the Frontline Episode #417 AOS Audio Book?”
Some good points on Tau, I came into the codex not so long ago myself and would never take 70% of the models because riptides and stormsurges just flat out do a better job.
Too many Tau players are still trying to bring weaker models/lists and then complain about losing.
Also a lot of people miss-allocate their shooting on my army.
Make the stormsurge take his 3+ saves,
Make the riptides take their 5+ invulns (if they don’t nova for 3+)
Instead for whatever reason people will pour all their lascannon/melta equivalent into my surge when he rocks a 4+ invuln and all their bolter/scatter laser equivalent into my riptides giving me the 2+
I’ve been running Tau since 5th and frankly I’m sick of the army only being good with the monobuild of the day. I’m sick of everyone crying cheese when it’s literally 1 unit and 1 formation from the entire codex that’s apparently any good.
I want advice on how to play my army that’s not “Run this monobuild or you suck.” It doesn’t have to be eldar levels of powerful, but I’d like to be able to use at least half the stuff I own without glaring at those two particular options with resentment.
Well if you play 40k using the BRB you have lots of options, Hunter Contingent is fun and super strong and you get more mileage out of other units. Forgeworld has some good stuff also.
So on the point of Tau, often the early turns of Tau are utterly demoralizing, but often if opponents dont give up they find that they can squeek out wins more often than not. It sounds like where Frankie played they simply gave up and didnt push for end game overturns. Also, while interceptor is awesome, LOS blocking and clever positioning take all the teeth out of it. For example, if 5 warp spiders pop into a building, then you expect 18 wounds of sms to be the only way to root them out. Even with quad shots, a single riptide cant quite manage 5 warp spiders on his own after missing some hits and wounds. Since even 1 warp spider can hold a riptide in CC with a ws5 exarch, tau can quickly get locked down… Provided the opponent doesnt give up after 12 of his 15 spiders die.
Well orks in ITC with the super stompa and a 4++, combined with a belly full of meks, are a terror. If the D missiles fail to spike it with multiple 6s, it regens its hull points and makes a turn 2 assault. IG without allied units fare worse, but with just a reserve based lists with ob sec troops you can pull a win with the right tactics, as Tau struggle to put down flyers comming in from reserve and dont have nearly the board presense to block off objectives
Oh, and I used warp spiders as the example since they are the new MEQ standard for determining if your list is killy enough. Its not about saying warp spiders will beat tau because warp spiders are the new gods. That said, feel free to replace warp spiders with any unit that can come in from reserve into a hidden location to avoid interceptor and tank some s5 ap5 wounds. Eldar bikes, all flying monsters, psychic marines with gate, necron tomb blades, ect ect.
I struggle to see how even a knight army would face off against frankies list, the mobility of it is actually utterly insane. It can move so you can never shoot it, but pop out and shoot you, that alone takes the tau from being awesome to ridiculous. I’d be so much happier if they just couldn’t use their jet packs like they can. As it is they are stupidly well set up for every situation.
Well in the 5 knight example, the av13 invalidated everything but the 3 burst cannons, 8 d missiles, and 2 s10 blasts. With the double shooting nova burst cannons, you are looking at 72 shots, 48 hits, 8 rends, 4 hp after the 4+ ion. Even if you give the benefit of the doubt and say that the riptides kill 1 knight on the doubleshot turn with markers and the d missiles finish off another, the remaining knights are making turn 2 assaults. Once the storm surge is locked it will die thanks to fearless, and best case for the riptideis is to fail morale and not get swept at i2.
We get it… Tau are weak, easy to beat, and shouldn’t be subject to the victimization of tyranny of the majority in the next ITC vote. People are clearly overreacting and voting down anything that would make this underdog army have a chance of doing better than sisters
bigpig, I didnt say any of those things, now did I? I offered math based commentary on the 5 knight army in relation to Frankie’s. I also play many armies besides Tau, but whatever. People DO tend to over react versus Tau since they shine in the shooting phase, which front loads their gameplay–as evidenced by people just quittng versus Frankie after 1-2 turns.
Even if we take your post as constructive instead of inflammatory, are you saying that 5 Knights is INEFFECTIVE versus Frankie’s Tau?
Hey Devian most of my opponents quit by turn two but mainly because they only had 1-2 units left on the board. Not sure if they really could have come back from that but I get where you are coming from. Me personally I always play a game to the bitter end.
But then you get into combat which riptides can and do hit and run out of.. Plus combat shenanigans mean you could just rush in some fire warriors and allocate the attacks, oh not to mention you still have to catch the damn things, which isn’t as easy as you’d think. Plus even if you take a turn two charge you will still have suffered 3 phases of shooting thanks to yet more stupid rules that the tau have. Whilst frankies army is a thing of beauty and frankie is obviously one of the best players out there, like he said, the army is just roll dice, make opponent remove models. That army will not lose outside of extreme bad luck. Even warp spider spam will run into difficulty.
Some good points on Tau, I came into the codex not so long ago myself and would never take 70% of the models because riptides and stormsurges just flat out do a better job.
Too many Tau players are still trying to bring weaker models/lists and then complain about losing.
Also a lot of people miss-allocate their shooting on my army.
Make the stormsurge take his 3+ saves,
Make the riptides take their 5+ invulns (if they don’t nova for 3+)
Instead for whatever reason people will pour all their lascannon/melta equivalent into my surge when he rocks a 4+ invuln and all their bolter/scatter laser equivalent into my riptides giving me the 2+
Yeah, precisely. Shoot the Stormsurges (if at all) with small army, hit the Riptides with heavy AP2 weaponry.
I’ve been running Tau since 5th and frankly I’m sick of the army only being good with the monobuild of the day. I’m sick of everyone crying cheese when it’s literally 1 unit and 1 formation from the entire codex that’s apparently any good.
I want advice on how to play my army that’s not “Run this monobuild or you suck.” It doesn’t have to be eldar levels of powerful, but I’d like to be able to use at least half the stuff I own without glaring at those two particular options with resentment.
Honestly, if Eldar weren’t Eldar levels of powerful, it would be somewhat easier 😛
Well if you play 40k using the BRB you have lots of options, Hunter Contingent is fun and super strong and you get more mileage out of other units. Forgeworld has some good stuff also.
And the Piranha FireStream and Drone Net Formations are quite awesome.
I’m trying to run a retaliation cadre+drone net+ghostkeel wing, personally.
Hi….
I play nids. Have we met? 😉
Hi, I wanna play nids but can’t start them due to those same reasons
Hey, who do I contact about setting up an ICT event in the UK and what restrictions would there be on the event?
You can email us contact@frontlinegaming.org
So on the point of Tau, often the early turns of Tau are utterly demoralizing, but often if opponents dont give up they find that they can squeek out wins more often than not. It sounds like where Frankie played they simply gave up and didnt push for end game overturns. Also, while interceptor is awesome, LOS blocking and clever positioning take all the teeth out of it. For example, if 5 warp spiders pop into a building, then you expect 18 wounds of sms to be the only way to root them out. Even with quad shots, a single riptide cant quite manage 5 warp spiders on his own after missing some hits and wounds. Since even 1 warp spider can hold a riptide in CC with a ws5 exarch, tau can quickly get locked down… Provided the opponent doesnt give up after 12 of his 15 spiders die.
Well, yeah Eldar’s best unit does OK against Tau. Now do Orks and Imperial Guard.
Well orks in ITC with the super stompa and a 4++, combined with a belly full of meks, are a terror. If the D missiles fail to spike it with multiple 6s, it regens its hull points and makes a turn 2 assault. IG without allied units fare worse, but with just a reserve based lists with ob sec troops you can pull a win with the right tactics, as Tau struggle to put down flyers comming in from reserve and dont have nearly the board presense to block off objectives
Oh, and I used warp spiders as the example since they are the new MEQ standard for determining if your list is killy enough. Its not about saying warp spiders will beat tau because warp spiders are the new gods. That said, feel free to replace warp spiders with any unit that can come in from reserve into a hidden location to avoid interceptor and tank some s5 ap5 wounds. Eldar bikes, all flying monsters, psychic marines with gate, necron tomb blades, ect ect.
I struggle to see how even a knight army would face off against frankies list, the mobility of it is actually utterly insane. It can move so you can never shoot it, but pop out and shoot you, that alone takes the tau from being awesome to ridiculous. I’d be so much happier if they just couldn’t use their jet packs like they can. As it is they are stupidly well set up for every situation.
Well in the 5 knight example, the av13 invalidated everything but the 3 burst cannons, 8 d missiles, and 2 s10 blasts. With the double shooting nova burst cannons, you are looking at 72 shots, 48 hits, 8 rends, 4 hp after the 4+ ion. Even if you give the benefit of the doubt and say that the riptides kill 1 knight on the doubleshot turn with markers and the d missiles finish off another, the remaining knights are making turn 2 assaults. Once the storm surge is locked it will die thanks to fearless, and best case for the riptideis is to fail morale and not get swept at i2.
Dear Tau player,
We get it… Tau are weak, easy to beat, and shouldn’t be subject to the victimization of tyranny of the majority in the next ITC vote. People are clearly overreacting and voting down anything that would make this underdog army have a chance of doing better than sisters
bigpig, I didnt say any of those things, now did I? I offered math based commentary on the 5 knight army in relation to Frankie’s. I also play many armies besides Tau, but whatever. People DO tend to over react versus Tau since they shine in the shooting phase, which front loads their gameplay–as evidenced by people just quittng versus Frankie after 1-2 turns.
Even if we take your post as constructive instead of inflammatory, are you saying that 5 Knights is INEFFECTIVE versus Frankie’s Tau?
Sorry, that came out more adversarial than I intended. Meant to be more tongue in cheek. Durn internets
Hey Devian most of my opponents quit by turn two but mainly because they only had 1-2 units left on the board. Not sure if they really could have come back from that but I get where you are coming from. Me personally I always play a game to the bitter end.
But then you get into combat which riptides can and do hit and run out of.. Plus combat shenanigans mean you could just rush in some fire warriors and allocate the attacks, oh not to mention you still have to catch the damn things, which isn’t as easy as you’d think. Plus even if you take a turn two charge you will still have suffered 3 phases of shooting thanks to yet more stupid rules that the tau have. Whilst frankies army is a thing of beauty and frankie is obviously one of the best players out there, like he said, the army is just roll dice, make opponent remove models. That army will not lose outside of extreme bad luck. Even warp spider spam will run into difficulty.
Riptides can’t get hit-n-run, just fyi
My regular tau opponent seems to get it from somewhere… Can some forge world variants get it?
Your discussion on the Stormsurge survivability and ability to deal death is exactly why I voted for only ONE SS several months ago.